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Made in au
Steadfast Grey Hunter






Ljorn Fangblade, The Silver Gale - 300

WS: 5
BS: 5
S: 5
T: 4
W: 3
I: 5
A: 2
Ld: 10
Sv: 3+

Composition: 1 (unique)

Unit type: Infantry


Wargear:

Silver Gale -
A natural sheet of gale coats Ljorn whenever he walks, making opponents all the harder to hit him. It confers a 3+ armour save and 5+ Invulnerable save. If Ljorn is down to his last wound, it confers a 4+ Invulnerable save as the wind twists more urgently around him

Twin-Demise -
A pair of blades that was forged in the warp, the inquistion locked it away. Thousands of years later, Ljorn somehow sommoned it when a daemon prince broke out in his homeworld and harnessed the power within the blades. This is a pair of power weapons that +1 attack and do 2 wounds on daemons

Thundercrack -
Ljorn channels thw winds to his fists and this high friction and velocity turning creates a ball of thunder. Range: 12" Strength: 6 AP: 5 Type: Assault D6


Special Rules:

Eternal warrior

ATSSNF

Acute senses

Counter-attack

Independent character

The lone hunter seeks their prey -
If Ljorn doesn't join any units, he has Scout, stealth, infiltrate and behind enemy lines rules.

That is mine! -
At the start of the game, Ljorn may select a unit adn he re-rolls failed hits to hit adn wound

This message was edited 1 time. Last update was at 2011/10/07 22:32:19


"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl  
   
Made in at
Deranged Necron Destroyer





That is a pretty overpowered pile of special rules. You didn't even try making any fluff to explain why your godling can walk on the wind. How about you try again, take the statline of a . . . well I think it's supposed to be a space marine, right? So S4 T4, unless you have a real good reason. I'm thinking you were going for some sort of lone wolf style marbo before you started adding things like crazy.

So perhaps give him a normal captain statline, Fleet, Infiltrate, an ability that gives him a +5 coversave in the open or +1 to any better coversaves, and some basic CC gear (Meltabombs, Power Sword, as thematically appropriate on the model). That could be the start to a fun Marbo-esque spacemarine character.

And no ++2 on a T5 model, please. Ever.

This message was edited 1 time. Last update was at 2011/10/07 11:30:50


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Just a tiny blog about Dystopian Wars and Armoured Clash 
   
Made in gb
Worthiest of Warlock Engineers






preston

D5
dosnt exist im afraid.
as it is this is just to OP im afraid

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

No.

First, fix your spelling, grammar, and other writing stuffs.

Second, marine characters are not S5/T5. They are S4/T4. A 2++ save on your last wound is too much.

At the end of the day, you have too many special rules that are confusing, complicated, and overpowered.

Your character should have one or two special pieces of wargear and one or two special rules, not 6.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Blacksails wrote:No.

First, fix your spelling, grammar, and other writing stuffs.

Second, marine characters are not S5/T5. They are S4/T4. A 2++ save on your last wound is too much.

At the end of the day, you have too many special rules that are confusing, complicated, and overpowered.

Your character should have one or two special pieces of wargear and one or two special rules, not 6.


This. And yes, there is no need for a 2++ in there, at all.

   
Made in us
Fixture of Dakka





I'm tempted to call this a parody/troll post about other folks stupid overpowered special characters.

It's the D5 that has me leaning that way.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Lord of the Fleet






London

You can't give your guy S5 T5, a 2++ save and let him swap people in combats to avoid Power Weapons etc, face it, he should be killable. Simply buffing him up because you're afraid he'll die too easily is just awful.
   
Made in gb
Terrifying Wraith




London, England, Holy Terra

DarknessEternal wrote:I'm tempted to call this a parody/troll post about other folks stupid overpowered special characters.

It's the D5 that has me leaning that way.

If it was a parody, the rules would be much more ridiculous, fluffwise.

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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I posted my response after I woke up, so I clearly missed the D5 thing. I don't even...

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, this guy is friggen mary sue.

I mean, an S5 T5 lightning casting space wolf with a possible 2++ save, can be either jump infantry or normal infantry (which is pretty silly), has stealth, infiltrate, behind enemy lines AND can avoid power weapons in an assault?

Oh Let me guess...Points cost = 1pt?

This message was edited 2 times. Last update was at 2011/10/08 01:08:50


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

I'd let you play it. If he was 1499 pts.

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Made in gb
Fixture of Dakka






Lincolnshire, UK

Well, on the 'redeeming' side, he hasn't listed a points cost so he could be costing 600pts... I'm clutching at straws I know.

Honestly, I have to agree with the criticisms posted, I'd try to be constructive and suggest which rules you could keep, but honestly, I can't see any that should remain...

Blacksails wrote:No.

First, fix your spelling, grammar, and other writing stuffs.

Second, marine characters are not S5/T5. They are S4/T4. A 2++ save on your last wound is too much.

At the end of the day, you have too many special rules that are confusing, complicated, and overpowered.

Your character should have one or two special pieces of wargear and one or two special rules, not 6.


Actually, there's 7. And the Str/Toughness 5, which is obviously much less confusing, complicated and overpowered...

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- Magnus the Red, to a statue of Leman Russ
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Here's my suggested revisions... I see him as a cross between a Lone Wolf and a 3rd Ed Rune Priest, so I gave him some abilities to reflect it.

Ljorn Fangblade, The Silver Gale - 200pts

WS: 5
BS: 5
S: 4
T: 4
W: 3
I: 5
A: 3
Ld: 10
Sv: 3+

Composition: 1 (unique)

Unit type: Infantry

Wargear:
Twin-Demise, Silver Gale, Thundercrack, Krak and Frag Grenades

Silver Gale - A natural sheet of gale coats Ljorn whenever he walks, making opponents all the harder to hit him. The Silver Gale provides Ljorn with a 4+ cover save against all shooting attacks, and all ranged attacks that successfully hit him must be rerolled. If Ljorn is reduced to his last wound, this cover save is improved to 3+.

Twin-Demise - The Twin-Demise are a pair of arcane weapons that were the only technology discovered on a planet that had been scoured in a daemonic incursion. It was believed that the Inquisition had locked them away, but they have somehow found their way into Ljorn's possession recently. The Twin-Demise counts as a pair of power weapons that (and thus add +1 attack in close combat for being armed with 2 weapons). In addition, any wounds inflicted by the Twin-Demise causes twice as many wounds to units that are specified as Daemons.

Thundercrack - Ljorn channels the winds to his fists. This high friction and velocity creates a ball of thunder. Ljorn may fire this as a ranged weapon with the following profile:
Range: 12" Strength: 6 AP: 5 Type: Assault D6

Special Rules:
ATSSNF, Acute senses, Counter-attack

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Andilus Greatsword wrote:Here's my suggested revisions... I see him as a cross between a Lone Wolf and a 3rd Ed Rune Priest, so I gave him some abilities to reflect it.

Ljorn Fangblade, The Silver Gale - 200pts

WS: 5
BS: 5
S: 4
T: 4
W: 3
I: 5
A: 3
Ld: 10
Sv: 3+

Composition: 1 (unique)

Unit type: Infantry

Wargear:
Twin-Demise, Silver Gale, Thundercrack, Krak and Frag Grenades

Silver Gale - A natural sheet of gale coats Ljorn whenever he walks, making opponents all the harder to hit him. The Silver Gale provides Ljorn with a 4+ cover save against all shooting attacks, and all ranged attacks that successfully hit him must be rerolled. If Ljorn is reduced to his last wound, this cover save is improved to 3+.

Twin-Demise - The Twin-Demise are a pair of arcane weapons that were the only technology discovered on a planet that had been scoured in a daemonic incursion. It was believed that the Inquisition had locked them away, but they have somehow found their way into Ljorn's possession recently. The Twin-Demise counts as a pair of power weapons that (and thus add +1 attack in close combat for being armed with 2 weapons). In addition, any wounds inflicted by the Twin-Demise causes twice as many wounds to units that are specified as Daemons.

Thundercrack - Ljorn channels the winds to his fists. This high friction and velocity creates a ball of thunder. Ljorn may fire this as a ranged weapon with the following profile:
Range: 12" Strength: 6 AP: 5 Type: Assault D6

Special Rules:
ATSSNF, Acute senses, Counter-attack


This is much better.
Isn't 200 a bit much though?
I mean, a rune priest is what, 100 right?

This message was edited 1 time. Last update was at 2011/10/08 15:08:20


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Yeah, he has better stats than a Rune Priest though - more akin to a tooled-up Wolf Lord. His abilities aren't psychic powers either, he basically has versions of Storm Caller (which is improved) and Living Lightning (which isn't nearly as good as the psychic power, but is still better than a bolt pistol haha). Anyway, he'd be in the ballpark of 200, although I was thinking he could go as low as 180.


Automatically Appended Next Post:
Maybe count him as being armed with defensive grenades due to Siliver Gale as well. After those revisions though, I like this character. I might do a riff on him myself sometime.

This message was edited 1 time. Last update was at 2011/10/08 01:25:50


   
 
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