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First 1750 BA All-Jumper army. Version 1.0. Please tear it apart!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

So im getting an awesome deal on this army from a friend of mine. He's already assembled them and built an army list with that. It comes down to 1750 on the dot according to him. As i havent picked up the codex yet i cant really verify it. Anyway, i have the option to expand to whatever i want further on, but i still want to be able to use all the models. I dont wanna add any vehicles (besides maybe some land speeders for extra AT punch) other than that im open to suggestions. I dont wanna overexpand it though, as this will be more of a display army once fully painted, but i still want to have fun and be able to beat stuff up when i decide to play it!

Anyway, the list includes:

1 Sanguinor
1 Dante

5 Sanguinary Guards - 2 Fists, 1 Banner

5 Sanguinary Guards - 3 plasma pistols

5 Sanguinary Guards - 3 Infernopistols

5 Sanguinary Guards - 1 Infernopistol . 1 Fist.

5 Assault Marines - 1 Power weapon sergant, 1 Meltagun

1 Sanguinary Priest - Power weapon, Jump Pack, handflamer

1 Sanguinary Priest - Jump Pack. Power Weapon.

Should amount to 1750 exactly.

Thought? Comments? What should i add? Like i said initially i dont want to overexpand or replace all the models. Whats the pro's and con's of this list? He's been running it quite alot so i guess it ought to work to some extent.

This message was edited 1 time. Last update was at 2011/10/10 16:14:37


 
   
Made in gb
Longtime Dakkanaut




Well your army is at least pretty.

I have yet to see a good Sanguinary Guard list. Please someone post one as a reply.

So they have 2+ armour, which is good.
They are expensive which is bad.
You only have a bunch of pistols and powerswords to save you.

Orks for example will laugh at the powerswords and they will kill you.

Play your pretty army. You will win against armies that can not deal with 2+ armour and have issues with powerswords.
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Well, uhm. thanks for all the new ideas sir!

Joking aside, i wouldnt mind switching to a regular all-jumper list like with 10 man Assault Squads with 2 meltaguns and a fist, and just using the sanguinary guard models for all of them, though it would require a gakload of option changes and re-modelling It would still look very cool though, and i could easily differentiate the units by like painting their wings different colours or something similar. Pretty, but a better list build.

What HQ are worth it of the named characters? Im considering a Librarian along with something else, and i kinda like The Sanguinor, but he's quite costly. How about the others?

This message was edited 1 time. Last update was at 2011/10/10 17:45:32


 
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

52 views and noone has any advice?
   
Made in us
Regular Dakkanaut




its not to terrible of a list but the weapon choices are a little out of whack.

for the most part your focus is pretty good. but the list in general is trying to do too much. with that being said...your weapon options should be pretty similar from unit to unit. so id drop the plasma pistols to inferno pistols and drop them to 2 pistols per unit. the inferno pistols are mainly anti tank weapons but also work well with infantry. also try to give each guard unit 1 powerfist to help deal with harder targets.

the priests are alright.

the 5 man assault squad is out of place. try to bump it up to 10 man.

drop the sanguinor and use the points to bump up the 5 man assault squad. or as another idea...drop the 5 man assault squad and the sanguinor and get yourself 3 units of 5 man devastators with 4 missile launchers. going that route will add ranged anti tank and can dish out a good amount of anti infantry with the small blasts

so you get an idea of where i was heading with this



dante

5x sang guard units
-infernus pistol x2
-power fist

priest
-jp
-pw
-hand flamer

priest
-jp
-pw
-hand flamer

3x devastator squads
-4 missile launchers

1735
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Great advice! Though i want to remain all-jumper mode, and i play plenty of missle launchers with my SW, so i want to avoid them. What would you suggest instead? VV? HG? I could make a HG nuke with dante that would eat stuff up, while still remaining somewhat cheap with just 3-4 meltaguns. DS where i want, no scatter, and just blow stuff up. Of course this leaves me somewhat exposed but could work. What do you think i could add over Devas?
   
Made in sk
Angry Blood Angel Assault marine




I would go with:

HQ:
Dante
Lib JP (Sword or Lance,Shield)

2xHG (4xMelta,JP)


Elites:

1xSP (JP,PW)

Troops:

1xSG (1PF,1IP, banner)
2xSG (1PF,1IP)
1xSG (plain)

Total: 1750p

Basically, you get 3 priests + decent # of melta on top of 2+ angry angles...

You have options to use HG as suicidial squads that clean up enemy AV, (use Dante's 0 scatter) and than add Lib to banner SG's to make a "DS" unit. OR do it the other way ... it has lot of options

This message was edited 1 time. Last update was at 2011/10/11 11:27:20


5000 + ( dont know when that happened ) 
   
Made in us
Regular Dakkanaut




if you decide to go the way of the previous post then your gonna need some form of anti horde. a 2+ save with FnP can only go so far and will fail big time to mass wounds. id suggest figuring out a way to squeeze in some flamers on your HG
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Yeah, Iliadon, i was kinda thinking the same things. Dealing with MEQ won't be too hard as i can basically counter whatever with whatever, but hordes are gonna be a pain. With handflamers on my Priests i need to add something more. Suggestions?
   
Made in sk
Angry Blood Angel Assault marine




Never use hand flamers, they are worthless...

Just put 2 flamers in HG unit i have suggested in exchange for one MG ... I think its about the same points... and one model can have both flamer+melta.


