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Made in ca
Raging Ravener





Thanks all for your comments! Here is where my list is currently sitting at.

4th Draft Notes:
1. Cut Regeneration on Trygon
2. Cut Warriors and Prime
3. Cut 4 Termagaunts for points
5. With help from the lack of warriors, Replaced 12 Stock Genestealers with two 10 model squads of Genes with Toxin sacs.
6. Added 1 Tyrant guard to Tyrant.
7. Added Catalyst power to Tervigon

3rd Draft Notes:
1. Cut regeneration from my Tyrant and Tervigon, cut 1 genestealer for points.
2. I used the points to add to my Hormagaunt count changing from one squad of 30 Hormagaunts to 2 squads of 19. Spare 10 points added 2 termagaunts to my gaunt squad.
3. Cut one warrior to buy a drop pod for my Zoanthropes
4. In response to comments about my tyrants survivability and the cost of regeneration on my Trygon. I may keep those suggestions in mind after some play testing.
5. Tervigon stays in. as does my minimalist philosophy with my Termagaunts. The tervi is a nice durable troop to hold objectives with and can potentially spawn me alot more cannon fodder to use. My termagaunts are nothing more than Meat shields to ensure my good units get the charge, gain cover saves in open ground and that so that i dont need to hold back expensive units should i need to camp objectives in a far off corner of the table.

2nd draft notes:
1. that my Tyrant had a CC only loadout while being super slow. in a toss up between wings and Guns i went the less expensive route and Swapped Talons out for a Stranglethorn Cannon
2. Cut Tyrant #2 in favour of a Tyranid Prime and some warriors to retinue it, adding more advancing firepower/synaspe area coverage.
3. Gene and Ymgarl squads were small and frail. I cut my Ymgarls in favour of one larger Gene squad.
4. Traded a Carnifex for a Tervigon and Cut 1 Squad of gaunts for some more points to spend.

HQ

Hive Tyrant
-Bone Sword and Lash Whip (Tyrant)
-Tyrant Powers: Paroxsym & Leech Essence
-Stranglethorn cannon
190 points

Tyrant Guard
-stock
60pts

Elites

Zoanthropes x2
-Mycetic Spore
160 points

Hive Guard x2
-Stock
100 points

Troops

Hormagaunts x20
-Toxin Sacs
160 points

Hormagaunts x20
-Toxin Sacs
160 points

Termagaunts x11
-Stock
55 points

Tervigon x1
-Catalyst
175 points

Genestealers x10
-Toxin Sacs
160points

Genestealers x10
-Toxin Sacs
160points

Heavy Support

Carnifex x1
-2x Twin-linked Devourers w/ Brainleech worms.
Cost – 190 points

Carnifex x1
-2x Twin-linked Devourers w/ Brainleech worms.
Cost – 190 points

Trygon Prime
- Prime Upgrade
Cost 240 points

TOTAL 2000 POINTS

- Termagaunts used for holding objectives and as mobile cover or "anti-assault my precious stuff" screens.
- Tervigon will either Advance while pooping gaunt screens out, or since its a troop, park on an objective and send termgaunt squads to cap others.
- Prime will usually deepstrike, except against exceptionally combat heavy armies or if i feel i will need its help to advance by absorbing anti MC fire.
- Genes will almost always arrive Via Outflanking.
- Zoans will drop in and join the fun (hopefully using the pod/outflanking Genes for protection)
- hive guards will travel with the Hormagaunts and Tyrant or the Tervigon

This message was edited 6 times. Last update was at 2011/10/13 18:05:32


Umbra Sentinels (codex SM) - 3400 pts
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Made in gb
Tough Tyrant Guard






uk

I'd be tempted to say drop one of your fexes an take a tervigon, thereby boosting your troops choices, you get a scoring mc, and even more spawned troops to act as shields, tarpits and objective holders. You've still got 6 big uns and a bit more resilience is your troops.

As a further thought, now that you have more synapse, you could swap out a tyrant for something else with a range punch, like devgaunts, or boost the numbers of your ymgarl squad. I know you want their numbers low to fit in terrain, but I'm concerned that they'll drop too easily to small arms fire or templates. I would also highly recommend adding toxin to the stealers, as the extra rending opportunities can be make or break. Lastly, with a slot in heavy open you might consider another trygon instead of the tyrant.

It has the potential to be a really well rounded list, and to me is almost there, just maybe a tweak or two.

Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in ca
Raging Ravener





Reanimator wrote:I'd be tempted to say drop one of your fexes an take a tervigon, thereby boosting your troops choices, you get a scoring mc, and even more spawned troops to act as shields, tarpits and objective holders. You've still got 6 big uns and a bit more resilience is your troops.

As a further thought, now that you have more synapse, you could swap out a tyrant for something else with a range punch, like devgaunts, or boost the numbers of your ymgarl squad. I know you want their numbers low to fit in terrain, but I'm concerned that they'll drop too easily to small arms fire or templates. I would also highly recommend adding toxin to the stealers, as the extra rending opportunities can be make or break. Lastly, with a slot in heavy open you might consider another trygon instead of the tyrant.

It has the potential to be a really well rounded list, and to me is almost there, just maybe a tweak or two.


I really like the Tervigon idea, I hadnt thought of it (because I neglected that little box in the codex right under the Termagaunt entry saying I could take them as Troops.
And as luck would have it, A Tervi+Regeneration costs the exact same as a Dakafex.

This message was edited 1 time. Last update was at 2011/10/12 04:19:17


Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in gb
Tunneling Trygon






Sorry, don't get it. 2 tyrant with no tyrant guard, no wings and no ranged attack. Seems a massive waste of points/utility to me.

Basic gants are only useful for making tervigons troops and you don't have any.

Regen on trygon is very expensive.

8 stealers is too small for 2,000 points. One half decent round of shooting and you've no enough left to do any damage.

Carnifex, hormogaunts, hive guard are all sound unit choices. Rest of the list so so. Zoeys without spores, only needed if you have synapse problems.


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Regular Dakkanaut




With the Nid dex being the way it is, some units are only useful in some ways. Generally, Zoans need a spore pod to work as an anti-tank gun. And Hive Tyrants need wings, guard, or armored shell. I suggest finding a place for armored shell cause it will drastically increase there longevity.
   
Made in gb
Tower of Power






Cannock

ruminator wrote:Sorry, don't get it. 2 tyrant with no tyrant guard, no wings and no ranged attack. Seems a massive waste of points/utility to me.

Basic gants are only useful for making tervigons troops and you don't have any.

Regen on trygon is very expensive.

8 stealers is too small for 2,000 points. One half decent round of shooting and you've no enough left to do any damage.

Carnifex, hormogaunts, hive guard are all sound unit choices. Rest of the list so so. Zoeys without spores, only needed if you have synapse problems.



It seems Ruminator that all I do lately is exhalt your posts

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Tunneling Trygon






mercer wrote:
ruminator wrote:Sorry, don't get it. 2 tyrant with no tyrant guard, no wings and no ranged attack. Seems a massive waste of points/utility to me.

Basic gants are only useful for making tervigons troops and you don't have any.

Regen on trygon is very expensive.

8 stealers is too small for 2,000 points. One half decent round of shooting and you've no enough left to do any damage.

Carnifex, hormogaunts, hive guard are all sound unit choices. Rest of the list so so. Zoeys without spores, only needed if you have synapse problems.



It seems Ruminator that all I do lately is exhalt your posts


Great minds think alike ...

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Tower of Power






Cannock

I also owe you one as you have extended the life of my fingers. I have saved so much skin by not repeating myself because you've already been me to the punch, plus this will also extend my years before arthuritis kicks in

This message was edited 1 time. Last update was at 2011/10/12 16:21:35


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Regular Dakkanaut




Nevada

I would say the weakness

tervigon
too risky and gimmicky
He spawns crummy load out termagaunts (which ill cover next)
sometimes risky pays off.. but its a gimmick.

BASIC load out termagaunts? one of the most usefull units in the nid army and your takign them as basic loadout....
K thats on you.
your not even swarmign them.. those 12 are an easy KP for enemies as are any unit spawned by a tervigon.
Devour gaunts are where its at... but thats on you man.
If it were me id trop tervigon and feild 25 devour gaunts for the same price as tervigon and 12 basic gaunts

I dunno if its my loathing of the genes or what... but they are point consumers... better used on troop upgrades or more troops of somethign else... at basic loadoput as well... not very good

I LOVE to see you put horms with toxin sacs good choice one of the best troop choices in 5th edition dex period.

