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Made in gb
Lethal Lhamean






Kanto

Ok, I'm making an ork Waaagh! for a story, where the basic plotline is that they have to be attacking the tyranids (hive fleet Kraken). I've borrowed an ork codex from a friend and I think it could be some orks from the great tyrant of Jagga hoping to start their own Waaagh but I don't really know.

Possibly it could be blood axes as they're clever and would think the tyranids would be a great fight?

I'm fine for creating names etc. but I need help on how to get the basics down. Also a bit of detail would be nice as I don't want to simply say that this guy decided to attack the tyranids: this would be a little weak, especially as the only reason for doing this is for a story.

Thanks

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Orks don't need a reason to fight, just an enemy within sight.

If you had a charismatic warboss who wanted to go bug-huntin' or a wierdboy getting a vision of bug-buttstompery that would be enough for an ork force to head bug-wards. If the sector was otherwise a bit quiet at that time a lot of other orks would tag along to join in

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in bg
Death-Dealing Devastator





Ascalam wrote:Orks don't need a reason to fight, just an enemy within sight.

If you had a charismatic warboss who wanted to go bug-huntin' or a wierdboy getting a vision of bug-buttstompery that would be enough for an ork force to head bug-wards. If the sector was otherwise a bit quiet at that time a lot of other orks would tag along to join in


Everything is said in this post
   
Made in fi
Confessor Of Sins




p_gray99 wrote:Also a bit of detail would be nice as I don't want to simply say that this guy decided to attack the tyranids:


Sadly that is often all the reason an ork warband needs to go off on a rampage. Just as Tyranids home in on food Orks home in on fighting, or start their own if there's no impressive fight reasonably close. You could perhaps throw in details on how the Tyranids caught their attention in the first place? Perhaps they ate a planet the orks used to blackmail for spare parts?
   
Made in gb
Lethal Lhamean






Kanto

Spetulhu wrote:
p_gray99 wrote:Also a bit of detail would be nice as I don't want to simply say that this guy decided to attack the tyranids

Sadly that is often all the reason an ork warband needs to go off on a rampage. Just as Tyranids home in on food Orks home in on fighting, or start their own if there's no impressive fight reasonably close. You could perhaps throw in details on how the Tyranids caught their attention in the first place? Perhaps they ate a planet the orks used to blackmail for spare parts?

Ok, in this case should I use a strong leader to add character, or should I use a background for why they are heading bug-wards, or a bit of both?
Could you help with character for a leader or background? All orks simply seem to attack because they can and their leaders are surely all the same: eccentric, head-bashing maniacs.
Thanks.

   
Made in gb
Death-Dealing Devastator




Has you warboss or ork leader lost any body parts. If so, he could of lost them to the Tyranids, warboss tend to hunt down the gits who take their arm or eye.

This message was edited 1 time. Last update was at 2011/10/12 20:39:23


 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Da boyz need no reazons to go krumpin' da go krumpin cuz' dey wantz to goes krumpinz....dem bug gits got in da way of da boyz, so da boyz gonna smash em' right good ya see...WAAGH!!!!!!!

750 points

1000 Points
 
   
Made in fi
Confessor Of Sins




p_gray99 wrote:Ok, in this case should I use a strong leader to add character, or should I use a background for why they are heading bug-wards, or a bit of both?


You do need a strong leader to make a large number of orks go in the same direction, so nothing wrong with having one. Background? Orks go for a good fight - there's any number of explanations for them going on a bug hunt. If the bugs kicked their butts earlier there's nothing wrong in collecting a few more boys and going back for another go, for example. If a powerful enough Big Mek or Warphead wants to study something he can convince others to go with him too. Maybe the weirdboys wish to see how Tyranid Invulnerable saves work (not in those words ofc) and decide to take off and shoot a few of the psychically active bugs?
   
Made in us
Sinewy Scourge






p_gray99 wrote:
Spetulhu wrote:
p_gray99 wrote:Also a bit of detail would be nice as I don't want to simply say that this guy decided to attack the tyranids

Sadly that is often all the reason an ork warband needs to go off on a rampage. Just as Tyranids home in on food Orks home in on fighting, or start their own if there's no impressive fight reasonably close. You could perhaps throw in details on how the Tyranids caught their attention in the first place? Perhaps they ate a planet the orks used to blackmail for spare parts?

Ok, in this case should I use a strong leader to add character, or should I use a background for why they are heading bug-wards, or a bit of both?
Could you help with character for a leader or background? All orks simply seem to attack because they can and their leaders are surely all the same: eccentric, head-bashing maniacs.
Thanks.
If you one for converting, you could go with a counts as thraka or wazdakka. It depends on what direction youre looking to go in, but in my mind a "boss bugger" speeding along on a bike chopping down everything he saw with a counts as pk sounds pretty sweet.
If youre not to big on converting, there the fw warboss on bike model too.

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in gb
Lethal Lhamean






Kanto

Luna Dragon wrote:Has you warboss or ork leader lost any body parts. If so, he could of lost them to the Tyranids, warboss tend to hunt down the gits who take their arm or eye.
Great idea, but it sounds a little too much like Ghazghkull.
Spetulhu wrote:You do need a strong leader to make a large number of orks go in the same direction, so nothing wrong with having one. Background? Orks go for a good fight - there's any number of explanations for them going on a bug hunt. If the bugs kicked their butts earlier there's nothing wrong in collecting a few more boys and going back for another go, for example. If a powerful enough Big Mek or Warphead wants to study something he can convince others to go with him too. Maybe the weirdboys wish to see how Tyranid Invulnerable saves work (not in those words ofc) and decide to take off and shoot a few of the psychically active bugs?
This sounds like a great idea: I think possibly a big mek looking at nid weapons to see if there's an even better way of blasting grots into the enemy?
To know about this he would've had some experience of fighting nids, so possibly combine this idea with grudges because they were defeated last time?
Thanks for all the help everyone.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Maybe they just discovered that Carnifex steaks make great BBQ with sauce-squig marinade?

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Lethal Lhamean






Kanto

Ascalam wrote:Maybe they just discovered that Carnifex steaks make great BBQ with sauce-squig marinade?
I like that in a very orkish way. I have a feeling that that will make it's way in.

   
Made in us
Mutating Changebringer





New Hampshire, USA

Imperials have taken satillite images of monstrous orks battling tyranid bio-titans. You could make them a snakebite klan that wants to test themselves in hand to hand with the second best brawlers out there.

Khorne Daemons 4000+pts
 
   
 
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