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Made in us
Stealthy Kroot Stalker






U.S.

WS5 BS4 S4 T4 W3 I4 A3 Ld10 Sv5+[80pts] HQ Choice (Requires a unit of Kroot Carnivores)
Wargear:
Kroot Rifle

Special Rules:
-IC
-Infiltrate
-Fieldcraft/Stealth
-Mark of the Favoured Child: 4++
-Hyperactive Nymune Organ: Master Shaper and the unit he is attached to have Fleet
-Shaman-When equipped his Kroot Rifle, the Master Shaper's close combat attacks count as witchblade attacks.
-Evolutionary Adaptations: Kroot Carnivores must select one of the following evolutions
-Tough +1T[2ppm]
-Ferocious +1A[1ppm]
-Resilient -1Sv[1ppm]
-Agile +1I[1ppm]
-Hawk-eyed +1BS[1ppm]

Options:
-May replace Kroot Rifle with a Shaman Staff[15pts]
-Shaman Staff: Counts as a Psychic Hood and Force Weapon that is rending instead of a power weapon.

-May take psychic powers. The shaper can take 3 powers and can cast one every player phase.
-Heal[10pts] Unit has FNP[5+]
-Leap[10pts] Unit rolls 2d6 for their run roll and picks the highest.
-Battlefury[15pts] Unit has Furious Charge
-Slow-time[15pts] Models in B2B have -1I
-Distortion[20pts] One model in B2B can only hit the psyker in close-combat on a 4+
-Shroud[20pts] Unit has a 6+ cover save. Does not count as being in cover for assaults. Modifiable by Fieldcraft/Stealth


May take a Shaper Council retinue[80pts]
Shaper WS4 BS4 S4 T3 W3 I3 A2 Ld9 Sv5+
Compositition: 4 Shapers
Wargear: Kroot Rifle
Special Rules:
-Infiltrate
-Fieldcraft/Stealth
-Evolutionary Adaptations - The Shaper Council may take an evolutionary upgrade.

Options
-2 Shapers may take one of the following:
Bolter, Flamer[5pts], Fusion Blaster/Meltagun[10pts], Plasma Rifle[15pts] Plasma Gun[15pts]
-2 Other Shapers may take of one of the following
Rending Blade[5pts], Power Weapon[15pts]

This message was edited 1 time. Last update was at 2011/10/06 20:40:57


 
   
Made in us
Fixture of Dakka





Kroot are not psychic.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Been Around the Block






DarknessEternal wrote:Kroot are not psychic.


Kroot absorb the most favorable traits of the victims they kill by eating them and integrating the DNA into their own. If, for example (from one of the 40k novels/short stories) they absorbed eldar DNA, it would be perfectly legitimate for them to gain some level of psychic power.

I definitely agree that the codex needs a kroot hero of some sort.

For The Glory Of The Emperor  
   
Made in us
Slippery Scout Biker





California

^ besides that I think that this could be fun. Get rid of psychic hood and the force weapon, as well as slow-time and shroud. Maybe instead of psychic powers he can use some sort of combat drugs? IDK how the DE drugs work, but instead of shooting the kroot master shaper can instead attempt to use one of the drugs on the squad he is attached to. On a 3+ the drug is used successfully and the unit gains the special ability for that turn. I would also toss the Shaper council.

This message was edited 2 times. Last update was at 2011/10/07 02:34:51


Navy SWCC in training.

Your eyes are weary from staring at the screen. You feel sleepy. Notice how restful it is to watch the cursor blink. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
DR:90+S++G+MB++IPw40k104.D+A+/wWD-R++T(P)DM+

Eilif wrote:
A kitten is still a kitten until it gets a skull for a face -then it's a Warhammer kitten.

http://wobblymodel.weebly.com/index.html
 
   
Made in us
Fixture of Dakka





Kroot abhor things like combat drugs. They will develop whatever traits they want to have through their ordinary process.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Stealthy Kroot Stalker






U.S.

Typo fix: Shroud gives a 6+ modifiable by stealth/fieldcraft

DarknessEternal wrote:Kroot abhor things like combat drugs. They will develop whatever traits they want to have through their ordinary process.


Mr.Norman wrote:^ besides that I think that this could be fun. Get rid of psychic hood and the force weapon, as well as slow-time and shroud. Maybe instead of psychic powers he can use some sort of combat drugs? IDK how the DE drugs work, but instead of shooting the kroot mater shaper can instead attempt to use one of the drugs on the squad he is attached to. On a 3+ the drug is used successfully and the unit gains the special ability for that turn. I would also toss the Shaper council.


I agree with DarknessEternal that Kroot don't use drugs. It's the same reason why they don't use advanced tech, they just evolve themselves to overcome obstacles.

That said, what do you have problems to you have with Slow-time, shroud, force weapons, and shaper coundils?

Most dedicated close-combat units these days are I4+ and it Kroot are only 3 by default.

Shroud was actually an old evolutionary adaptation that I pulled from the old Kroot Mercs list and added the stacking with stealth.

Shaper council is also from the Kroot Mercs list. I only updated the options and made them a retinue.

Since the kroot are psykers, I thought iw would be all right for them to use force weapons, and because they aren't the most psychically developed race, I took the power weapon part and replaced it with rending. The shaper is only S4 with 3/4 attacks since he's no longer equipped with a kroot rifle.
   
Made in us
Slippery Scout Biker





California

acekevin8412 wrote:
I agree with DarknessEternal that Kroot don't use drugs. It's the same reason why they don't use advanced tech, they just evolve themselves to overcome obstacles.

Then why does the kroot council use melta guns, plasma guns, bolters and the like, it doesn't make sense to me.

Since they abhor drugs could they not instead take orders from the master shaper? Or could you include those as an evolutionary "upgrade"? I just don't see how the kroot are psykers.

Navy SWCC in training.

Your eyes are weary from staring at the screen. You feel sleepy. Notice how restful it is to watch the cursor blink. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
DR:90+S++G+MB++IPw40k104.D+A+/wWD-R++T(P)DM+

Eilif wrote:
A kitten is still a kitten until it gets a skull for a face -then it's a Warhammer kitten.

http://wobblymodel.weebly.com/index.html
 
   
Made in us
Stealthy Kroot Stalker






U.S.

The weapons they get as payment for their mercenary work.

And the Kroot have been psyker since their Chapter Approved Codex where they had access to minor psyker powers. Currently, in the Kroot Mercenary Apoc list on the GW site, the Master Shaper is said to be a psyker with his cc attacks counting as made by a witchblade.
   
Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

Haha, I like it a lot. Especially that he has a higher invul. save than armor. The only thing I see wrong, is that the evolutionary upgrade Resilient takes away from his Armor Save?

DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
 
   
Made in us
Stealthy Kroot Stalker






U.S.

Once again, Mark of the Favoured Child was a Master Shaper upgrade. And saves improve when they are lowered, aren't they?
   
 
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