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600pts school league list Nids and gaurd.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Annoyed Blood Angel Devastator



Fleet

This is ment to be competative for the school league next year.

number 1. Gaurd

CCS
medi
pw
melta gun
100pts

3x vets sqaud pw w/ sg
210pts

hellhound w/ HF

130pts

Medusa
extra armoour
HKM 165pts

600pts

Or number 2 Nids

Trygon prime
toxin sacks and regeneration
275pts

15 Termagaunts
75pts

Tervigon being troop
160ptst

15x hormaganuts
90pts

600pts

18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in us
Fresh-Faced New User





The guard list is the besst because nids are hard to play with only 600 points, but so are the guard the difference between the two is that the guard have more options and have the chance to weld some armour like a hell hound. Nids to me always need alot of troops and heavy support which are hard to get out of the nids in 600 point lists.


 
   
Made in gb
Annoyed Blood Angel Devastator



Fleet

Cool thanks

18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in gb
Fresh-Faced New User




Either i'm being blind or your nid list has no hq?
   
Made in no
Implacable Black Templar Initiate




Norway

WalmartZombie wrote:Either i'm being blind or your nid list has no hq?


Trygon Prime is not HQ?

2500+pts

''Pain is an illusion of the senses. Despair an illusion of the mind'' 
   
Made in gb
Fresh-Faced New User




Still heavy support but gives you the improved tail weapon and synapse iirc.


Automatically Appended Next Post:
The Tyranid Prime is an hq but its warrior based and not 275pts.

This message was edited 1 time. Last update was at 2011/10/08 12:24:37


 
   
Made in gb
Annoyed Blood Angel Devastator



Fleet

WalmartZombie wrote:Still heavy support but gives you the improved tail weapon and synapse iirc.


Automatically Appended Next Post:
The Tyranid Prime is an hq but its warrior based and not 275pts.


Ill think you find trygon primes are hq as i the hg section it says tyranid prime. And yes it is 275pts as its standard 200pts plus toxin sacks plus regeneration and prim which eqauls 75pts in total and last time i checked 75 + 200 = 275pts

18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in us
The Hive Mind





Trygon Prime != Tyranid Prime.

The Trygon Prime is Heavy Support - not HQ.

edit: But really it's moot. Move the Tervigon to HQ and the Trygon to Heavy Support - list doesn't change, you just lose a scoring MC.

This message was edited 1 time. Last update was at 2011/10/10 19:10:30


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Annoyed Blood Angel Devastator



Fleet

Owe soz ill do it then

18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in us
Executing Exarch






Odenton, MD

I would run nids since IG are rather common and a lot of people will be building list to combat SM and IG. Taking a less played army will pay dividends from people not used to facing them.

As for the nid list it needs a bit of help. I would run:

HQ:
Tyranid Prime, Bonesword / lashwhip, deathspitter 100

Elites:
Hive guard 50

Troops:
11 termigants 55
1 Tervigon w/ catalyst, toxin sacs, adrenal glands 195

Heavy
carnifex 2 X TL Brainleech, adrenal glands 200

Total 600pts



The prime joins the Carnifex and lets the fex take cover saves from the wall of termigants. Not to mention the whole unit has T6, moreover the fex will attack at I2 on the charge and the lashwhips will prevent enemies striking at the fex before they take their lumps.


the tervigon can follow behind the fex gaining cover and granting FnP to the hq unit or the guant screen. In capture and control missions it can go off alone and capture multiple points.

As for the lone hive guard his job is to hide and prevent mobile units from running from your dakkafex.

Overall a really hard army to beat at such a small point value.
   
Made in us
Stoic Grail Knight






Yendor

I've seen and played against some Tyranid lists that can be incredibly scary in low point games like this. 2 Tervigons, and 3 Hive Guard would just flood the board with Guants, and still have decent anti tank capabilities... as well as a metric ton of t6 wounds...

I would definitely say that 2 Tervigons > 1 Tervigon + Trygon. Reason being as that with 2 Tervigons you can flood more gaunts, and can potentially build up a swarm that can quickly make a green tide blush... with furious charge and toxin sacks... as well as 2 casts of FnP per turn... yummy

[195] Tervigon- Catalyst, Toxin Sacks, Adrenal Glands
[50] Hive Guard
[50] Hive Guard
[50] Hive Guard
[50] 10 Gaunts
[195] Tervigon- Catalyst, Toxin Sacks, Adrenal Glands


This message was edited 1 time. Last update was at 2011/10/10 19:58:05


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in gb
Annoyed Blood Angel Devastator



Fleet

I'll try both them out thanks guys



Automatically Appended Next Post:
I might drop one hive gaurd so i can have more termies



Automatically Appended Next Post:
* sorry Gaunts not termigaunts

This message was edited 2 times. Last update was at 2011/10/10 20:15:25


18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in us
Stealthy Grot Snipa






New England

I know this kind of stupid but...

what if you spammed sentinels?

instead of the medusa or the hellhound you could get quite a bit of scout sentinels in the list. 1 squardron with lascannons and 2 with multi shot weaponry

they tend to do well in small games as you can take out their 1 tank and then step on everything from afar with what youve got!

   
Made in gb
Annoyed Blood Angel Devastator



Fleet

But againts Meq im doomed

18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in us
Stealthy Grot Snipa






New England

touch'e

more lascannons? or a squardon of armored sentinels with plasma cannons?