Im like 95% sure on your tyrant you must take one of the following
wings
armoured shell
thorax swarm...
Wings... id rate at at a 50% choice POINTS heavy all it does is get your 3+ save into cc faster... or get him in range to eat more bullets and die faster
armour shell id give a 90% rating too... its the only way id run a tyrant
thorax swarm id rate a 50% chance as well... points cheap... but its a flamer template OK weapon. Does allow you to fire 3 weapons a turn rather than 2 though... thats where its nice.
still certain of you HAVE to take one of those 3 options no matter what though.

trygon prime with adrenals... FAR better than regen.. points cheaper too... Regen sounds nice but take it from someone whos played ALOT with a trygon prime... Its point heavy and does not fill its worth of regening... it really doesnt.the only good regen is on OLD ONE EYE.... as its a 33% chance to restore a lost wound rather than 16.6%

Trygons are easy to kill... if you dont need to deep strike him DONT... just run him, at the very least hes a bullet sponge, the only reason i say adrenals... is heavy armour punching becomes EVEN easier with them.. but if you dont need it take the basic 240 point trygon prime loadout. Hes got an amazing gun
with adrenals on a charge makes 7 str plus 2d6 for armour punchingunless they are feilding rear armour 14 (landraider) its not worth it i would take just basic loadout trygon prime.




Automatically Appended Next Post:
also lack of a drop pod for zoans... still depressing... its 40 points for a deep strike drop that cant fail, as it follows monstrous creature deep strike rules (AKA no fail) they may have a 3+ invul save.. so their as hard to kill as a space marine... (not hard) can be killed and vaporized as easily as a standard loadout marine.

Deep strike them... use their pod as cover... place the pod between 2 enemy troops one you want to kill and one you dont want to kill your zoans.... deploy on the side facing your target, do their work and hope the cover will save them (Lind of sight cover as it hides them completly at worst its still a 4+ cover for having to shoot through troops)

This message was edited 1 time. Last update was at 2011/10/12 17:19:40


Anything will die if you can stab it enough. 
   
Made in ca
Raging Ravener





Shadowmyth515 wrote:

I dunno if its my loathing of the genes or what... but they are point consumers... better used on troop upgrades or more troops of somethign else... at basic loadoput as well... not very good

Im like 95% sure on your tyrant you must take one of the following
wings
armoured shell
thorax swarm...
Wings... id rate at at a 50% choice POINTS heavy all it does is get your 3+ save into cc faster... or get him in range to eat more bullets and die faster
armour shell id give a 90% rating too... its the only way id run a tyrant
thorax swarm id rate a 50% chance as well... points cheap... but its a flamer template OK weapon. Does allow you to fire 3 weapons a turn rather than 2 though... thats where its nice.
still certain of you HAVE to take one of those 3 options no matter what though.


I Really shy away from Armoured Shell upgrade. The Meta in my circle always includes primarily AP 1 and 2 weapons to hunt my MC's. so shell wouldnt help me alot.
also i love genestealers

This message was edited 1 time. Last update was at 2011/10/12 22:00:40


Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in us
Ferocious Blood Claw






Tyranid Prime and Warriors are not needed tbh, at least 220 points needed. Your list would be much more effective/threatening if you instead spent those points on filling out your Hive Guard to a 3 man squad, and adding a second 3x brood of HG. I personally also think that genestealers are a bit overrated points wise, but that being said IF you run them, you absolutely MUST give them TS. That being said I'd take the points left over from the above changes and also drop regen on the trygon and give the stealers TS and the Trygon AG.

If your going the route of tervigons though I would say that again you MUST run Catalyst as thats a big reason you even take them. AG and TS are nice, but since you have a bunch of horms I guess those arent needed. I personally either go hormagaunts and no tervigons or all termagaunts and tervigons. As such my advice is of course to pick which one you like and if you want to run tervigons, then drop the horms to minimum terms and add in tervigons to your hq and troop slots(Tricked out as well ofc with AG/TS/Cata). As these are a cheaper route you could probably fit in two squads of 10 stealers after all was said and done, but just some thoughts of mine after all. G/l.

This message was edited 1 time. Last update was at 2011/10/12 22:59:12


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The Hive Mind





Shadowmyth515 wrote:its 40 points for a deep strike drop that cant fail, as it follows monstrous creature deep strike rules (AKA no fail)

wtf? The spore pod has the same no-mishap rule as the SM drop pod - but that doesn't have anything to do with it being a MC. afaik there is no special MC deep strike rule. Care to point it out to me?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Raging Ravener





rigeld2 wrote:
Shadowmyth515 wrote:its 40 points for a deep strike drop that cant fail, as it follows monstrous creature deep strike rules (AKA no fail)

wtf? The spore pod has the same no-mishap rule as the SM drop pod - but that doesn't have anything to do with it being a MC. afaik there is no special MC deep strike rule. Care to point it out to me?