5000 + ( dont know when that happened ) 
   
Made in us
Regular Dakkanaut




well you could go the way bloodtzar is thinking with HG. but i personally dont use banners on my Sang Guard and would use those point to add flamers to a HG squad instead of melta. but if your confident with the option to add flamers to the HG squads in addition to meltas then id go for it
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

So how about this build:

Dante
Librarian, JP

2 Sanguinary Priests: JP, PW

HG, 3 Melta, 2 Flamers, JPs

10 Assault Marines, 2 Melta, Power Fist
10 Assault Marines, 2 Melta, Power Fist
5 Sanguinary Guard, 2 IP, Power Fist
5 Sanguinary Guard, 2 JP, Power Fist

That lands at 1650. What should i add?


Automatically Appended Next Post:
I could also equip the 10 Assault Marine units with 1 meltagun, 1 flamer and Combat Squad them, giving me 2 more flamers in exchange for 2 meltas.

This message was edited 1 time. Last update was at 2011/10/12 04:50:46


 
   
Made in us
Regular Dakkanaut




100 pts is difficult to play around with and still stay with DoA. however you could add an additional 5 man assault squad or use get another priest. id probably go with another priest, some say it might be too many but it will allow most of your force to run around on a longer leash.
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Yeah. I could run just a 5 man assault squad with either a flamer or melta, or i could add a dakka land speeder. It would be single but i'd always make sure it got to go first. Thoughts on that? Could also skim points to fund 2 of them. They are av and that goes against My theme somewhat but could work. If nothing else they will force my opponent to give them attention over my other units.

And btw with the current setup where would it be most efficient to place my hq's and priests?
   
Made in sk
Angry Blood Angel Assault marine




Speeders would slow you down, moreover all it takes to take them down is 1 drop poding sternguard cambat squaded unit...that will rapid fire them to pieces.

On the other hand if you take some toys off, (PW on priests, change PF for PW on RAS, 1IP per SG) you be able to squeeze in a 5 man VV unit with a PF ... heroic intervention means drop and charge which can be usefull.

5000 + ( dont know when that happened ) 
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

That sounds kinda cool actually, and would fit in well with the rest of my units, and the overall scheme and painting idea i have for my army. I'll make up a new list later today and check it through
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Updated:

HQ:
Dante - 225 pts
Librarian: Jump Pack - 125 pts

Honor Guard: 3 Meltas, 2 Flamers, Jump Packs - 205 pts

Elites:
1 Sanguinary Priest - Jump Pack - 75

Troops:
5 Sanguinary Guard, 2 IP, Power Fist - 230
5 Sanguinary Guard, 2 IP, Power Fist - 230
10 Assault Marines, 2 Meltagun, Power Fist - 235
10 Assault Marines, 2 Meltagun, Power Fist - 235

Fast:
5 Vanguard Veterans: Jump Packs, Power Fist - 190 pts

1750. I kinda like this list. It holds 2 fnp bubbles, packs quite a punch and should be able to deal with most kinds of lists. I can Dante-bomb wherever i need, and VV in to tie up a particular unit thats especially dangerous. Of course its gonna take some getting used to, and learning how to play but ought to be able to hold its own

It also holds 43 models, with a possible 6 scoring units which is a fair count imho.

Thoughts?

This message was edited 1 time. Last update was at 2011/10/12 19:02:05


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

Not bad. I assume you are aware that the Vanguard Squad's Sergeant comes with a Power Weapon, so that squad actually has a Power Weapon and a Power Fist.

If you cut one Infernus Pistol, you could have 4 Meltaguns and 3 Flamers in the Honor Guard. It's legal to give the same model a Flamer and a Meltagun, after all.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

MrEconomics wrote:Not bad. I assume you are aware that the Vanguard Squad's Sergeant comes with a Power Weapon, so that squad actually has a Power Weapon and a Power Fist.

If you cut one Infernus Pistol, you could have 4 Meltaguns and 3 Flamers in the Honor Guard. It's legal to give the same model a Flamer and a Meltagun, after all.


Yeah, i wanted to add that extra punch. I could save 15 points and fund your suggestion for the HG by upgrading VV sergeants PF over buying a new 25 point one or find 10 extra points elsewhere to fund a 2nd fist in the unit. I'll consider which way to go after field-testing the list


Automatically Appended Next Post:
Now, were would you put the Librarian and Sanguinary Priest in order to be most effective?

This message was edited 1 time. Last update was at 2011/10/13 04:37:46


 
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Any good advice on my last question? Where should i place my lib and priest for best effect?
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

It depends on what powers you give the Librarian. If you go with Blood Lance and Shield, I'd stick him and Dante together with the Honor Guard. You drop where the HG can Melta something scary and where the Librarian can potentially Lance the side armor of several other vehicles.

Otherwise, I guess you put the Priest wherever he can give his bubble to the most stuff, and the Librarian should probably go with an Assault Squad, to get the most out of Unleash Rage, which I'm assuming you'd take if you don't take Blood Lance.

I've never run a list like this, so others might have better advice.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Take the Vanguard with 1 glaive (free on sgt), 1 thunderhammer, and 4 melta bombs. Trust me on this, the use is self-evident and game breaking.
   
Made in ca
Stalwart Dark Angels Space Marine





Calgary, AB

Hand flamers are useless yes, But combi flamers will do really well, You could get up close, Shoot them all at a horde then charge and do a really good amount of damage before you are struck back and with the 2+ save and FnP you would absorb a good chunk of the damage and prevail as the victor, Unless yor flamers don't do there job lol

Dark Angels 5000 Points
Tyranids 1500 Points
Tau 1500 Points 
   
 
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