   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

I would go with guard myself seeing as (my self and most of my team at least) most players can take out MC's like fex's or tervigons with little effort as people tend to forget just how cheap a dev squad with 4 MLs is. also on a 6/4 board gaunts have poor speed and staying power so make for bad troops.

transport will be a must if your running guard as ten men will die in a flash. also, the hell hound doesn’t seem to be doing much other than giving you a HF which a chimera could do but for less.

Da Kommizzar: that’s not a bad idea but the rules say only one FA unit. I saw a good list once with 2 heavy sents with PCs that did pretty well.

hope some of that helps, look ford to fighting you next year

my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
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Made in gb
Annoyed Blood Angel Devastator



Fleet

Your right i could fit 7 scouts in but the problem is in the school leagues your only allowed 1 fast attack.

18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in us
Stealthy Grot Snipa






New England

Most heinous to hear of those rules......

maybe a squadron of sentinels, a basilisk, and some multishot HWs....

   
Made in gb
Annoyed Blood Angel Devastator



Fleet

Nice idea but to get the heavy weapons i need a platoon what i cant fit into the list and whats the name of your school?

18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Not that I think its a good list...but I was playing and it looks fun.

HQ
-Tyranid Prime

TROOP
-5 Genestealer Brood
---1 Broodlord

-5 Genestealer Brood
---1 Broodlord

-5 Genestealer Brood
---1 Broodlord

-5 Genestealer Brood
---1 Broodlord

I just know in my meta...there aren't many people that could handle 4 Broodlords in 600 points.

The obvious downside is small small numbers with your ability to hide in the middle field.

Just food for thought.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Decrepit Dakkanaut






UK

What do you expect to be facing? A Medusa is very nice, but at 600pts, probably a mite too much. The terrain present on most boards is usually sufficient to keep a small 500-600pt army holed up, rendering that might AP2 quite useless, and vehicles are usually light enough to be taken down by autocannons, making the S10 of the Medusa cannon, or the S10 AP1 of Bastion Breechers quite unnecessary.

There's also the fact it's a large blast weapon, and whilst Ordnance, if the hole scatters off the target vehicle, you're dealing it a S5 hit instead of S10, which not even Ordnance can be relied on to turn into anything great.

If you're expecting Land Raiders and Terminators (unlikely due to a Land Raider and 5 TH/SS Terminators taking up nearly all of the army's points) then go for it, but Land raiders on their own can be taken down by Meltas, and Terminators on their own can be shot to buggery or melta'd/plasma'd down.

A Medusa also suffers from being the only vehicle aside from a Hellhound, making it a large target for AV weaponry, especially because of its main weapon.

I'd be tempted to drop the medua and the hellhound, and get a Banewolf, solving your MEQ problem with an AP3 weapon that wounds models with a T value on 2+. Thanks to the Banewolf's Chem Cannon being listed as S1, you can also take a Heavy Flamer and use them both on the same target if you moved 6".

Your vets aren't really optimal (i'm assuming they have a power weapon and shotguns?); they're been geared for close-quarters, but have neither the mobility nor the resillience required to get there, and they also lack combat ability. Against anything but other guardsmen and Tau, you're going to get shredded in CC thanks to being WS3, S3 and I3. You're relying on the sergeant to do all the damage with his PW, and you can't, because even if he does kill something, it's very likely that you've lost at least the same number already.

That said, you've listed your Vets as being 210pts, when they should be 240 if they have Power Weapon Sergeants and Shotguns.

I'd drop the PWs and one Vets squad, get the other two Vets squads 3 plasmaguns or 3 meltaguns, and find them a chimera each. Failing that, outfit the CCS with 3/4 meltaguns (neither medi-pack nor the PW they already have are good) and a chimera, drop a second vets squad, and get that infantry platoon. Since you lack much in the way of horde killing, perhaps give the two regular Infantry Squads a Mortar HWT each, and maybe the PCS too, whilst having a HWS with 3x Autocannons.

If you can't get the 3/4 meltagun CCS + Chimera for any reason, then to compliment your infantry platoon, you could grab a CCS with the Regimental Standard, an AC HWT and a Vox-Caster, and give your two Infantry Platoons casters too, and maybe the PCS; the Standard stops you losing your firebase to an unlucky morale test, and the casters allow you to re-roll any failed test you might need. They are, however, not necessary, as you might not need any orders, so consider them as fat if you need to trim points.

This message was edited 1 time. Last update was at 2011/10/11 14:56:18


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Made in gb
Annoyed Blood Angel Devastator



Fleet

I still dont know what to do to be honest i reckon nids would be nice but ive been playing gaurd for the best part of 4 years and i know them and i can beat most units with my gaurd. But nids would be unexpexted especially 2 monstourous creatures.


18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

might I refer you back to my post about MLs? trust me, MC's don’t do nearly as well as you'd think in 600pts. remember there will be a lot of marines in there. even GK with a lucky hit via a force weapon will fell one.

my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013  
   
Made in gb
Annoyed Blood Angel Devastator



Fleet

I was thinking o droping the trygon and take a mawloc .
to give more point availiable

18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

nah, just go with a trygon. they dont die as quickly

I havnt seen many people have much luck with nids over at the SL to be honest.

have you thought about taking zoanthropes?

my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013  
   
Made in gb
Annoyed Blood Angel Devastator



Fleet

Na i do have gaurd at the ready to pound the emperors enemys and mine to be honest. What do you reckon about gaurd?



18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

I like them better than nids as far as meta games go :3 but in your first list you need more transport

my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013  
   
 
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