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Made in gb
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

Hi all.

I'm thinking of collecting an Imperial guard army. (Mass infantry based) and was wondering if you guys could give me an idea of whether this list would work.

This is only made from a battleforce and extra 2 infantry squads (one of which i already have) and 2 more sentinels. Relatively cheap.
Anyway here goes.

HQ’s
Company command squad with medipack, vox caster, regimental standard, plasma gun + 2 bodyguards and an astropath. All in carapace armour. 175 points
Troops
Veteran Grenadiers squad with plasma gun, 2 grenade launchers and a vox caster. 130
Veteran Grenadiers squad with plasma gun, 2 grenade launchers and a vox caster. 130
Demolitions Veteran squad with 3 melta guns, Vox caster. 135
Demolitions Veteran squad with 3 melta guns, Vox caster. 135
3 Heavy weapons teams 3 lascannons 105
Fast Attack
Scout Sentinel squad: 3 Scout sentinels with autocanons and smoke launchers and camo netting 170
Heavy support
Leman Russ battle tank with 2 extra heavy bolters and a heavy stubber 180

Total: 1160

EDIT** i've added the heavy weapons teams and some upgrades to vehicles and infantry to make the point limit to 1250

I've still got 90 points to go but can't think what to spend it on. I'm not buying trasports. but can i have conscript squads outside of an infantry platoon? if so then the final squad would be a conscript squad for 80 points and the extra 10 more would go to a power weapon or plasma pistol in the CCS.

What d'you think? Any other feedback would be appreciated

This message was edited 1 time. Last update was at 2011/10/16 19:05:44


"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran

3500 (total)
2000 W:73 D:12 L:8

Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
 
   
Made in gb
Regular Dakkanaut





well good luck with those meltas , you going to get blasted to pieces. if your going to take a gunline type list you should take autocannons and grendae lauchers in platoons. or get some transports for you melta units! just my input
   
Made in it
Whiteshield Conscript Trooper





So with the models you have:

CCS : Standard, Vox, Lascannon : 90

PCS : 4xFlamer, Vox, Powerfist 70
Squad 1 : GL, ML, Vox 80
Squad 2 : GL ML, Vox 80

Vets:
3xMeltagun Chimera : 155

Scout sentinel squadron with AC
125

Leman Russ HB
190

Total 790

It;s a pretty competitive list, and you have 210 points left, maybe you can buy a Valk (very cool ) for the Meltavets and add in another inf squad, or a Manticore and some goodies for the command squad (Carapace, Powerweapon) or even another Leman Russ!

I hope this is useful, obviously it's up to you

This message was edited 2 times. Last update was at 2011/10/16 11:09:26


 
   
Made in ca
Witch Hunter in the Shadows





Earth

Theres alot of wasted points on there. Check out as many other threads as you can to see what you need to do. Feel free to post any updates to your list.

This message was edited 2 times. Last update was at 2011/10/16 14:18:47


   
Made in ca
Stalwart Dark Angels Space Marine





Calgary, AB

You would really want to add a transport to those squads, I used to play 3000 Point IG and they don't last very long, They are T3 5+ Sv, With no FnP or invul, They will just get blasted to pieces before your 3rd turn.

Dark Angels 5000 Points
Tyranids 1500 Points
Tau 1500 Points 
   
Made in gb
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

thanks for the feed back. I forgot to mention that this army is not designed to be competitive. merely fun to use and enough to win basic games at my FLGS.

I'm trying to keep transports to a minimum as i prefer to play with fun armies rather than ones that are just designed to win. I use my Eldar for that. Maybe 1 or 2 transports in higher points games for more valuable units.

I'm also thinking of swithcing the demolishers to grenadiers for the better armour save and giving them plasma weapons rather than the meltas as they probably won't get that close anyway.

This message was edited 1 time. Last update was at 2011/10/16 18:52:30


"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran

3500 (total)
2000 W:73 D:12 L:8

Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
 
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah, IG can do fine without mech and is still highly competitive if desired. You do have to stick to cover though, as do not think you can walk across open ground with just Grenaiders. Only blobs with Commissars can walk across open ground.

Also, since none of these other guys else bothered to mention this... how are you getting a HWS without a Platoon?

You can take sponsons on your LRBT, but here is the issue... if you move, you can only fire 1 weapon plus the turret weapon (And defensive weapons, stubber is fine) due to the Lumbering Behemoth rule. If your not moving, anything that gets in close combat with your LRBT gets auto-hits on that AV 10 rear armor. Thus, a LRBT that doesn't move is usally considered a dead LRBT. Understand you can't split fire either. But if your not firing a sponson weapon every turn, it is wasted points that could be used to upgrade your troops. You also want a second LRBT, as a single one is a giant target and will probably not last long.

If your not running Creed or Straken, don't bother with the Medic or the body guards. Medic is overpriced for FNP on a unit that really doesn't need it. Don't worry about having to get a special model for Creed either.


Automatically Appended Next Post:
Suggested list...

CCS - 240pts
Creed, 2x Plasma guns, LC, Camo Cloaks, Astropath

Lord Commissar - 80pts (with LC HWS)
Camo Cloak, Bolter

Vets - 145pts
3x Plasma guns, Demolitions

Vets - 145pts
3x Plasma guns, Sentries

Platoon

PCS - 55pts
4x Flamers, Melta bomb

PIS - 120pts (blob)
Commissar, 2x PW, Melta gun, melta bomb

PIS - 75pts (blob)
PW, Melta gun, Melta bomb

PIS - 75pts (blob)
PW, Melta gun, Melta bomb

HWS - 105pts
3x LCs

HWS - 75pts
3x ACs

Scout Sentinel - 45pts
AC, smoke launchers

Scout Sentinel - 45pts
AC, smoke launchers

Scout Sentinel - 45pts
AC, smoke launchers

1250pts

Keep the AC HWS within 6" of the Lord commissar for his Aura of Discipline. Use the PCS to follow up your blob to take out weak cover save based troops. Take two LRBTs for higher point games, but keep focused on the troops for now. If your finding a 30 man blob is to much, you can drop one 75pt PIS for a second AC HWS. Keep the Sentinels seperate as having less than 3 outflanker makes the Astropath not worth it. Creed can also give Scout to a Vet squad (I suggest the Demolitions squad) via 'Tactical Genius', giving you 4 outflanking units. Move the Sentries Vets from cover to cover to support the blob. Cover, 'Bring it Down!', 'Move! Move! Move!', and 'For Cadia!' are your friends.

Good luck and I hope this helps or at least gives you some ideas...

This message was edited 1 time. Last update was at 2011/10/16 20:20:20


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

To BlkTom.

I think your right about the whole needing a second LRBT but remember it's only 1250 points.

Maybe the bodyguards can go but seeing as their only 5 ppm
and would have FNP they make the unit quite survivable.

About the medic being too much. I think it's worth it. Sure the 30 ponts would be nice to have but what would i spend it on? Creed is incredibly useful but i couldn't find the points for him. he's 90 point which doesn't sound like a lot but if you could find a way to make it work please tell me. I'm only using the scribd codex so it's hard to read and i can't access it al the time so...


Automatically Appended Next Post:
Also i didn't know you couldn't take HWS without a platoon. i'll re write the list but i like what you've got and will create my new list simalar to it thanks.

Btw since i've never played wih guard. What are blobs? (I think they're conscript units) and what are PIS' you've mentioned them a lot in the above list and am not sure what they are

This message was edited 2 times. Last update was at 2011/10/16 20:34:01


"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran

3500 (total)
2000 W:73 D:12 L:8

Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
 
   
Made in us
Member of a Lodge? I Can't Say




WI

Blobs are what you do when you combine Platoon Infantry Squads (PIS) into one unit. /Only/ PISs can be combined in this way. Read 'Combined Squads' rules, pg 37 IG Codex.

Doing this, the Commissar now gives the 31 man blob Stubborn and Ld 9. Since the Commissar and the Sergeants are not ICs (independent Characters) they can not be singled out in close combat. For shooting and close combat, you kinda use your lasguners as extra wounds. If you get hit by a flamer or blast marker and there is a melta gun or sergeant in it, you can instead remove lasguners.

Does this help?

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

yes this clears it up nicely, thanks

"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran

3500 (total)
2000 W:73 D:12 L:8

Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
 
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah, just to explain a few of the choices...

Melta bombs are walker defence, because you have nothing else if a walker gets in CC with you. Since you can't break CC with it (but it can), it can be a tactic used to 'tarpit' your blob with a walker of lesser points.

The only real defence against MCs of T 7+ (wraithlords) is to keep them from CC by shooting the heck out of them.

Read up on the rapid fire weapon rules and assaulting. You may end up just shooting pistols and melta guns on your blob. But 'For Cadia!' will make them Fearless and give them Furious Charge. Your now able to take on marines with Init 4 Str 4 PWs and you can probably win in short order.

The Lord Commissar with the Camo Cloak now gives the LC HWS +3 cover saves, Stubborn, and Ld 10. His Aura of Discipline gives all other units within 6" Ld 10 for all Morale and Pinning tests and for Orders.

The +3 Cover save from Camo Cloaks is actually a better save then FNP for 10pts cheaper. You don't want your CCS anywhere near close combat anyways. You can also take the cover save for your 'Gets Hot!'. The CCS is also BS 4 so the LC and the Plasma guns really allow the unit to do some damage and some long range AT that your otherwise missing.

Creed with a 24" range and 4 Orders a turn along with a special Order is a huge boost to any foot list. With the Lord Commissar and the Commissar in the blob (and Creed giving the CCS Ld 10 for giving his own unit a Order) means maybe your Vets (if you don't put the one Vet squad with Sentries near the Lord) and the PCS the most risky units for Orders with Ld 8.

Yeah the LRBT is better in pairs, but this may mean you don't have to buy one if you really don't need it at this point level. If you already have one, look at getting a second for higher point games.

I see you play Eldar and Marines, so I hope you can figure out/handle any other rule questions.

Hope this helps...

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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