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Made in gb
Frightening Flamer of Tzeentch







1000 pts blood angels
This is a list I've made just for fun but it may be used at a tournament if possible.
All my friends collect either necrons or elite orks or finally black templars. The orks will include Ghazzghul and meganobs... Black templars: Assualt termies and scouts led by emperors champion.
Necrons has a lord with res orb/war scythe with tomb scarab and lots of warriors

Mesiphton 250
Astaroth the grim 220

5 death company 300
jump packs, power weapons
10 assault marines 230
power weapon infernus pistol melta bombs on sergeant
1 marine with a flamer
total 1000

Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 
   
Made in us
Dakka Veteran






It feels like it's really light on models. You're spending almost 500 points on two characters. It's going to be really easy to concentrate fire on a list that thin. I'd suggest going with cheaper HQs and getting more bodies in.

My 1000 list has about 33 models in it, while this one has 17. That's a pretty big difference.


 
   
Made in gb
Longtime Dakkanaut




DC are just unruly and expensive with jump packs. They need a powerfist just in case they end up trying to punch a landraider to death.

Your one scoring squad, given that it is one in number is not so bad. But if you want to flame people take two flamers.

Those HQs will not really work and especially not together at this points range.
Other usual jump pack concerns like lack of ranged attack and here lack of antitank/infantry also apply.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

As a tournament list, what you have here is bad, for several reasons.

First, as others have mentioned, you don't have very many bodies on the table. While Mephiston is a beast, he is vulnerable to being shot up by heavy weapons. This is especially true in your case, as you don't have any vehicles, so all your opponent's Lascannons, Dark Lances, etc. will go at him. Astorath is even worse, as he can be killed by one S8+ hit. In addition, he isn't needed to make your Death Company scary, and doesn't add much else to the list. His buff to the Red Thirst helps a little, but not very much.

Second, the Death Company is very expensive and extremely unreliable. Remember, they can't score and you can't control them. Even worse, by giving them all Power Weapons and Jump Packs, you've made them cost 60 points each, so a single Krak missile will cost you 60 points.

All that said, your list might do ok against your friends. Necrons are terrible. There is basically no way to make a good list at 1000 points, and Warriors are one of the worst Troops choices in the game. The DC with Astorath will do some damage against Meganobs and Assault Terminators, and it looks like none of your opponents have much in the way of heavy weapons.

However, you could have a list that is roughly 1000 times better, and will actually stand up in a real tournament. Given the models you have, what you should probably do is put together an army of jumpers, but with cheaper HQs, no Death Company, and include some Sanguinary Priests. Here is an example:

HQ: Librarian with Jump Pack, Shield and Unleash Rage, Blood Lance or Fear of the Darkness 125
EL: 2 Sanguinary Priests with Jump Packs and Power Weapons 180
TR: 10 Assault Marines with 2 Meltaguns, Power Fist 235
TR: 10 Assault Marines with 2 Meltaguns, Power Fist 235
TR: 10 Assault Marines with 2 Flamers, Power Fist 225

Total: 1000

I normally don't think Power Weapons are good ideas for Sanguinary Priests, but I can't think of a better use for the last 30 points. I guess you could give the Sergeants in the Meltagun squads Infernus Pistols instead.

Note that the above list has 3 Power Weapons and 3 Power Fists, which is only two fewer than yours, but it has 33 bodes, while yours has 17. In addition, all models can be given Feel No Pain and Furious Charge reliably. If you give the Librarian Unleash Rage, he can make whichever squad he's with re-roll to hit in CC, so you have one of Astorath's main benefits. You also have 4 Meltaguns and 2 Flamers. Those will help you out a lot against the Ork list, and the Meltaguns can chip in a bit against the Assault Terminators, and will absolutely ruin Mega Nobz.

Furthermore, you can use most of what you already have by repurposing your Death Company models as Assault Marines.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




West Midlands

Im not saying this is the most common thing but most BA players only take Astorath to get rid of the 0-1 limit of death company units.
You still only have 1 so get rid of him.
Then there is Mephiston.
I wouldnt use him in anything less than 1500 Points. He is to valuable at that scale.

If you REALLY REALLY REALLY wanna usse Mephiston try this list.

HQ:
- Mephiston = 250 Pts

Elites:
- Assualt Marine Squad = 180 Pts
1 Power Weapon
1 Melta-gun
Razorback with Twinlinked Assault Cannon

- Assualt Marine Squad = 180 Pts
1 Power Weapon
1 Melta-gun
Razorback with Twinlinked Assault Cannon

- Assualt Marine Squad = 180 Pts
1 Power Weapon
1 Melta-gun
Razorback with Twinlinked Assault Cannon

Fast Attack:
- Baal Predator = 115 Pts
Flamestorm Cannon


Then just find yourself 85 points of anything and go nuts!
   
Made in gb
Frightening Flamer of Tzeentch







Ok I've re thought my list, here it is:

Captain power sword artificer armour 130

10 death company 200
death company dread 125
blood talons 1 melta gun 1 storm bloter
death company dread 160
blood talons 1 melta gun 1 storm bloter drop pod

Storm raven 225
Baal predator 150
flamestorm cannon heavy flamer sponsons storm bolter

total 990
17 models but 5 of them are vehichles
I got inspiration for death company dreads when today my friend took out 30 boys in one round with his dreadnought


Automatically Appended Next Post:
note that i didn't take a sanguinary priest 'cos I thought 1 death dread would be a tad vulnerable when its the only thing on my side of the table on turn 2


Automatically Appended Next Post:
so I bought it a drop pod plus most of my people already have feel no pain and furious charge

This message was edited 3 times. Last update was at 2011/10/11 18:07:24


Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




West Midlands

A nice looking list..
The Stormraven seems out of place though unless you plan on sticking the 10 death company in it. If so then its good.
I wouldnt drop pod a single dreadnought in though. 99% of battles will end up with it dying before it gets to charge after dropping in.

This army cannt win an objectives based match unless you completly wipe them off the board however.
Death company are best used as a unit for bigger battles like 1500 or 2000.
Think of Death Company as an elites choice and you'll see what I mean.

Good start.
Im sure we'll see a solid list soon!
   
Made in us
Angry Blood Angel Assault marine





Walnut Creek, CA

In 1000 points, any marine army struggles to find balance. I would go one of two ways. All marines on foot, or all vehicles.

You can fit a lot of vehicles for 1000 pts, thanks to our 35 pt discount we get on transports for assault squads. If you go all marines, I would use assault squads with meltaguns. Melta to handle armor, and your BP/CCW to handle infantry.

It seems that you really want to include Death Co, which is completely understandable. For 20 pts you get WS 5, 2 attacks base, Furious Charge, FNP, fearless and unfortunately, rage. Then one thing that really sets them back. Rage can be controlled if you block LoS or put them in a transport. Transport is the easiest way of controlling rage, so lets look at their options.

They can take any dedicated transport (in order of cheapest to most expensive):
1. Drop pod: Probably the quickest way to get the Death Company into they enemies face. Fact is they will have to go a round without moving anywhere. Smart players will either unload AP1/2 or S8+ firepower to ignore their FNP to eradicate them quickly, or they will use a cheap, fast unit to "kite" them around the board (this is where rage really hurts the death co.)
2. Rhino: Not the fastest or the most reliable, but a great way of keeping the rage under control until you need to unleash the madmen. Also, for its price, it is possibly the most cost efficient way to transport your death co. at 1000 pts.
3. Razorback: Just like the rhino, except less marine capacity and has a weapon on top. Putting Death Co in one can have its advantages, but if your role for the Death Co is to get into CC as fast as possible, then you are assigning conflicting roles to the razorback. That being said, not the best choice for that specific role.
4. Landraider: The most efficient way to transport the Death Co. AV 14 is nothing to snuff at and will most definitely will get those madmen into battle. Also it has an assault ramp which will assure that rage has no play in this battle until after the first combat with the Death Co. NOTE: The landraider does not have the lucifer engine and therefore is technically the slowest option. Also at a 1000 pts, not your best choice as the most efficient transport comes with a premium price.
5. Stormraven: Where to start... Let's just say at 1000 pts, it's not the best choice. AV12 makes it fragile and it is coming in at 200 pts without upgrades. Not your best option at 1000 pts.

If I had to suggest a tournament list that included Death Company, it would be something like this.

Reclusiarch 100

Assault Squad x5 165
Melta
Rback TLPG/LC

Assault Squad x5 165
Melta
Rback TLPG/LC

Death Company x9 280
2x PF
Rhino

Predator 135
AC LC sponsons

Predator 135
AC LC sponsons

980 pts

This is something small, but well rounded. You have plenty of long ragne firepower with 6 lascannons and 2 autocannons. Then you have your support CC unit, the death company. If you want a Dreadnought, you could drop a Pred, but I wouldn't. Then again, its your list. Hope my insight has helped.

One more thing, our captains cannot have artificer armor. I know, it sucks. One more reason why barely any BA players take captains.
   
Made in gb
Frightening Flamer of Tzeentch







Ah okay sorry I just used a captain with that set up for marines and assumed it would be the same options.


Automatically Appended Next Post:
okay i've rethought my list...again and here it is

Captain 140
jump pack power sword

Sanguinary priest 90
jumo pack power sword

10 assault marines 235
sergeant with melta bombs and power sword infernus pistol

10 assault marines 235
sergeant with melta bombs and power sword infernus pistol

Baal Predator 150
Flamestorm cannon heavy flamer sponsons

Baal Predator 150
Flamestorm cannon heavy flamer sponsons

Total 1000 ''

This message was edited 2 times. Last update was at 2011/10/12 06:57:40


Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 
   
 
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