Another two headed Giant event, but this time it's 1,000 points per player with a shared Force Organization Chart. Players are each required to bring 1
HQ and 1 Troop selection. Why the name two headed giant? Well, you smash two codexes together and see what comes out. Last tournament the winning combos were Ork/Chaos Space Marine and Blood Angels / Dark Angels (the Angels of Death). It starts at 12:30 sharop and the rounds are only going to be 2 hours in length and we'll be done by 8PM.
The top teams will be awarded prizes based on their win/loss record.
COMMAND TOKENS
Each player must bring a marker to use as a Command Token. This token is used to grant a bonus to a unit in each game based on the mission rules. Set the Command Token on the table next to the unit that it applies to while the unit is in play. If the unit is inside a transport then put the marker next to the transport.
Independent Characters who (either during gameplay or deployment) attach themselves a unit carrying a Command Token DO NOT benefit from the perks associated with the token (and vice versa). In addition, if the unit (with an Independent Character attached) bearing a Command Token is destroyed the Command Token does not transfer to the Independent Character (and vice versa). This also applies to Independent Characters with retinues who were purchased together.
In the case of units who are assigned a Command Token while in reserves and enter the game from reserves as a split unit (Space Marine combat squads, Death Cult assassins, etc.), the Command Token and its associated perks must be assigned to ONE portion of the split unit (owning player's choice).
Here is the link to the event rules and information
Mission 1
Deployment - Pitched Battle
Goal 1 Battlefield Control – place an objective in center of the table quarters. At the end of every game turn you score a point for each objective you control.
Goal 2 Kill points (must score 3 or more than the opposing team)
Goal 3 Capture the Enemy's Base - Have more scoring units in the enemy's deployment zone than they have in yours.
Command token – The unit counts as a scoring unit. If it already is a scoring then it will score 2 points when controlling an objective. The unit awards double Kill Points when destroyed.
Mission 2:
Deployment - Spearhead
Goal 1 Objectives (3) – place in center of the table and the center of each neutral table quarters.
Goal 2 Table Quarters - To capture or contest a table quarter you and your teammate must each have a unit fully in the quarter.
Goal 3 Kill points (3+)
Command token – The unit counts as a scoring unit. If it already is a scoring then it will score 2 points when controlling an objective. The unit awards double Kill Points when destroyed.
Mission 3
Deployment - Pitched Battle, night fight on game turn 1
Goal 1 Kill points (3+)
Goal 2 Objectives (5) - one in the center of the table and one in the center of each table quarter
Goal 3 Victory Points
Command token – A
HQ selection starts with the command token. Once per game you can use the token to give a unit within 6” a
USR, and place the
CT next to them for the rest of the game. When a unit with the
CT is destroyed they award double Kill Points and double victory points.
USRs used - Fearless, Relentless, Fleet, Stealth, Furious Charge, Tank Hunters