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![[Post New]](/s/i/i.gif) 2011/10/07 22:53:08
Subject: Was 4th Ed better than 5th Ed?
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Mutated Chosen Chaos Marine
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I apologize if I put this in the wrong section, I wasn't sure where to put it. So yeah, was 4th ed better than 5th ed in terms of....
Codexes?
Rules?
Models?
My answer is Yes, No and NOOOO. But what do you guys think?
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![[Post New]](/s/i/i.gif) 2011/10/07 22:58:00
Subject: Was 4th Ed better than 5th Ed?
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Twisted Trueborn with Blaster
Fredericton, NB
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Ummm
While I miss Doctrines, Chapter Traits, and 3.5 chaos. I still have to say that the versatility available in the 5th ed books is a better trade off.
Rules=flat no
Models=constantly improving..so no
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Know thy self. Everything follows this.
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![[Post New]](/s/i/i.gif) 2011/10/07 23:12:36
Subject: Was 4th Ed better than 5th Ed?
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Irked Necron Immortal
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biggest thing I regret about 5th ed. is that my armies both got nerfed to hell ( by new codex or by the new rules) I play chaos and Necrons. I think it's a gradual improvement.
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![[Post New]](/s/i/i.gif) 2011/10/07 23:31:34
Subject: Was 4th Ed better than 5th Ed?
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Resolute Ultramarine Honor Guard
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From BRB rules I read 5'th edition is better.
Models are also better since they were improved and some new units were added ( along with new armies ).
I only don't know about balance, does 5'th edition balanced army's or not?
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For Emperor and Imperium!!!!
None shall stand against the Crusade of the Righteous!!!
Kanluwen wrote: "I like the Tau. I just don't like people misconstruing things to say that it means that they're somehow a huge galactic threat. They're not. They're a threat to the Imperium of Man like sharks are a threat to the US Army."
"Pain is temporary, honor is forever"
Emperor of Mankind:
"The day I have a sit-down with a pansy elf, magic mushroom, or commie frog is the day I put a bolt shell in my head."
in your name it shall be done"
My YouTube channel: http://www.youtube.com/user/2SSSR2
Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.
The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?
Ronin wrote:
"Brother Coa (and the OP Tadashi) is like, the biggest IoM fanboy I can think of here. It's like he IS from the Imperium, sent back in time and across dimensions."
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![[Post New]](/s/i/i.gif) 2011/10/07 23:33:28
Subject: Was 4th Ed better than 5th Ed?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Brother Coa wrote:From BRB rules I read 5'th edition is better.
Models are also better since they were improved and some new units were added ( along with new armies ).
I only don't know about balance, does 5'th edition balanced army's or not?
They certainly balance well with each other...if you play an imperium army...that's not vanilla space marines or sisters of battle.
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![[Post New]](/s/i/i.gif) 2011/10/08 00:31:54
Subject: Re:Was 4th Ed better than 5th Ed?
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Mutating Changebringer
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A few of my friends want to go back to 3rd ed rules until 6th comes out.
I've only played one or two games of 5th. I did enjoy 4th but I've been way too busy the past few years to get to the gaming store.
But, I'll be back soon!!!
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![[Post New]](/s/i/i.gif) 2011/10/08 00:35:28
Subject: Re:Was 4th Ed better than 5th Ed?
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Legendary Master of the Chapter
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4th ed is better.
but 5th ed does have its moments.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/10/08 00:38:25
Subject: Re:Was 4th Ed better than 5th Ed?
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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4th ed was good in a lot of ways but 5th ed is overall better. Unfortunately 5th ed is mech ed which makes it more boring.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/10/08 01:03:06
Subject: Was 4th Ed better than 5th Ed?
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Confessor Of Sins
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Luke_Prowler wrote:Brother Coa wrote:From BRB rules I read 5'th edition is better.
Models are also better since they were improved and some new units were added ( along with new armies ).
I only don't know about balance, does 5'th edition balanced army's or not?
They certainly balance well with each other...if you play an imperium army...that's not vanilla space marines or sisters of battle.
:: lip trembling and quiet whimpering with big, sad, puppy dog eyes :: I think I need a hug now...
Edit: I got my huggle from a good friend shortly after posting that, and it's all better now. ^_^ Or at least, it will be with repeated doses... and maybe a proper Codex.
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This message was edited 1 time. Last update was at 2011/10/08 04:13:55
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![[Post New]](/s/i/i.gif) 2011/10/08 02:59:00
Subject: Was 4th Ed better than 5th Ed?
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Regular Dakkanaut
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I think that 5th edition has several strong points and is a general improvement over 4th ed, but I have to say with a Codex like Grey Knights all the improvements they made with the general rules of 5th ed is for not if they just destroy the game with armies that give un-fair advantages to the worse players.
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![[Post New]](/s/i/i.gif) 2011/10/08 03:31:27
Subject: Re:Was 4th Ed better than 5th Ed?
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Regular Dakkanaut
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I don't know, I almost think 4th is better. I have never really been sold on the 5th edition rules. Some of the changes I liked, like troops only scoring, holding objectives actually winning the objective missions, and the changes to reserves and deployment. But a lot of the other rules have caused problems:
Kill Points - Just a horrible rule that needs to be done away with.
True Line of Sight - Overall, I think the game is tactically poorer because of TLOS. Before TLOS, I positioning was a lot more important for shooting. You could clearly obtain situations in which LOS was entirely blocked, or in which you had a clear shot where no cover save could be claimed by the opponent. So you had a rich spectrum of situation of no cover/cover/no LOS. With TLOS, its all 4+ cover, all the time. Positioning is much less important, and the best approach to shooting is often to put out as many shots/wounds as possible with little regard to weapon properties such as AP. Also, TLOS opens up alpha strike style shooting armies, which can demolish an opponent before he even gets a turn.
Complex Wound Allocation - Its nice that when shooting a TAC squad, the last marine left won't always be the one with the missile launcher/melta/flamer, but this rule is just far too open to abuse. You should not be able to spread 10 wounds across a Nobz squad, nor should every AP3 wound you inflict on a 3+ armor squad magically hit the 2+ armor save character attached to the squad. Depending on the circumstances, you can get some really weird results from this rule that make little sense.
Seize the Initiative - This rule should just be called f**k you! Way too random, and just screws over the person who was forced to both deploy first and go second, and who may not have been even planning on going second (although must of us are probably too paranoid of the dice to not expect this, but it still sucks).
You also have problems specific to the new codices. Transports are just to cheap, leading to the much hated Mech spam. I am actually not opposed to the changes in the vehicle damage table. Vehicles should be tough, but they should be much rarer. You should not see 12+ vehicles in a 2000 point game. More point and force org restrictions are needed. Also, with vehicles and most non-marine troops getting considerably cheaper, the boards are starting to get real crowded. 6 x 4 is no longer seems big enough for 2000 point games, but I don't see the tables getting bigger any time soon.
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This message was edited 1 time. Last update was at 2011/10/08 03:32:29
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![[Post New]](/s/i/i.gif) 2011/10/08 03:51:23
Subject: Was 4th Ed better than 5th Ed?
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Infiltrating Broodlord
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Actually, I miss 3e. Oh for the days when my khornate possessed with daemonic mutation and chainaxes would steamroller a few marine squads before getting vindicator'd. Good times.
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![[Post New]](/s/i/i.gif) 2011/10/08 06:27:15
Subject: Was 4th Ed better than 5th Ed?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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5th works out a lot better.
I hate the 4th ed terrain rule.
4th ed was filled with MEQ Las/Plas MSU, Tau fish of fury and Eldar flying circus, Chaos Siren Prince. I rather not see anyone of those.
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This message was edited 3 times. Last update was at 2011/10/08 06:30:41
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![[Post New]](/s/i/i.gif) 2011/10/08 12:24:30
Subject: Was 4th Ed better than 5th Ed?
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Bloodthirsty Chaos Knight
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In some respects (targeting rules is an example) yes. In others no.
Lets just agree both 5th and 4th were better than 3rd and 2nd was better than the lot.
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![[Post New]](/s/i/i.gif) 2011/10/08 12:29:58
Subject: Re:Was 4th Ed better than 5th Ed?
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Lead-Footed Trukkboy Driver
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I'm dreading 6th ed as i've only enjoyed playing the odd numbered eds.
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![[Post New]](/s/i/i.gif) 2011/10/08 12:30:30
Subject: Re:Was 4th Ed better than 5th Ed?
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Willing Inquisitorial Excruciator
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4th was some what better, didn't need to take all troops defensive weapons on tanks were strength 6 could pretty much move and shoot with vehicles (which 5th went back to 3rd by making tanks just mobile walls)
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"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
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![[Post New]](/s/i/i.gif) 2011/10/08 12:33:23
Subject: Was 4th Ed better than 5th Ed?
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Blood-Raging Khorne Berserker
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How can people say that Kill Points are bad? They're an essential factor to balancing out lists. Without KP having a 3rd chance of being the mission then the best army list would always been lots of tiny small units in lots of cheap transports.
That set up would heavily penalise codices that cannot produce such lists or those players who want to play more fluffy lists or elite armies.
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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![[Post New]](/s/i/i.gif) 2011/10/08 12:42:24
Subject: Re:Was 4th Ed better than 5th Ed?
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Norn Queen
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Phanixis wrote:True Line of Sight - Overall, I think the game is tactically poorer because of TLOS. Before TLOS, I positioning was a lot more important for shooting. You could clearly obtain situations in which LOS was entirely blocked, or in which you had a clear shot where no cover save could be claimed by the opponent. So you had a rich spectrum of situation of no cover/cover/no LOS. With TLOS, its all 4+ cover, all the time. Positioning is much less important, and the best approach to shooting is often to put out as many shots/wounds as possible with little regard to weapon properties such as AP. Also, TLOS opens up alpha strike style shooting armies, which can demolish an opponent before he even gets a turn.
My biggest issue with TLOS is models aren't all to scale, and with conversions being the norm, it's easy to model for advantage. See people making 'flat-tervigons'. The old LOS rules worked better to me for these reasons.
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This message was edited 1 time. Last update was at 2011/10/08 12:42:50
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![[Post New]](/s/i/i.gif) 2011/10/08 13:56:08
Subject: Was 4th Ed better than 5th Ed?
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Ultramarine Master with Gauntlets of Macragge
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I didn't like a few things about 5th when it started, but they've grown on me a lot. For example:
- TLOS eliminates that whole vague "levels" system that was never, ever explained in detail. Were infantry level 1? Were walkers level 2? Never said anywhere. Now you can just get down there and if you can see it you can shoot it. If your opponent disputes it, he can get down there too. If you need clarification, get a laser pointer. It's easy and fast.
- Mechanization wasn't quite as big when the edition started, but it's an improvement from the rolling coffins of 4th and the assault rhinos of 3rd. i hope they make it so vehicles are a little less of a sure thing in 6th, but I'm okay with how things are.
- Killpoints are something I HATED when the edition started, but they're a way to balance out MSU spam/super mechanized armies. For this, I commend them. They're the only way I was able to beat my buddy's 22 KP Dark Eldar army.
Some rules, such as running, are a godsend and the only way to make foot lists viable. Overall I'd say 5th was a solid improvement over 4th. The models are better, the rules are better, the codices are better balanced, and while it's not perfect, it's really enjoyable.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/10/08 14:07:41
Subject: Was 4th Ed better than 5th Ed?
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Sinewy Scourge
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Speaking of which, when does 6th ed come out? Waiting to see what the new starter set will be, dreading buying new rules and stuff.
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"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
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![[Post New]](/s/i/i.gif) 2011/10/08 14:12:27
Subject: Was 4th Ed better than 5th Ed?
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Stalwart Veteran Guard Sergeant
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My problem with kill points is that it does not make sense. A 10 man Guard squad is worth as many kill points as a 10 man Tac squad, or a 5 man Terminator squad? Rubbish. I thought victory points were a better mechanic.
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"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) |
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![[Post New]](/s/i/i.gif) 2011/10/08 14:15:30
Subject: Re:Was 4th Ed better than 5th Ed?
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Stubborn Prosecutor
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Personally I prefer 4th. Some of the rules changes in 5th seem like a neat idea, but the really become abusive and slow down the game. TLOS is really a pain; it’s a game an abstract of a battle not a real battle, just a really bad idea. Wound allocation is a terrible idea and is the most abused rule among the power gamers. Kill points really sucks in a lot of respects, and all of the 4+ cover in 5th is really over done. The whole idea of having to scatter all blast weapons and subtracting ballistic skill is really stupid; frag missiles are really worthless now. With the exception of DE the past few codexes have been really OP and getting worse. That being said I think the deployment rules are better in 5th, seize the initiative is a cool idea and allows for a last minute surprise before the game starts. The rules for vehicles are a lot better. Honestly a huge Land Raider should be nigh unstoppable, were not worth taking in 4th. So in short 4th had better terrain, shooting, wounding, scenarios, and codexes. 5th had better has better deployment and better vehicles not really a good trade off, but it’s all a matter of opinion.
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This message was edited 1 time. Last update was at 2011/10/08 14:17:51
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2011/10/08 14:22:12
Subject: Was 4th Ed better than 5th Ed?
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Long-Range Land Speeder Pilot
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The 5th ed TLOS tends to bug me, as I liked it when an assault squad/stormboyz mob/etc. could actually get into combat by hiding behind a wood line the turn before jumping into combat.
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Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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![[Post New]](/s/i/i.gif) 2011/10/08 14:33:55
Subject: Was 4th Ed better than 5th Ed?
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Stubborn Prosecutor
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TechMarine1 wrote:The 5th ed TLOS tends to bug me, as I liked it when an assault squad/stormboyz mob/etc. could actually get into combat by hiding behind a wood line the turn before jumping into combat.
Amen, to that.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2011/10/08 14:36:06
Subject: Was 4th Ed better than 5th Ed?
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Screamin' Stormboy
Sydney, Australia
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5th Ed., played with an amiable opponent in a casual environment, is a better experience.
4th Ed. I found to be more tactically satisfying. Seems like for every good change in 5th, some other good element was lost.
I don't think codex quality has changed much, it's the same as ever; a general trend towards increasing power, although the trajectory isn't entirely straight (see IG followed by Tyranids).
However, I preferred the prior codexes for Chaos Marines and Space Marines. Especially for Chaos, but everyone knows that.
Matt Ward has seriously jeopardized the quality of background material. It's so embarrassingly bad that I can not bring myself to play one of the armies he writes for.
One thing that really bugs me is that the cover art of 5th Ed books is almost universally pants.
Models are better, of course, but that has nothing to do with the change of editions, it's coincidental.
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![[Post New]](/s/i/i.gif) 2011/10/08 14:38:07
Subject: Was 4th Ed better than 5th Ed?
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Norn Queen
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Codexes imo slightly weaker, models a big improvement, rules Im torn on, some I liked from 4th, some I hated, same with 5th however.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/10/08 14:43:01
Subject: Re:Was 4th Ed better than 5th Ed?
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Wing Commander
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1. Yes - much prefer 4th ed Codex Space Marine, and 4th Ed Imperial Guard was fantastic, loved the customization you could do with these
2. Somewhat yes, somewhat no
3. mmm, I like a mix of the old and new models, so no oppinion here either.
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![[Post New]](/s/i/i.gif) 2011/10/08 19:00:09
Subject: Re:Was 4th Ed better than 5th Ed?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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I wouldn't say 4E was better or worse, rather...different.
We didn't have Kill Points, awful defensive weapons rules, wound allocation gimmicks, etc, back then, but we did have Invincible skimmerspam armies (how often did you see Eldar and Tau armies where not a single vehicle was down by turn 6?), terrain rules where seeing anything at longer than 24" was often a rare gift, IC's that could wander about on their own and never get shot at, and consolidations into new combats allowing units to hide in CC almost the entire game and never get shot at.
5E was a big sidegrade in my opinion that made some armies weaker, some stronger, some weird, but overall still the same level of wonkiness just in different ways. Now instead of Tau, Eldar, CSM and Las/Plas spam lists at the top, we have Imperial Guard, Grey Knights, Razorspam and Wolfgunline armies at the top.
The biggest differences has been in codex design. The armies now have more stuff and more ways to use it, but have derpier fluff.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/10/08 20:20:56
Subject: Was 4th Ed better than 5th Ed?
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Infiltrating Broodlord
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Vermillion wrote:In some respects (targeting rules is an example) yes. In others no.
Lets just agree both 5th and 4th were better than 3rd and 2nd was better than the lot.
As a tyranid/ csm player find this statement both untrue and offensive.
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![[Post New]](/s/i/i.gif) 2011/10/08 20:35:39
Subject: Re:Was 4th Ed better than 5th Ed?
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[MOD]
Making Stuff
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Phanixis wrote:True Line of Sight - Overall, I think the game is tactically poorer because of TLOS. Before TLOS, I positioning was a lot more important for shooting. You could clearly obtain situations in which LOS was entirely blocked, or in which you had a clear shot where no cover save could be claimed by the opponent. So you had a rich spectrum of situation of no cover/cover/no LOS. With TLOS, its all 4+ cover, all the time. Positioning is much less important, and the best approach to shooting is often to put out as many shots/wounds as possible with little regard to weapon properties such as AP. Also, TLOS opens up alpha strike style shooting armies, which can demolish an opponent before he even gets a turn.
This actually rather perfectly illustrates my biggest complaint with 4th edition, which was that large numbers of people completely misread the LOS rules, resulting in huge debates about how LOS was supposed to work right throughout the 4th edition lifespan.
There has never been a point in 40K's history that was 'before TLOS'... it has been the core of the LOS rules since Rogue Trader, with the basic principle (bend over and have a look from the model's point of view) being written in every rulebook with almost identical wording.
4th edition had a different LOS mechanic specifically for handling LOS that involved area terrain or close combats... which people misread as applying to all LOS.
The fact that 5th moved back to just having a single set of rules for LOS is one of the big marks in its favour in my book, if only because the end results is a lot fewer arguments over such a basic core rule.
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