TheExilEdArcHitECt wrote:Rampage wrote:Hi.
Firstly I find your HQ choices rather odd. IMHO Skulltaker is rather overcosted for what he actually does and it's also odd because he's in a chariot, as he will end up being heavily shot when he comes down due to being by himself and he'll also be faster than everything else and is likely to become split and cut off from the rest of your army.
Skarbrand is also odd, IIRC, he is the guy that gives all units within 12" furious charge right? That's great if you are really good at manipulating charge ranges, but if you don't manage to pull it off, this could easily backfire in your face, and that's going to hurt.
Also, I would definately agree that you should split your flamers into 2 squads of 3, as it makes it easier to deep strike next to units and hit them with Breath if that's your thing, if not, because you have 2 squads of them enemy units won't each be able to fire at both (unless they're long fangs) making them more survivable.
Ok, I see that you have a nice meaty section of troops, but I find that horrors work better in smaller squads, as it allows you to get more bolts in, which is what you need against things like mech IG etc. But as you can only have 6 Troops places, maybe keep the Changelings unit and split the other one into 2 squads of 5 each with Bolt.
Your Soul Grinders have also been equiped the right way, giving their mawcannon both Tongue and Phlegm is bad.
Hope this helps, good luck with your tournament.
Ah how will skulltaker move faster than everyone else? he moves 6" like the bloodletters do.The chariot simply uppgrades his wounds +2, his strength and toughness +1 and his attacks +1...
His chariot does not make him move faster.
Skarbrand is the fastest moving unit/character in this army...
AFAIK.
He does not give anyone furious charge.
He awards within 24" re-rolls on failed "hits" for
CC and he comes with the flamer template.
Why did you say i equipped my
SG right then say both what i awared was bad? Which one is it and why?
MORE COMMENTS AND CRITISISUM PLEASE!!!!!
Ok, sorry, firstly I shall give myself one of these

. There, hope that was enjoyable. It's been a long time since I last played my Daemons and my knowledge of Khorne
HQs and the chariot appear to need a bit of brushing up on. A bit of brushing up on later and Skulltaker and his chariot seem fine, as all of the stat bonuses that the chariot gives make him look rather painful indeed, I just assumed that some kind of thing to ride in would make him faster as I was too lazy to find my codex, sorry, but I've found it now.
I knew Skarbrand gave everyone within a certain distance a certain super special rule, I just couldn't remember which one and the range. Sorry about that.
However, staying on Skarbrand. Firstly, as far as I can see in his codex entry he doesn't even have daemonic flight, making Bloodthirsters and Lords of Change faster, in fact, many
HQ choices are at least equally as speedy, so he isn't actually that fast, but this isn't my biggest clique with him. Ok so he has breath of Chaos, great, so when he deep strikes he can actually do some damage to a unit if he lands close enough (risking a deep strike mishap), but then, as you say you want to move him up, slowly, as you can't fleet and use breath. He also awards everything within 24" re-rolls to hit in
CC that they must use. Ok, that looks pretty good, I was thinking about the fact that it actually gives everything re-rolls to hit but given that Bloodletters are I5 base I don't think that that'll matter too much as they won't give much a chance to hit back. Just watch out for
TH SS Terminators as their invulnerables (
IIRC) may keep them alive long enough to punch you very hard. But my problem with him is that he's 300pts. Now this can be ok if you manage to play the Bloodletters right with Skarbrand but if it doesn't happen you're in for a rough time, I personally wouldn't take him but then that's my style of play and it might work rather well for you, so good luck with that.
Ok, just to clarify myself on the Soul Grinder completment, I will rephrase it, as what I meant was,
'Your Soul Grinders have also been equipped the right way, as giving each individual Soul Grinder both Tongue and Phlegm in their Mawcannon is bad, and so giving each one either Tongue or Phlegm is the right way to go about it'.
Apologies for not writing that in the first place.
Hopefully I have cleared up after myself somewhat and good luck with your tournament.