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![[Post New]](/s/i/i.gif) 2011/10/19 05:24:14
Subject: 1000 Point IG, Beginner
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Waaagh! Warbiker
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Hey Dakka, I just came into possession of a few Imperial Guard models. Here's the list I have come up with. Please note that right now, i cannot change anything because i have incorporated every model i have into the list. I would like advice on, what to keep, what to get, and what to toss. Thanks
HQ:
Commisar Yarrik = 185
Company Command Squad: PW, 2 Snipers, Vox, Medic, Officer of Fleet, Master of Ordinance, Camo Cloaks = 185
Troops:
Infantry Platoon 1:
Platoon Command Squad: Lascannon= 50
Squad 1: Grenade Launcher, Vox = 60
Squad 2: Grenade Launcher, Vox = 60
Special Weapons Team: Plasma Gun, 2 Melta Guns = 70
Infantry Platoon 2:
Platoon Command Squad: 2 Grenade Launchers, Vox = 55
Squad 1: Flamer,Vox, Commisar: Plasma Pistol, PW = 115
Squad 2: Flamer, Vox = 60
Heavy Support:
Leman Russ Battle Tank: Hunter Killer Missile = 160
C&C?
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4000
1500 W:7 D:2 L:2
WAAAAGH!!!!
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![[Post New]](/s/i/i.gif) 2011/10/19 06:58:17
Subject: 1000 Point IG, Beginner
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Member of a Lodge? I Can't Say
WI
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Kinda hard to give you advice because your limited in what you can use.
Unfortunatily the Grenade Launchers are sub-par weapons. The Voxs in a low point IG list could be a Special weapon upgrade. The medic is over-priced for what he does and he takes away a special weapon slot.
You have the bodies to form a decent power blob list with proper special weapon upgrades. I suggest this...
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440277a&prodId=prod1400031
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440277a&prodId=prod1400024
Get some Heavy Weapon teams ( ACs and LCs) and maybe a second LRBT and you could put together a good list.
Good luck!
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/10/19 07:21:52
Subject: Re:1000 Point IG, Beginner
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Whiteshield Conscript Trooper
Atlanta, Georgia
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lol it's like what I think an ork list would be, in IG.
You've got:
A Boss
some shoota boyz
some burna boys
a zap gun
tank.
Only now, with slightly better BS, Save, and Orders!(but slightly lower toughness)
Tips:
Officer of the fleet: Good.
If you are combining the GL and Flamer squads into 20-man blobs, only one vox is required for the blob.This is good since the Lascannon PCS could also use a vox, because I'd be issuing Bring it Down! for a TL LC. OR maybe drop the HK missile for an Autocannon for the PCS(2shots>1 w/BS3), then give the CCS the Lascannon, because if it isn't BS4 or twin-linked, I would NOT give it a lascannon. That goes for tanks too.
Which reminds me! Get Autocannons. For the GL Blob, the PCS, anything with BS3(General Rule: more shots=better), since it would be a good idea to bubble wrap your LRBT with a blob, with CCS, PCS support.
Because AV14 is best dealt with by Melta in the form of Drop Pod, Rhino, other delivery method, etc., keeping an enemy from getting within 6" of your tank at all times would be a good strategy. Autocannons help with this enormously, demeching anti-tank squads for the LR to template, and for the line squads to FRF SRF.
Get those meltas/plasma in a squad! A 3 man guard squad will not last long, especially when an enemy knows it contains all of your melta/plasma. Toss it. I'd change the GL blob to 2 Melta, then max out the GL's on the other PCS. Give the Plasma Gun to the Static PCS, for Las/ Plas/vox fun, or AC/ Plas double S7. Or give it to the Mobile PCS and give a GL to the static PCS.
So if someone has saaaay a Land Raider, you can issue BID to the melta blob, then charge with both melta and Yarrick's Power blob!(with LOTS of proper positioning)
Maybe give the PW from the CCS to the other Flamer squad and then add Yarrick with the blob for that charge bonus, Power Blobs=Good, Power Blobs+Yarrick=  .
So there, just some reorganization and the next thing I would suggest getting are Autocannons, since some anti-tank is desperately needed here.
After that you can add chimeras, melta/plasma mech vets if you want to mech up.
Or if you want to keep in the horde mentality, then add in more blobs, more GL/ AC squads, make your blob a 30/40-man Combined Squad, with a commissar/power weapons/assault weps. Get HWS full of AC's or LC's, I don't have much experience with Missile Launchers, so I can't say for or against them. Get deep striking melta stormies or outflanking AC/HKM Sentinels, an outflanking Valkyrie/Vendetta, something to deal with enemy armor that likes to sit back and shoot, and also has a high front AV.
Add another LR, mabye a demolisher, or a manticore.
Good luck the Emperor Protects.
Automatically Appended Next Post: More Melta, yes. Plasma for Terminators.
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This message was edited 1 time. Last update was at 2011/10/19 07:27:47
Yea though I walk through the valley of the shadow of death, I shall fear no evil, for I am the baddest mother f er in the valley. |
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![[Post New]](/s/i/i.gif) 2011/10/19 08:16:10
Subject: 1000 Point IG, Beginner
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Tunneling Trygon
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Warboss Zarruk wrote:Hey Dakka, I just came into possession of a few Imperial Guard models. Here's the list I have come up with. Please note that right now, i cannot change anything because i have incorporated every model i have into the list. I would like advice on, what to keep, what to get, and what to toss. Thanks
HQ:
Commisar Yarrik = 185
Company Command Squad: PW, 2 Snipers, Vox, Medic, Officer of Fleet, Master of Ordinance, Camo Cloaks = 185
Troops:
Infantry Platoon 1:
Platoon Command Squad: Lascannon= 50
Squad 1: Grenade Launcher, Vox = 60
Squad 2: Grenade Launcher, Vox = 60
Special Weapons Team: Plasma Gun, 2 Melta Guns = 70
Infantry Platoon 2:
Platoon Command Squad: 2 Grenade Launchers, Vox = 55
Squad 1: Flamer,Vox, Commisar: Plasma Pistol, PW = 115
Squad 2: Flamer, Vox = 60
Heavy Support:
Leman Russ Battle Tank: Hunter Killer Missile = 160
C&C?
Yarrick is too expensive, but model does look good. Run him as a Lord Commissar instead for about half the price. His role is then to babysit HWS (of which you have none) - suggest a trip to ebay for this as they can be picked up in decent condition for less than half price.
On voxes, you will need to combine the infatry squads into blobs of 20 so only 1 vox per combined squad needed. 10 man squads are just too brittle and run away in a light breeze, never mind heavy shooting. Increase these to 30 man when you get the chance. Both teams need a commissar and pwr wpns and one needs to remain mobile (ie no heavy weapons).
On the SWS I would put those special weapons in the CCS and use the base models towards more troops.
While you are running the LRBT as you have no other models, once you buy a few more I would be tempted to drop this for more troops. Having a single tank makes it a massive target for all high Str weapons. Either get more tanks or none at all ...
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/10/19 19:58:36
Subject: 1000 Point IG, Beginner
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Waaagh! Warbiker
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OK, i made some adjustments based on what you guys said and this is what i came up with. Note that i'm going to have to buy the Heavy Weapon Teams.
HQ:
Commisar Yarrik = 185
Company Command Squad: PW, 2 GLs, Vox, Medic, Officer of Fleet, Master of Ordinance = 165
Troops:
Infantry Platoon 1:
Platoon Command Squad: Lascannon= 50
Squad 1: Melta Gun, Vox = 70
Squad 2: Melta Gun, = 65
Special Weapons Team: GL, 2 Snipers = 50
Heavy Support Squad: 3 Lascannons = 95
Infantry Platoon 2:
Platoon Command Squad: GL, Plasma Gun Vox = 55
Squad 1: Flamer, PW Commisar: Plasma Pistol, PW = 120
Squad 2: Flamer, Vox, PW = 70
Heavy Support Squad: 3 Autocannons = 75
What do you guys think?
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4000
1500 W:7 D:2 L:2
WAAAAGH!!!!
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![[Post New]](/s/i/i.gif) 2011/10/20 00:15:21
Subject: 1000 Point IG, Beginner
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Whiteshield Conscript Trooper
Atlanta, Georgia
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Since now your orders will be given first to the HWS's, not sure how much you will need the vox network, especially with Yarrick Hanging around.
I really want to give that CCS a Heavy Wep, since it will be static anyhow, and since the MoO will hit maybe 1 thing per game(it will make it's pts back if it does), it may be useful to supplement his attack.
I'm really sad to see the LR go, even though it's being replaced with more anti-tank weapons, is there some way you'd be willing to drop enough points to get it back?
If you dropped MoO, OOF, Medic, and PW from CCS, and drop the SWS, you'd have enough for a Stock LR.
I'd then give the 2 GL's from the CCS to the PCS and give the Lascannon to the CCS, then you've got a nice anchor of CCS, HWS's, and LRBT.
Mobile element will be the 2 blobs and the 2 PCS's, then you can issue 1 FRF SRF to each blob, and issue BID to both HWS's!
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This message was edited 1 time. Last update was at 2011/10/20 00:17:13
Yea though I walk through the valley of the shadow of death, I shall fear no evil, for I am the baddest mother f er in the valley. |
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![[Post New]](/s/i/i.gif) 2011/10/20 04:02:52
Subject: 1000 Point IG, Beginner
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Waaagh! Warbiker
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I Switched the LC to the CCS instead of the PCS, that makes sense thank you. Honestly I am trying to keep away from LRBT in general. My ideal army is a foot slogging Blob army, with flanking Vandettas and deep striking storm troopers. Supported by Griffons and Manticores and such.
I'm not sure how effective that sort of list would be though?
Automatically Appended Next Post: However for now, i might use it (the LRBT), and just bump the list up to 1250 somehow.
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This message was edited 1 time. Last update was at 2011/10/20 04:05:12
4000
1500 W:7 D:2 L:2
WAAAAGH!!!!
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![[Post New]](/s/i/i.gif) 2011/10/20 05:22:35
Subject: 1000 Point IG, Beginner
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Member of a Lodge? I Can't Say
WI
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Just so you know, a 3x LC HWS is 105pts, not 95pts. Base cost is 45pts.
Both blobs need a Commissar (Unless Yarrick goes in the first blob). It still should be kitted out with power weapons though and to be frank, all the sergeants should also have melta bombs to give you a chance against a Dread in CC. I am not suggesting /you/ get in CC with Dreads, but alot of walkers will want to get in CC with /you/. Now you went from zero chance in CC to a chance. This upgrade is also something that you don't need special models for.
You also want the plasma in the CCS, as the guys in there have BS 4 and can make the best use out of it. I did like the Camo Cloaks on the CCS too and suggest you keep it. your CCS should look like this...
CCS - 170pts
LC, Plasma, Vox, Camo Cloaks, OotF, MoO
I agree with Rum... Yarrick, as good as he is, is just to damn expensive at this point level. Put it like this, you can get a naked Lord Commissar to baby sit your HWSs, a Commissar for your 1st blob, 4 melta bombs for both blobs, 3 PWs for your 1st blob, 4 GLs for your 1st PCS, and upgrade the two flamers to melta guns on the 2nd blob for that 185pts.
I bet if you trim some of the fat off other things (like dropping the OotF) and drop the SWS, you could easily get another AC HWS. OotF is nice, but you only get him if you have the points. It is not a must... but neither is the MoO. Here is the difference... you /will/ use the MoO every game, and the OotF depends if your foe uses reserves. If they have none (Or like 1 Drop pod), then it is wasted points. Sure, every now and then you run into that Demon army, a DS Blood Angels list, or Deathwing and those points pay for themselves in spades. But at this point level, those 30pts need to be spent better (like towards a AC HWS) that for sure help you in every fight. When you upgrade the list to higher points, then look at fitting it in.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/10/20 22:35:20
Subject: 1000 Point IG, Beginner
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Waaagh! Warbiker
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I play the majority of my games against a deep striking BA army, which is why I think the OotF is worth every point. That's a good idea to put the Plamsa in the CCS, I will definitely do that.