Page 54 of the nyds codex, scattering into bad landings is reduced to minimum distance to land safely. But yeah, it has nothing to do with being MC.

Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in gb
Tower of Power






Cannock

Shadowmyth515 wrote:

horms with toxin sacs good choice one of the best troop choices in 5th edition dex period.



how I lol'd.

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Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Shunting Grey Knight Interceptor





Cleveland, OH

I've got to be honest. The only thing I really really don't like are the warriors... They're just.... bad. Also, your Tyrant has bonesword/lashwhip, scything talons, and a stranglthorn cannon. Last time I checked you can't have all of those, he has 4 arms, not 6 lol

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Made in ca
Raging Ravener





iBambam wrote:I've got to be honest. The only thing I really really don't like are the warriors... They're just.... bad. Also, your Tyrant has bonesword/lashwhip, scything talons, and a stranglthorn cannon. Last time I checked you can't have all of those, he has 4 arms, not 6 lol


Woops! that was a typo. In this draft i was putting the Cannon in REPLACING my Scytihng Talons *edits*

This message was edited 2 times. Last update was at 2011/10/13 17:29:40


Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in gb
Tunneling Trygon






Quite a movement ...

Vanilla tervigon leaves most of his goodies at home.

3 warriors - likely to be instakilled in one turn at 2,000 points.

Trygon. Drop the regen and give him AG instead. Better run as a pair, but if solo you need other MCs to give him a cover save.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
The Hive Mind





Your 3 warrior squad is worthless. I understand you need them for Synapse, but really... they're going to die quickly.

Once the warriors go down, you have the Tyrant, Prime, Tervi, and Trygon as synapse. The Prime you can hide with the Termagants, but then you're wasting his boneswords. I'd drop them for a Deathspitter. One of the Trygon or Tyrant will be focused down quickly after the warriors (if it's a KP mission - if it's C&C the Tervi will go down)

Your gribblies will have cover saves (which actually might save the warriors) but the big guys will get slaughtered at range because you have nothing to give them cover. Flyrants grab gargoyles/shrikes as much for a cover save as anything else. You should at least grab Catalyst for the Tervigon to keep your major targets alive longer.

Just my opinions.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Raging Ravener





rigeld2 wrote:Your 3 warrior squad is worthless. I understand you need them for Synapse, but really... they're going to die quickly.

Once the warriors go down, you have the Tyrant, Prime, Tervi, and Trygon as synapse. The Prime you can hide with the Termagants, but then you're wasting his boneswords. I'd drop them for a Deathspitter. One of the Trygon or Tyrant will be focused down quickly after the warriors (if it's a KP mission - if it's C&C the Tervi will go down)

Your gribblies will have cover saves (which actually might save the warriors) but the big guys will get slaughtered at range because you have nothing to give them cover. Flyrants grab gargoyles/shrikes as much for a cover save as anything else. You should at least grab Catalyst for the Tervigon to keep your major targets alive longer.

Just my opinions.


Well the 3 warriors were actually retinue for my prime to keep him alive to get to combat. BUT! last night my marines crushed my friends Crisis suit heavy Tau army. Almost all of them died instantly, a weakness shared by both the warriors and Suits.

Ive decided to throw out the warrios and put the points into Genestealers

Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in gb
Tunneling Trygon






Karnac wrote:
rigeld2 wrote:Your 3 warrior squad is worthless. I understand you need them for Synapse, but really... they're going to die quickly.

Once the warriors go down, you have the Tyrant, Prime, Tervi, and Trygon as synapse. The Prime you can hide with the Termagants, but then you're wasting his boneswords. I'd drop them for a Deathspitter. One of the Trygon or Tyrant will be focused down quickly after the warriors (if it's a KP mission - if it's C&C the Tervi will go down)

Your gribblies will have cover saves (which actually might save the warriors) but the big guys will get slaughtered at range because you have nothing to give them cover. Flyrants grab gargoyles/shrikes as much for a cover save as anything else. You should at least grab Catalyst for the Tervigon to keep your major targets alive longer.

Just my opinions.


Well the 3 warriors were actually retinue for my prime to keep him alive to get to combat. BUT! last night my marines crushed my friends Crisis suit heavy Tau army. Almost all of them died instantly, a weakness shared by both the warriors and Suits.

Ive decided to throw out the warrios and put the points into Genestealers


Good choice.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
 
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