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Made in au
Been Around the Block





hi, sorry if i am being annoying, but i got no useful answers in my last post about this, so here it is again.
i am making a chaos super heavy based lightly of http://www.angelfire.com/ultra/world_of_warhammer/rogaldorn.html.
HOWEVER the main turret weapon is being replaced with a daemonicly possessed vanquisher cannon (see pic) i imagine the vanquisher shell being warped into a ball of daemonic energy as it progresses through the barrle
so id' like some help with some rules & values for this weapon:
should i simply keep it as vanquisher?
or should i lower the range on the standard round and add a small blast marker and keep the AT round as is???
or should i (most probable) have a completely new weapon, long range (96"), good AP(2), str 9. small blast heavy 1


any suggestions would be awesome
Made in au
Been Around the Block





here are the pics
[Thumb - Photo0251.jpg]

[Thumb - Photo0243.jpg]

[Thumb - Photo0254.jpg]

Made in au
Been Around the Block





Yeah i made it yesterday, still waiting on the reaper auto cannon though. the kits used are 2 chaos land raiders, chaos knights, and forgeworld vanquisher turret.
I dont think that it is that disproportional for a long range weapon. and yes it is a possessed turret weapon as i basically stated earlier =].

What do you think of proposed stats for it? have you got any other suggestions???
Made in au
Been Around the Block





Wow guys, thanks heaps for the feedback, i am loving some of these rules here!!!! Any aproxx points value?? and i will be uploading more pics as soon as construction is finished =]=]
Made in au
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Yeah it is an extended land raider, and i am thinking of adding some extra Armour to represent the higher values as well as beef it out slightly.
also, i would not like to go lower than BS3.
and the rules for the diabolos cannon are pretty much set for me
as for other stats i am wondering if chapter approved 2004 VDR are still viable, because the way the hull mounted TW MM is modeled (land raider exhausts mounted to the roof of the raider, see pic) - it is quite large, enough to say that it is mega (adding 150% to cost of weapon for 1+ to STR and AP) but because of its position in the middle of the hull, i would bet that its ammo store would greatly impact the transport cap.

Ok so final stats: (from Grey Templar)

Type: Super-Heavy tank

AV 14/14/14

BS3 (from possession)

Transport Capacity: ??? (need to work out due to TW mega MM

Access Points: unsure if needed

Structure Points: 3

Special Rules: Daemonic Posession(BS drop included in stats), Assault Vehicle

Weapons: 2 Sponson mounted Twin-linked Lascannons, Hull Mounted Reaper Autocannon, pintle storm bolter, Hull mounted twin-linked mega multi-melta (if chapter approved 2004 VDR still viable), Turret mounted Diabolos Cannon

Diabolos Cannon

Range 72", Str9, AP2, Ordinance(1), Small Blast, Posessed Shell*, Spawn of Chaos**

*The Daemonically posessed shell is able to steer the shell in flight so that it is much more accurate. The blast only scatters a single D6.

**The Daemon posessing the shell will often attempt to posess a new host upon the impact, and destruction, of its current host the Daemon shell. Any non-vehicle model directly underneath the center hole of the blast must, before rolling to wound for the actual blast marker, pass a Toughness test. If the test is passed, they have resisted the Daemon's attempts to posess them. If the test is failed, the model is immediatly replaced with a Chaos Spawn model under the control of the Chaos player in exactly the same way as for Gift of Chaos. The new spawn doesn't take the hit from the Diabolos cannon, but the model it replaces is counted as slain for the purposes of panic tests.


as for the total points cost, i have no idea yet as i would like to hear thoughts on the multi melta


Automatically Appended Next Post:
why on earth did i call it a TW multi melta, i mean TL - far out
[Thumb - Photo0254.jpg]

This message was edited 1 time. Last update was at 2011/10/07 13:21:25


 
Made in au
Been Around the Block





Grey Templar wrote:
Praxiss wrote:BS2?!?! Daemonic Possession only takes chaos tanks down to BS3.


Really?

I swear its BS2


codex says " Daemonic Possession: The Vehicle's crew has been replaced by a Daemon, bound within the warped rune covered hull. The vehicle ignores shaken and stunned results altogether (though passengers are affected normally), but its BS is reduced to 3.
Made in au
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Jackmojo wrote:
Praxiss wrote:Ummm, wouldn't it be potentially a 6" scatter? and with a small blast that could easily be a clean miss.

So the Mege Multi-Melta would be S9 AP1? What kind of range would it be?

Also, could someone post a link to this VDR thing? It soudns interestgin btu i've never seen it.


You subtract a units BS from the scatter distance...not to be rude, but you might want to go refresh yourself on the rules as they are before trying to design or comment on the relative value of house rules/units.

Here s a link to an online VDR calculator: http://www.ageofstrife.com/tools/vdr/ I'm not sure where online you could find the rules themselves as they're copyrighted material.

Jack


So dose yhis mean i would not be allowed to scan the VDR pages (FULL RULES - link is not full) from chapter approved 2004 and PM them to praxiss???

and yes to the stats of the MM - although i would prefer to sub the AP increase for range increase
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Deadshot wrote:The next stage up fromn the MM is the IG Melta Cannon

Range 48"
Str 8
AP 1
Heavy 1, Blast Melta

That looks to me more like a TL MM.


Yeah it does look TL, but much bigger than a normal TL MM because it is the same size as LR exhaust so thats why i am saying its mega (chapter approved 2004) at a cost increase of +150% but instead of str and ap increase i would have str and range increase. does this sound acceptable???
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Grey Templar wrote:Nah, I would just make the range longer. an increase in strength is mostly pointless and you run the risk of making it too good. you don't want it to give the finger to living metal or Ceramite Shielding.

I reccomend Range 36", Str8, AP1, Heavy 1 Twinlinked Melta.


Alright. awesome, so with these rules in mind - what points value would be agreeable for the entire construct, i imagine something in the range of 500-600 points???

all av = 14 2 tl lascannons storm bolter the multi melta and the diabolos cannon. along with possession (the rules you stated earlier in the topic) oh and about the transport cap???? yay or nay???

and i just have to wait for this ing reaper auto cannon and sealed fronting to arrive to arrive so i can finish the conversion
Made in au
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Alrighty just gotta finish the build now.
thank you all so much for the rules/stats/opinions and i will up load pics when the build is done and the paint too.
Made in au
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Grey Templar wrote:What is the rest of the vehicle's stats?


Going off the pictures I would say,

Points Cost: 400 points

Type: Super-Heavy tank

AV 14/14/14

BS3

Transport Capacity: 12 models

Access Points: Front Assault Hatch, 2 side hatches

Structure Points: 3

Special Rules: Daemonic Posession(BS drop included in stats), Assault Vehicle

Weapons: 2 Sponson mounted Twin-linked Lascannons, Hull Mounted Reaper Autocannon, Turret mounted Diabolos Cannon

Diabolos Cannon

Range 72", Str9, AP2, Ordinance(1), Small Blast, Posessed Shell*, Spawn of Chaos**

*The Daemonically posessed shell is able to steer the shell in flight so that it is much more accurate. The blast only scatters a single D6.

**The Daemon posessing the shell will often attempt to posess a new host upon the impact, and destruction, of its current host the Daemon shell. Any non-vehicle model directly underneath the center hole of the blast must, before rolling to wound for the actual blast marker, pass a Toughness test. If the test is passed, they have resisted the Daemon's attempts to posess them. If the test is failed, the model is immediatly replaced with a Chaos Spawn model under the control of the Chaos player in exactly the same way as for Gift of Chaos. The new spawn doesn't take the hit from the Diabolos cannon, but the model it replaces is counted as slain for the purposes of panic tests.


PLUS THE MM

The manager at my local store loves these rules, but hes is concerned that it is only a toughness test to spawn, he suggests roll 1d6 and on a 4+ the daemon attempts to possess, and then roll another 1d6 and it does possess on a 4+ and fails on a 3-. also this way i wont need to make as many spawns
Made in au
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@ Grey Templar
True true, i guess it will really be whatever my opponent is happy with in the end anyway.
 
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