Switch Theme:

1750pts daemons tourney list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Malicious Mutant Scum





Brisbane, AUS

HQ
Skulltaker
+Chariot

Skarbrand(ditched bloodthirster)

Troops

8 Bloodletters
+Instrument

8 Bloodletters
+Instrument

8 Bloodletters
+Instrument

10 Horrors
+changling
+bolt

10 Horrors
+bolt

Elites

6 Flamers of tzeentch (Possibly looking at splitting it into 2 groups of 3)

Heavy

Soul grinder
+phlegm

Soulgrinder
+tongue



How will this fair against IG, nids. Since those two armys im getting decimated against those are mainly what im looking at to beat..

Pick apart and such please..

Wont you let me be your token cat lady??
~ 3.5k points

~ 500pts 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Hi.

Firstly I find your HQ choices rather odd. IMHO Skulltaker is rather overcosted for what he actually does and it's also odd because he's in a chariot, as he will end up being heavily shot when he comes down due to being by himself and he'll also be faster than everything else and is likely to become split and cut off from the rest of your army.

Skarbrand is also odd, IIRC, he is the guy that gives all units within 12" furious charge right? That's great if you are really good at manipulating charge ranges, but if you don't manage to pull it off, this could easily backfire in your face, and that's going to hurt.

Also, I would definately agree that you should split your flamers into 2 squads of 3, as it makes it easier to deep strike next to units and hit them with Breath if that's your thing, if not, because you have 2 squads of them enemy units won't each be able to fire at both (unless they're long fangs) making them more survivable.


Ok, I see that you have a nice meaty section of troops, but I find that horrors work better in smaller squads, as it allows you to get more bolts in, which is what you need against things like mech IG etc. But as you can only have 6 Troops places, maybe keep the Changelings unit and split the other one into 2 squads of 5 each with Bolt.

Your Soul Grinders have also been equiped the right way, giving their mawcannon both Tongue and Phlegm is bad.

Hope this helps, good luck with your tournament.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in au
Malicious Mutant Scum





Brisbane, AUS

Rampage wrote:Hi.

Firstly I find your HQ choices rather odd. IMHO Skulltaker is rather overcosted for what he actually does and it's also odd because he's in a chariot, as he will end up being heavily shot when he comes down due to being by himself and he'll also be faster than everything else and is likely to become split and cut off from the rest of your army.

Skarbrand is also odd, IIRC, he is the guy that gives all units within 12" furious charge right? That's great if you are really good at manipulating charge ranges, but if you don't manage to pull it off, this could easily backfire in your face, and that's going to hurt.

Also, I would definately agree that you should split your flamers into 2 squads of 3, as it makes it easier to deep strike next to units and hit them with Breath if that's your thing, if not, because you have 2 squads of them enemy units won't each be able to fire at both (unless they're long fangs) making them more survivable.


Ok, I see that you have a nice meaty section of troops, but I find that horrors work better in smaller squads, as it allows you to get more bolts in, which is what you need against things like mech IG etc. But as you can only have 6 Troops places, maybe keep the Changelings unit and split the other one into 2 squads of 5 each with Bolt.

Your Soul Grinders have also been equiped the right way, giving their mawcannon both Tongue and Phlegm is bad.

Hope this helps, good luck with your tournament.



Ah how will skulltaker move faster than everyone else? he moves 6" like the bloodletters do.The chariot simply uppgrades his wounds +2, his strength and toughness +1 and his attacks +1...
His chariot does not make him move faster.

Skarbrand is the fastest moving unit/character in this army... AFAIK.
He does not give anyone furious charge.
He awards within 24" re-rolls on failed "hits" for CC and he comes with the flamer template.

Why did you say i equipped my SG right then say both what i awared was bad? Which one is it and why?


MORE COMMENTS AND CRITISISUM PLEASE!!!!!

Wont you let me be your token cat lady??
~ 3.5k points

~ 500pts 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

TheExilEdArcHitECt wrote:
Rampage wrote:Hi.

Firstly I find your HQ choices rather odd. IMHO Skulltaker is rather overcosted for what he actually does and it's also odd because he's in a chariot, as he will end up being heavily shot when he comes down due to being by himself and he'll also be faster than everything else and is likely to become split and cut off from the rest of your army.

Skarbrand is also odd, IIRC, he is the guy that gives all units within 12" furious charge right? That's great if you are really good at manipulating charge ranges, but if you don't manage to pull it off, this could easily backfire in your face, and that's going to hurt.

Also, I would definately agree that you should split your flamers into 2 squads of 3, as it makes it easier to deep strike next to units and hit them with Breath if that's your thing, if not, because you have 2 squads of them enemy units won't each be able to fire at both (unless they're long fangs) making them more survivable.