Is the Medic just not worth the points at all? I feel like FNP would make the squad pretty durable. Or am i mistaken as to what he does? I don't have the codex in front of me so i'll take your word for it.
I will definitely drop Yarrik and make him into a normal Lord Commisar, and put him in with the other Blob.
On another note, do you guys think the list would benefit from the addition of Stormtroopers?
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4000
1500 W:7 D:2 L:2
WAAAAGH!!!!
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![[Post New]](/s/i/i.gif) 2011/10/20 23:22:32
Subject: 1000 Point IG, Beginner
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Been Around the Block
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FnP on you command squad is nice, but there are better places for those points to go. If the squad is static with a heavy weapon then they should be far enough from the action/in cover to not need fnp. The reall issue is that that is an expensive upgrade that makes a non durable squad marginally less non durable.
I would be wary of giving your blob commissar a plasma pistol. He's only got one wound and represents the single biggest factor in your blobs combat effectiveness.
A Lord Commissar leading a blob is fine but remember, he is a T3 IC. In hand to hand he will be picked out and insta killed, then you'll lose stubborn, and with it the only real reason blobs work in cc.
Stormtroopers are usually best run as a cheap(ish) throwaway suicide melta/plasma delivery system. Their deep strike doctrine allows you to be very aggressive with placement. Drop them next to or better yet behind a tank (or anything expensive really) and open up some close range melta/plasma doom! Then get wiped out next turn (probably). I prefer Marbo as my surprise appearance threat, cheaper and significantly more exciting.
Lastly I know sniper models are cool, and the idea of snipers is awesome but they really aren't any good (maybe against MC but there are better ways).
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![[Post New]](/s/i/i.gif) 2011/10/21 17:21:53
Subject: 1000 Point IG, Beginner
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Waaagh! Warbiker
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It sounds like i should either go with a normal commisar in the blob, or with Yarrik leading them. I would prefer to just use a normal commisar, but they cannot take a power fist ( unchangable part of the model). So i might just keeo him as yarrik, because he will fair alot better in combat than a Lord Commisar.
The rest of the Changes ( like getting more AC HWS and such are going to have to wait a bit, because the models currently in the army are all i have.)
Thank you for all the Advice, I am going to look into purchasing next: At least 3 HWSs (I'm proxying the two i have now), 2-4 boxes of guardsmen, and eventually storm troopers and vandettas.
If there is something different i could get that would serve me better, I'd love to hear it.
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4000
1500 W:7 D:2 L:2
WAAAAGH!!!!
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![[Post New]](/s/i/i.gif) 2011/10/22 08:33:08
Subject: 1000 Point IG, Beginner
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Member of a Lodge? I Can't Say
WI
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Power Weapon Commissars and Sergeants, melta and plasma gunners, and magnets for your HWSs to swap the ACs and LCs (and even the other weapons if you really want).
Look at getting into some combat patrol games (roughly 400pts) and just start playing. nothing beats actual game experience.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/10/24 16:10:42
Subject: 1000 Point IG, Beginner
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Waaagh! Warbiker
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So i ended up playing with this list, and won against a GK terminator DS army, it functioned pretty well, and both CotF and MoO payed for themselves in spades.
HQ:
Commisar Yarrik = 185
Company Command Squad: Lascannon, Plasma, Officer of Fleet, Master of Ordinance = 145
Troops:
Infantry Platoon 1:
Platoon Command Squad: 3 GLs, Vox= 50
Squad 1: Melta Gun, Vox = 70
Squad 2: Melta Gun, = 65
Heavy Support Squad: 3 Lascannons = 105
Heavy Support Squad: 3 Autocannons = 75
Infantry Platoon 2:
Platoon Command Squad: GL, Vox = 40
Squad 1: Flamer, PW Commisar: PW = 120
Squad 2: Flamer, Vox, PW = 70
Heavy Support Squad: 3 Autocannons = 75
Automatically Appended Next Post: Oh yeah, and Yarrik is a beast.
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This message was edited 1 time. Last update was at 2011/10/24 16:11:26
4000
1500 W:7 D:2 L:2
WAAAAGH!!!!
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