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Made in us
Been Around the Block





I need help. I have no idea how perils of the warp works. I have heard about it but have no idea when it applies or what happens when it does apply to a situation. If possible my psyker would be a eldar Farseer how would perils affect her.

Oh and not sure if this post would go in this section or rules section. Rules says new ways to improve so didn't think this would fit there.

This message was edited 1 time. Last update was at 2011/10/17 20:40:50


 
   
Made in gb
Decrepit Dakkanaut






UK

Do you have a rulebook? I'd suggest checking there first. Look for 'Psykers' and/or 'Perils of the Warp' in the index.

There is also a forum called 'You Make Da Call' which is used for rules queries.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Look in the BRB.

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This should be in You Make Da Call.

Perils of the warp is just a Ld Test. You fail, you take a wound, and no Psychic powers are activated that turn.

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Made in gb
Decrepit Dakkanaut






UK

KilroyKiljoy wrote:This should be in You Make Da Call.

Perils of the warp is just a Ld Test. You fail, you take a wound, and no Psychic powers are activated that turn.


Incorrect, if you fail, then it isn't cast. You only take a wound on snake eyes or boxcars normally.

EDIT: Perils of the Warp is what is caused by rolling snake eyes or boxcars; the Ld test is a psychic test.

This message was edited 1 time. Last update was at 2011/10/17 20:44:29


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Thrall Wizard of Tzeentch




Avatar 720 wrote:
KilroyKiljoy wrote:This should be in You Make Da Call.

Perils of the warp is just a Ld Test. You fail, you take a wound, and no Psychic powers are activated that turn.


Incorrect, if you fail, then it isn't cast. You only take a wound on snake eyes or boxcars normally.

EDIT: Perils of the Warp is what is caused by rolling snake eyes or boxcars; the Ld test is a psychic test.


Still incorrect (well incomplete) you are able to take an inv save against it and must re-roll a successful save

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."

~The Call of Cthulhu 
   
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Been Around the Block





Awsome much appreciated. If your psyker can use multiple powers a turn d you need to take the test everytime you use a power?

 
   
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Thrall Wizard of Tzeentch




Hazard908 wrote:Awsome much appreciated. If your psyker can use multiple powers a turn d you need to take the test everytime you use a power?


You must take the psychic test each time you cast a power (exceptions of course) also note you can't double tap a power (unless you can be bothered to argue that tzeentch sorcerers can).

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."

~The Call of Cthulhu 
   
Made in us
Fixture of Dakka





Chicago

Okay, lots of confusion here.

First off: This goes into YMDC. I'll alert a mod.

Second off: People need to go read page 50 of the BGB.

Perils of the Warp happens on the roll for your Psychic test. If you roll two 1's or two 6's, you suffer a Perils attack. It's an auto-wound, no cover or armor saves allowed (or FNP). Additionally, if you pass your invul save, you have to re-roll it.

This can happen every time you take a test. (Also, if you're talking Farseers, make sure to check out their equipment, specifically Ghost Helm)

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Grakmar wrote:Okay, lots of confusion here.

First off: This goes into YMDC. I'll alert a mod.

Second off: People need to go read page 50 of the BGB.

Perils of the Warp happens on the roll for your Psychic test. If you roll two 1's or two 6's, you suffer a Perils attack. It's an auto-wound, no cover or armor saves allowed (or FNP). Additionally, if you pass your invul save, you have to re-roll it.

This can happen every time you take a test. (Also, if you're talking Farseers, make sure to check out their equipment, specifically Ghost Helm)


This. Additionally, Perils of the Warp has no real effect on whether a power is cast or not - successful casting is determined by the result of the Ld. check. (In case that wasn't obvious).

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Xca|iber wrote:Additionally, Perils of the Warp has no real effect on whether a power is cast or not - successful casting is determined by the result of the Ld. check. (In case that wasn't obvious).


Just to be a little more obvious: When you roll snake-eyes, the test is passed and the power activates. And even if the Psyker is killed by the Perils wound, the power will activate.
   
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Decrepit Dakkanaut






UK

curtis wrote:
Avatar 720 wrote:
KilroyKiljoy wrote:This should be in You Make Da Call.

Perils of the warp is just a Ld Test. You fail, you take a wound, and no Psychic powers are activated that turn.


Incorrect, if you fail, then it isn't cast. You only take a wound on snake eyes or boxcars normally.

EDIT: Perils of the Warp is what is caused by rolling snake eyes or boxcars; the Ld test is a psychic test.


Still incorrect (well incomplete) you are able to take an inv save against it and must re-roll a successful save


I purposefully left it incomplete to somewhat force the OP to read the rulebook.

Spitting out rules on command goes against the point of YMDC, which is to clear up rulings, as opposed to simply copying and pasting them out of a rulebook; the rulebook should always be the first port of call before YMDC, this forum is not simply a rules library.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Thrall Wizard of Tzeentch




Avatar 720 wrote:
curtis wrote:
Avatar 720 wrote:
KilroyKiljoy wrote:This should be in You Make Da Call.

Perils of the warp is just a Ld Test. You fail, you take a wound, and no Psychic powers are activated that turn.


Incorrect, if you fail, then it isn't cast. You only take a wound on snake eyes or boxcars normally.

EDIT: Perils of the Warp is what is caused by rolling snake eyes or boxcars; the Ld test is a psychic test.


Still incorrect (well incomplete) you are able to take an inv save against it and must re-roll a successful save


I purposefully left it incomplete to somewhat force the OP to read the rulebook.

Spitting out rules on command goes against the point of YMDC, which is to clear up rulings, as opposed to simply copying and pasting them out of a rulebook; the rulebook should always be the first port of call before YMDC, this forum is not simply a rules library.


I often see tonnes of people forget about the inv re roll it's second nature to me to mention it to anyone when ever perils comes up.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."

~The Call of Cthulhu 
   
Made in gb
Decrepit Dakkanaut






UK

curtis wrote:
Avatar 720 wrote:
curtis wrote:
Avatar 720 wrote:
KilroyKiljoy wrote:This should be in You Make Da Call.

Perils of the warp is just a Ld Test. You fail, you take a wound, and no Psychic powers are activated that turn.


Incorrect, if you fail, then it isn't cast. You only take a wound on snake eyes or boxcars normally.

EDIT: Perils of the Warp is what is caused by rolling snake eyes or boxcars; the Ld test is a psychic test.


Still incorrect (well incomplete) you are able to take an inv save against it and must re-roll a successful save


I purposefully left it incomplete to somewhat force the OP to read the rulebook.

Spitting out rules on command goes against the point of YMDC, which is to clear up rulings, as opposed to simply copying and pasting them out of a rulebook; the rulebook should always be the first port of call before YMDC, this forum is not simply a rules library.


I often see tonnes of people forget about the inv re roll it's second nature to me to mention it to anyone when ever perils comes up.


I don't blame you; as a user of a Tzeentch Daemon Prince in my CSM army, I sometimes have to remind people I actually get an invulnerable save against it whenever I roll it, nevermind the re-roll.

Also nice to see 'tonnes' instead of 'tons'

Anywho, back to the original topic.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Thrall Wizard of Tzeentch




Avatar 720 wrote:
curtis wrote:
Avatar 720 wrote:
curtis wrote:
Avatar 720 wrote:
KilroyKiljoy wrote:This should be in You Make Da Call.

Perils of the warp is just a Ld Test. You fail, you take a wound, and no Psychic powers are activated that turn.


Incorrect, if you fail, then it isn't cast. You only take a wound on snake eyes or boxcars normally.

EDIT: Perils of the Warp is what is caused by rolling snake eyes or boxcars; the Ld test is a psychic test.


Still incorrect (well incomplete) you are able to take an inv save against it and must re-roll a successful save


I purposefully left it incomplete to somewhat force the OP to read the rulebook.

Spitting out rules on command goes against the point of YMDC, which is to clear up rulings, as opposed to simply copying and pasting them out of a rulebook; the rulebook should always be the first port of call before YMDC, this forum is not simply a rules library.


I often see tonnes of people forget about the inv re roll it's second nature to me to mention it to anyone when ever perils comes up.


I don't blame you; as a user of a Tzeentch Daemon Prince in my CSM army, I sometimes have to remind people I actually get an invulnerable save against it whenever I roll it, nevermind the re-roll.

Also nice to see 'tonnes' instead of 'tons'

Anywho, back to the original topic.


My tonnes is bigger than your ton iirc

I started off with a thousand sons list, if I wasn't such an affable guy i could of cheated so much about psykers since no one knew the rules.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."

~The Call of Cthulhu 
   
Made in gb
Decrepit Dakkanaut






UK

curtis wrote:My tonnes is bigger than your ton iirc

I started off with a thousand sons list, if I wasn't such an affable guy i could of cheated so much about psykers since no one knew the rules.


I'm British if that's what you meant by tonne being bigger than ton Our tonnes are most likely the same unless our scales are broken.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Technically, a Tonne IS more than a ton (about 200 pounds difference).
Though I think this thread is starting to get a little off topic...

This message was edited 1 time. Last update was at 2011/10/18 14:11:48


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Perils of the Warp clearly states in its measurements subheading that a tonne is a metric unit of mass at 1000 kg, or ~2205 lbs.

This message was edited 1 time. Last update was at 2011/10/18 14:19:08


 
   
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Thrall Wizard of Tzeentch




Warboss Fugnutz wrote:Perils of the Warp clearly states in its measurements subheading that a tonne is a metric unit of mass at 1000 kg, or ~2205 lbs, unless it is short.


Fixed that for you

This message was edited 1 time. Last update was at 2011/10/18 20:24:39


"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."

~The Call of Cthulhu 
   
 
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