Black Dragon Ninja wrote:So it's a waste of time? i hope they fix them in the next codex. so what should i get instead? i'm running jetbike heavy list ugro why i thought spears were a good idea, the problem is i need some more combat units in my army
Jetseer council! Best close combat unit in the codex
If you aren't in the know,
take a Farseer on a jetbike with fortune, and a squad of warlocks on jetbikes. It'll look somewhat this in an army list.
[130] Farseer- Jetbike, Runes of Warding, Fortune
[335] 7 Warlocks- 7 Jetbikes, 1 Embolden, 1 Enhance
This gives you 8 bodies, fortune lets them re roll their 3+ armor saves or their 4+ invulnerable saves. Witchblades always wounding on a 2 force tons of saves in close combat with infantry, and s9 positively wrecks tanks. If you multi charge a parking lot with this squad you win.
This is basically the cheapest you can field the squad, so keep that in mind. A lot of players add on doom and several Destructors to their warlocks as well. These upgrades add lots of anti infantry ranged fire power, but aren't as crucially important as bodies, for extra durability and more attacks in close combat.
That said its a expensive and annoying to assemble the squad as there is no kit (stupid I know). So you have to either get the bits from
Chapter House or just convert them on your own.
The reason Warlocks are better than Shining Spears for a variety of reasons
1) Pistols! Warlocks have 1 attack base + 1 from the pistol. Meaning they get more attacks than Shining Spears in all situations
2) Better close combat weapons. Witchblades are murder against tanks, and always wounding on a 2+ is useful against infantry. Importantly, Witchblades always have their bonuses while laser lances lose theirs
3) Better durability. Larger squad size and having an invulnerable save makes them more durable to all types of weapons. Jetlocks are a defensive deathstar, and if they get fortune off they can often absorb an entires army's worth of fire power.
4) Better ranged weapon options. yea, some of those warlocks can pack destructor. Have fun hosing down Guards or Orks with 2-4 heavy flamers... possibly with doom support.
Basically, you pay a few more points, and get a much better unit. Warlock Bikers are easily the best close combat unit in the codex. When fortune goes off they leave Banshees and Harlequins in the dust. They also make an absolute mockery of striking scorpions, better tougness, and because their weapons always wound on a 2, they often force more saves than Scorpions.
If you are already running an expensive jetbike themed Eldar army, these are an incredibly worthy investment. Especially since you'll already be making a bunch of warlocks to go with your jetbikes. Or at least you
better be doing that because you really don't want to be putting
GJB on the field without embolden...