Ok, I see that you have a nice meaty section of troops, but I find that horrors work better in smaller squads, as it allows you to get more bolts in, which is what you need against things like mech IG etc. But as you can only have 6 Troops places, maybe keep the Changelings unit and split the other one into 2 squads of 5 each with Bolt.

Your Soul Grinders have also been equiped the right way, giving their mawcannon both Tongue and Phlegm is bad.

Hope this helps, good luck with your tournament.



Ah how will skulltaker move faster than everyone else? he moves 6" like the bloodletters do.The chariot simply uppgrades his wounds +2, his strength and toughness +1 and his attacks +1...
His chariot does not make him move faster.

Skarbrand is the fastest moving unit/character in this army... AFAIK.
He does not give anyone furious charge.
He awards within 24" re-rolls on failed "hits" for CC and he comes with the flamer template.

Why did you say i equipped my SG right then say both what i awared was bad? Which one is it and why?


MORE COMMENTS AND CRITISISUM PLEASE!!!!!


Ok, sorry, firstly I shall give myself one of these . There, hope that was enjoyable. It's been a long time since I last played my Daemons and my knowledge of Khorne HQs and the chariot appear to need a bit of brushing up on. A bit of brushing up on later and Skulltaker and his chariot seem fine, as all of the stat bonuses that the chariot gives make him look rather painful indeed, I just assumed that some kind of thing to ride in would make him faster as I was too lazy to find my codex, sorry, but I've found it now.

I knew Skarbrand gave everyone within a certain distance a certain super special rule, I just couldn't remember which one and the range. Sorry about that.

However, staying on Skarbrand. Firstly, as far as I can see in his codex entry he doesn't even have daemonic flight, making Bloodthirsters and Lords of Change faster, in fact, many HQ choices are at least equally as speedy, so he isn't actually that fast, but this isn't my biggest clique with him. Ok so he has breath of Chaos, great, so when he deep strikes he can actually do some damage to a unit if he lands close enough (risking a deep strike mishap), but then, as you say you want to move him up, slowly, as you can't fleet and use breath. He also awards everything within 24" re-rolls to hit in CC that they must use. Ok, that looks pretty good, I was thinking about the fact that it actually gives everything re-rolls to hit but given that Bloodletters are I5 base I don't think that that'll matter too much as they won't give much a chance to hit back. Just watch out for TH SS Terminators as their invulnerables (IIRC) may keep them alive long enough to punch you very hard. But my problem with him is that he's 300pts. Now this can be ok if you manage to play the Bloodletters right with Skarbrand but if it doesn't happen you're in for a rough time, I personally wouldn't take him but then that's my style of play and it might work rather well for you, so good luck with that.

Ok, just to clarify myself on the Soul Grinder completment, I will rephrase it, as what I meant was,

'Your Soul Grinders have also been equipped the right way, as giving each individual Soul Grinder both Tongue and Phlegm in their Mawcannon is bad, and so giving each one either Tongue or Phlegm is the right way to go about it'.

Apologies for not writing that in the first place.

Hopefully I have cleared up after myself somewhat and good luck with your tournament.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in au
Malicious Mutant Scum





Brisbane, AUS

ahhh thanks about the SG thing i was confused

Wont you let me be your token cat lady??
~ 3.5k points

~ 500pts 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Completely understandable, even I was a little confused when I read it back to myself

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Tough-as-Nails Ork Boy






Miami Beach, Fl

Break the flamers into groups of 3. There are 2 reasons for this. Rampage hit upon the first one: diverse targeting and more threats on the table. The second however is that you can only have 3 flamer templates used immediately out of DS in. If you have the models and spare points I'd say take a 4th in each group and give them bolt that way you get an extra bolt or 2 in the army with the option of flaming away those annoying troops (no armour saves allowed).

To mirror Rampage (again) go with MSU's of the horrors. I don't like the Changeling even though he's 5pts its just too small of a chance that he'll work out for the better.

As awesome as Skulltaker is, I'd say put him on a mount so he can squad with some 'letters, he'll be many times more survivable in a squad and you can break him out of it if you need/want to.

I like the idea of Skarbrand because he will turn the game into a meat grinder.

Just some things to remember:
-You can shoot both the Soul Grinder's maw canon and the harvester (I constantly forget that)
-Against shooty armies IG, tau etc... (insufferable creatures, may the Ruinous Powers extinguish their souls) go second, let your opponent sit around doing nothing their first turn instead of using their WHOLE army to shoot HALF of yours to pieces.

All in all I think you'll do great against CC armies, where shooty and maneuverable armies (both eldar flavors and BA) will give us fits.

edited for grammar

This message was edited 1 time. Last update was at 2011/10/09 16:24:42


You could strap a pantsless ork on something and make it look Imperial with enough Aquillas and Purity Seals. -Da Butcher

Apple: There's an app for that? Orkz: There'z a squig fer that. -Croaker 
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 01:20:50


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
 
Forum Index » 40K Army Lists
Go to: