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![[Post New]](/s/i/i.gif) 2011/10/08 07:13:19
Subject: 2,500 Eldar Cleansing Fire
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Pestilent Plague Marine with Blight Grenade
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So this is a variation of a 2,000 point list I posted not too long ago. I wanted to stick to the overall theme, as I won't be playing an overly competitive game. However, the person I am playing against requested that I don't play something too "easy" as they want to get better against some of the tougher armies out there. I figured this was a good first step, as thanks to all the witchblades and melta weapons I have quite a bit of anti-tank, I have quite a few durable tanks myself, and a very very strong anti-infantry presence for once those vehicles have been stopped.
I know that I will get some gruff for the dark reapers and Maugan Ra, but as I just finished painting them, I want to field them for their first (and probably only battle for my reapers until they get updated). So they are staying. However, any tips on point clipping and moving to maximize the theme of the list?
First list
Second List
I certainly don't feel like the second list is so much of a cleansing flame, but after a play test, I think the changes would leave it as a pretty fun list, but make it that much more of a threat.
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This message was edited 1 time. Last update was at 2011/10/11 18:02:04
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![[Post New]](/s/i/i.gif) 2011/10/10 14:12:27
Subject: 2,500 Eldar Cleansing Fire
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Regular Dakkanaut
Neverland
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the TL cannon SC or SL?
My only suggestions to you are in how you use this, I would advise a encircle flank approach due to the weak armor in the storm guards I do this with my eldar against necron alot to limit the retaliation after crushing a squad.
basicly you drive your serpents in between the outer most squad any units close by using your WS as a shield for cover saves! (lifes blood) that way you exit ram end tword your target and unload you might want to test the numbers but i may take all 2 guard squads to tip the balance in odd for killing 3+ troops against light armor you should RAPE it. watch your placement on the flammer and you should be gold. need to keep the volume high for this to work even with doom it can be tough.
with you FD if your going to use them as tank busters save the points on flammer and exarch if your going to use them in tandum with the guards as the final clean up then keep the flammer/exarch
ah seer bikes I wish they were cheaper lots of potential and I REALLY wish i could put eldrad on a bike LOL would be sweet. anyway enough dreaming and on to my thoughts if you want to really use the farseer as a buff bot its will be tough with the bike council as poisitioning may hamper the rest of the squad especially in attacking a tight formation so if you hang back use fortune and LOTS of cover to find them an opening. if you wanted to have the farseer as a buff bot consider trimming the locks and having two smaller squads and one trimmed down farseer.
as for the reapers biggest thing with them in your deployment you dont want to have to move them so find a good spot in cover to maximise their range and finally look at your enemies list at DS and outflank threats that war you dont lose them on turn two or lose their support for 3 turns fighting scouts.
other than those thoughts looks like a fun list cant wait to hear battle report
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3000
2000
crisis suits
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page |
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![[Post New]](/s/i/i.gif) 2011/10/10 14:21:06
Subject: 2,500 Eldar Cleansing Fire
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Stoic Grail Knight
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I feel like Fuegan would be a more thematic choice for your Cleansing Flame Eldar army. Hes still a beat stick in close combat with his Fire Axe, and his FnP helps make him more survivable. Hes also, you know, incredibly firey.
If you are dead set on Maugen Ra, I firmly believe that hes best situated with a squad of Harlequins. The shadow seer makes him almost untargetable, he can blast things with along with a death jester, and when you want to jump into CC, the Harlies are no slouches.
I don't really think the dragon exarchs are needed. You've got flamers and heavy flamers coming out the ears, I'd either drop them entirely or just give them a regular melta gun and crack shot to punch through cover / smoke.
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![[Post New]](/s/i/i.gif) 2011/10/11 08:37:20
Subject: 2,500 Eldar Cleansing Fire
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Pestilent Plague Marine with Blight Grenade
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I play tested the list today against Chaos Marines, and was actually quite surprised with a few things. The Dark Reapers with Maugan Ra were the stars of the show, dropping a Daemon Prince in turn 1, a Rhino in turn 2, a squad of Berserkers in turn 3, and a squad of plague marines in turn 4, where it ended. Not sure if they were just good rolls, or what, but I think I might need to start testing them a bit more.
The unit that actually disappointed me the most was my seer council. They were tied up the entire game by a squad of normal Chaos Space Marines, and later a squad of plague marines. Never got out of combat once engaged, despite only losing two warlocks, I just wasn't happy with their performance this game (or lately really).
I certainly need to change the SCs for SLs, as the extra range would have given me a few more shots at the beginning I missed out on, and even though the Exarchs of the Fire Dragons did great, I think I'm dropping them as well, though will be adding in that third standard squad of dragons. I'm considering dropping the seer council for Eldrad, and upgrading the Reapers. With Eldrad chilling with them and Maugan Ra, it should provide a strong fire base, so long as I deploy them in cover. Only thing I'm sad about, is the loss of all the flamers and the theme of "Cleansing Flame." Still won't be overly competitive, but should be a fun list still
Akaean, it saddens me to say, the only Phoenix Lords I own are Maugan Ra, and Karandras. I usually do use Maugan Ra with Harlequins when I field him. I just wanted to run the Dark Reapers, and Ra seemed a fitting way to cover some of their weaknesses.
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![[Post New]](/s/i/i.gif) 2011/10/11 14:48:16
Subject: 2,500 Eldar Cleansing Fire
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Longtime Dakkanaut
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Do not let the Reapers victory there skew your view of them. CSM are very slow and have no drop pods. Any fast or deepstriking units will eat them for breakfast or at least tie them up.
Also remember that in that list you are talking about a unit that is 335points. That is 10 points shy of the cost of 3 fire prisms, so that should give you an estimation of the comparative damage output. Upgrading the unit and adding Eldrad to it would be 622pts...
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![[Post New]](/s/i/i.gif) 2011/10/11 15:42:14
Subject: 2,500 Eldar Cleansing Fire
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Regular Dakkanaut
Neverland
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Amanax you found the strom guards to work well? did they have doom? Ive been looking at their potenial numbers and was thinking about trying them out.
may want to have just a regular farseer if you want just the buffs for meugen save some points as you wont need all the spells to buff them.
on the seer council ive seen that be the case with them I wish they could have a "exarch" so to speak with a power weapon or two to help them not get stuck so often
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3000
2000
crisis suits
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page |
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![[Post New]](/s/i/i.gif) 2011/10/11 16:58:12
Subject: 2,500 Eldar Cleansing Fire
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Longtime Dakkanaut
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The numbers on storm guardians is fairly reliable as long as there is doom in place, otherwise they end up like DA bladestorm without doom/guide.
The seer council does have that upgrade, it's called an Autarch lol
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This message was edited 1 time. Last update was at 2011/10/11 16:59:41
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![[Post New]](/s/i/i.gif) 2011/10/11 17:57:03
Subject: 2,500 Eldar Cleansing Fire
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Pestilent Plague Marine with Blight Grenade
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BlueDagger wrote:Do not let the Reapers victory there skew your view of them. CSM are very slow and have no drop pods. Any fast or deepstriking units will eat them for breakfast or at least tie them up.
Also remember that in that list you are talking about a unit that is 335points. That is 10 points shy of the cost of 3 fire prisms, so that should give you an estimation of the comparative damage output. Upgrading the unit and adding Eldrad to it would be 622pts...
Which is still cheaper than the farseer council, with much more reliable damage output. Like I said, I'll be playing it a bit more in my friendly games just to see how much use I can get out of them against other armies. The points you raised are exactly my concerns, and part of my reasons for wanting to add Eldrad. With deployed cover, they have the durability of a seer council from shooting (and again, losing a Dark Reaper is still losing a jetbike warlock), so a deep striking force should, in theory, not pose much of a threat since they have to weather my return fire, and if they do charge me, Maugan Ra's I7 should suffice to weaken their numbers enough to make them lose combat and fall back (considering even the reapers themselves are I5). I'm not saying their great, I'm just saying that for friendly games, they're certainly not as bad as I expected, and since I'm not sacrificing much in the terms of overall firepower from the list, they are worth taking in fun lists.
atlas_garon wrote:Amanax you found the strom guards to work well? did they have doom? Ive been looking at their potenial numbers and was thinking about trying them out.
may want to have just a regular farseer if you want just the buffs for meugen save some points as you wont need all the spells to buff them.
on the seer council ive seen that be the case with them I wish they could have a "exarch" so to speak with a power weapon or two to help them not get stuck so often
I didn't get the chance to really use them in this particular game, but I've used them before. They require some very specific positioning, but if used right they can be very dangerous. Forcing mass numbers of armour saves is always fun, and that's what they do best.
I'll put up the modified list in an edit, just to let you guys compare.
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