Switch Theme:

Deep Strike into multi-level Ruins  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ruthless Interrogator





Ann Arbor, MI


The beige rectangle is a 8" tall ruin with 3 floors. The five blue circles are an unit from benevolent Army A located at the very top of the ruin. The five red circles are a unit from evil Army B attempting to Deep Strike, dark red being the first model placed.

We've so far treated the ruin as the rulebook suggests. Models can move through walls and up floors taking a difficult terrain check. 3" to reach an upper floor. Nothing is impassable.

So, if the Deep Striking unit (red) scatters and lands as pictured, does it mishap? I'm not sure if one or two models land on the top of the ruin (and thus are within 1" of an enemy model), or if they land on the ground level part way through the ruin wall (where I suppose they'd only take a dangerous terrain check). I'm sure Wobbly Model Syndrome applies in some way, but would it say the red models land on the top level (even though they can't fit)...or that the models can land part way through the wall (and just have to be placed by the side?). Both ways sound partly right, so I am confused. Please: make da call.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Due to the fact the one model cannot be placed per DS rules, the unit would mishap.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

If it can land on the bottom floor, it is landing in difficult terrain, isn't it (and so takes a dangerous terrain check per deep strike rules)? The wall is not impassable.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Happyjew wrote:Due to the fact the one model cannot be placed per DS rules, the unit would mishap.


This is not true in this scenario.

They can all be placed because Unit A was on the top floor, and when deep striking into ruins you deep strike onto the ground floor. P.95

You of course still count all difficult terrain as normal for DS units, so you need 2 Dangerous terrain tests, as normal.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Decrepit Dakkanaut




As above. DDS units can ONLY hit the bottom floor of any ruins.
   
Made in us
Dark Angels Librarian with Book of Secrets






Either way, why would you even attempt deep striking so close to something that could kill your troops outright?
   
Made in gb
Decrepit Dakkanaut




Because in this case the presence of the troops on the roof has no effect on whether you mishap?

You CANNOT be within 1" of a unit on the top floor
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

DeathReaper wrote:They can all be placed because Unit A was on the top floor, and when deep striking into ruins you deep strike onto the ground floor. P.95

You of course still count all difficult terrain as normal for DS units, so you need 2 Dangerous terrain tests, as normal.

nosferatu1001 wrote:As above. DDS units can ONLY hit the bottom floor of any ruins.


Thanks for clearing this up. I did overlook the relevant line: "Units deep striking into ruined buildings are placed on the ground floor." Thanks for not beating me over the head.

Am I correct assuming that, if both models survived their dangerous terrain check, they should be placed next to the wall and treated as if they're part-way through it (per WMS)?

SoloFalcon1138 wrote:Either way, why would you even attempt deep striking so close to something that could kill your troops outright?


I had actually placed these models about 11.5" away from the ruin and had an unfortunate scatter (12" straight toward it). Any other direction or any other distance and there would have been no dispute. Now I see I didn't even need to play it so conservatively, but I'll know better next time.

This message was edited 1 time. Last update was at 2011/10/16 14:47:26


 
   
Made in ca
Honored Helliarch on Hypex





Canada

whigwam wrote:
DeathReaper wrote:They can all be placed because Unit A was on the top floor, and when deep striking into ruins you deep strike onto the ground floor. P.95

You of course still count all difficult terrain as normal for DS units, so you need 2 Dangerous terrain tests, as normal.

nosferatu1001 wrote:As above. DDS units can ONLY hit the bottom floor of any ruins.


Thanks for clearing this up. I did overlook the relevant line: "Units deep striking into ruined buildings are placed on the ground floor." Thanks for not beating me over the head.

Am I correct assuming that, if both models survived their dangerous terrain check, they should be placed next to the wall and treated as if they're part-way through it (per WMS)?

SoloFalcon1138 wrote:Either way, why would you even attempt deep striking so close to something that could kill your troops outright?


I had actually placed these models about 11.5" away from the ruin and had an unfortunate scatter (12" straight toward it). Any other direction or any other distance and there would have been no dispute. Now I see I didn't even need to play it so conservatively, but I'll know better next time.



If they survive the test, you need to place them as close as possible to the original deep strike formation and in coherency.
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Situations like this one where it is hard to place models is why I carry some glass beads to use as position markers. Nothing prevents you from being half in and half out of a wall in a ruin (think of them just busting it apart) assuming the wall is considered passable terrain...other than the physics of actually getting them there. Hopefully this is an assault unit so you can run them during shooting to clear things up.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

calypso2ts wrote:Situations like this one where it is hard to place models is why I carry some glass beads to use as position markers. Nothing prevents you from being half in and half out of a wall in a ruin (think of them just busting it apart) assuming the wall is considered passable terrain...other than the physics of actually getting them there. Hopefully this is an assault unit so you can run them during shooting to clear things up.


They're Bloodcrushers, so they'll be running.

Thanks again everyone. Very helpful.
   
Made in gb
Decrepit Dakkanaut






UK

In a similar vein, using the rule mentioned above ("Units deepstriking into ruined buildings are placed on the ground floor") how would it work with a drop pod, considering the fact that not many drop pods are small enough to fit between floors?

Would a drop pod still come in on the ground floor? If yes, what happens (if anything) if it cannot physically fit?

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Decrepit Dakkanaut




Yes, it must still land in the bottom floor. The ruins rules tell you to get as close as you can
   
Made in gb
Decrepit Dakkanaut






UK

Does it matter if it cannot physically fit on the bottom floor? (Since it'll help in the next tourny; I already know I got cheated now, but I want to press every advantage I get because of it.)

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Decrepit Dakkanaut




Nope - you then get WMS (wobbly model syndrome) in force
   
Made in gb
Decrepit Dakkanaut






UK

How would it work for LoS purposes? A drop pod is pretty big, how would LoS be worked out if you can see through a window into the ruin, but can't figure out if the model you're shooting at is in front of or behind the invisible pod?

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Avatar 720 wrote:How would it work for LoS purposes? A drop pod is pretty big, how would LoS be worked out if you can see through a window into the ruin, but can't figure out if the model you're shooting at is in front of or behind the invisible pod?


I think you have to hope you and your opponent are playing in good faith. This will require visualizing where the Pod should be (half-stuck in a ruin) and working from there. As calypso2ts said earlier, leaving beads or some other kind of marker will help a lot, but I don't think there is any one easy solution.
   
 
Forum Index » 40K You Make Da Call
Go to: