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Made in gb
Tower of Power






Cannock

So I've had food for thought on one of my bat reps. I've slightly changed my Dark Eldar list to add a little bit of combat punch. I'm not sure on the Wracks yet, I do lose a blaster thanks to them, but they would be great holding a objective, beating up small units in combat and I still have my Venom as well.

Dark Eldar "Coven of a 1000 corpses" - 2,000 points

HQ

Haemonculus

Elite

3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon

Troops

5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Wracks w/ Venom - Venom w/ splinter cannon

Fast Attack

5 x Scourges - 2 x dark lances
5 x Scourges - 2 x dark lances
Beastmasters - 3 x beastmasters, 4 x khymerae & 4 x razorwing flocks

Heavy Support

Ravager - flickerfield
Ravager - flickerfield
Ravager - flickerfield

Total: 1,997

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in au
Sinewy Scourge




Downunder

I suppose its a good idea. Objective matches can hard at times when you want to leave a unit on objective and just sweep the board, but you know that holding unit will die if anything goes near it.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Tower of Power






Cannock

Wracks will put up a okay fight against smaller things, better than Warriors. But just like Warriors, if anything serious comes there way they will die.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in au
Sinewy Scourge




Downunder

I suppose the truth is if you want to hold objectives... buy the latest Matt Ward codex instead of fielding DE.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Tower of Power






Cannock

true that. Holding objectives isn't really best for D.E, they are best at smashing your opponent and then later zooming onto a objective. I think Wracks would work for those objectives in spearhead games. I'm still not 100% sure on them. I also think they might be ok tearing into small units i.e Veterans, combat squads etc.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in au
Sinewy Scourge




Downunder

It might be contrary to the rest of the list, but why not take a larger number of Wracks and a WWP on the haemonculus?

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Lethal Lhamean






Venice, Florida

You lack much of a way to deal with Monoliths and Blessed Hulls - what do you see as the prime value with the Scourges? Are they just firebasing for you? With so much of the rest of your army needing to move up why not work in Haywire Blasters on them, in many ways they're even superior to regular Blasters.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Boosting Black Templar Biker






I think if you actually want those 5 wracks to fight you need to figure out a way to add an agoniser. If you just want them to hold an objective, you might as well just use warriors and keep them in the venom.

Also, just FYI, I've seen your lists before, and the name of your army bugs me. I'm assuming you want it to be pronounced as "coven of a thousand corpses" but what you have written would be read as "coven of a one thousand corpses"
   
Made in gb
Tower of Power






Cannock

Eyclonus wrote:It might be contrary to the rest of the list, but why not take a larger number of Wracks and a WWP on the haemonculus?


For what you said I may as well take the Beastmasters as they will do a much better job.

Thor665 wrote:You lack much of a way to deal with Monoliths and Blessed Hulls - what do you see as the prime value with the Scourges? Are they just firebasing for you? With so much of the rest of your army needing to move up why not work in Haywire Blasters on them, in many ways they're even superior to regular Blasters.


I can't say about Monoliths at the moment, but blessed hulls I've never ran into, but can never say never. If I do run into them I'll have to change tactics.

I think I'm probably gonna go back to Beastmasters.

Nate668 wrote:I think if you actually want those 5 wracks to fight you need to figure out a way to add an agoniser. If you just want them to hold an objective, you might as well just use warriors and keep them in the venom.

Also, just FYI, I've seen your lists before, and the name of your army bugs me. I'm assuming you want it to be pronounced as "coven of a thousand corpses" but what you have written would be read as "coven of a one thousand corpses"


Agoniser would be better on them. I used them in a game last night and a squad of Warriors would be better for objective holding.

Your suggested title does not make sense. Also the title of this film disagrees with you: http://en.wikipedia.org/wiki/House_of_1000_Corpses

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Executing Exarch






This is basically the same as my list, it gets owned by dedicated shooting armies as well as drop pod armies, but you'll do fine against everything else.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Boosting Black Templar Biker






That title is House of 1000 corpses. You write coven of A 1000 corpses. Take out the "a" and it's fine.
   
Made in gb
Tower of Power






Cannock

Ravenous D wrote:This is basically the same as my list, it gets owned by dedicated shooting armies as well as drop pod armies, but you'll do fine against everything else.


I see your point on shooting armies i.e Guard as they are a tough match up. I am thinking of putting my Beastmasters back in as they always cause carnage. I can see about Drop Pod armies as well with all the melta etc.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sybarite Swinging an Agonizer





Deus Incognitus

Nate668 wrote:That title is House of 1000 corpses. You write coven of A 1000 corpses. Take out the "a" and it's fine.


Have to agree with Nate,

Perhaps if you want them objective holding, you could give one a hex rifle to pin aproaching units.

Please check out my Thousand Sons army
Sect of the Yellow Feather
 
   
Made in us
Sybarite Swinging an Agonizer



Alabama

I could see maybe taking a venom w/ 3 wracks, basically the absolute cheapest way to get a venom and leave it hanging out around an objective, but not for any cc punch. Just to get a cheaper(er) venom.

I don't like the DL on the scourges. You limit your mobility. I think a haywire blaster would be a much better choice. They're more suppression than destruction though. Direct comparison, they are a lot more likely to shake/stun/wep destroyed/ and equally as likely to explode, but they can't wreck anything, unless it's open topped. Decent range, coupled with scourges movement.
   
Made in gb
Tower of Power






Cannock

Ysclyth wrote:
Nate668 wrote:That title is House of 1000 corpses. You write coven of A 1000 corpses. Take out the "a" and it's fine.


Have to agree with Nate,

Perhaps if you want them objective holding, you could give one a hex rifle to pin aproaching units.


Well I'm not really bothered about the title of the list. That;s jut the grammar police out and about.

Hexrifles aren't that good.

ThePhish wrote:I could see maybe taking a venom w/ 3 wracks, basically the absolute cheapest way to get a venom and leave it hanging out around an objective, but not for any cc punch. Just to get a cheaper(er) venom.

I don't like the DL on the scourges. You limit your mobility. I think a haywire blaster would be a much better choice. They're more suppression than destruction though. Direct comparison, they are a lot more likely to shake/stun/wep destroyed/ and equally as likely to explode, but they can't wreck anything, unless it's open topped. Decent range, coupled with scourges movement.


I think I'm going to stick with my Beastmasters and drop all the Scourges.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Boosting Black Templar Biker






mercer wrote:
Ysclyth wrote:
Nate668 wrote:That title is House of 1000 corpses. You write coven of A 1000 corpses. Take out the "a" and it's fine.


Have to agree with Nate,

Perhaps if you want them objective holding, you could give one a hex rifle to pin aproaching units.


Well I'm not really bothered about the title of the list. That;s jut the grammar police out and about.

Hexrifles aren't that good.

ThePhish wrote:I could see maybe taking a venom w/ 3 wracks, basically the absolute cheapest way to get a venom and leave it hanging out around an objective, but not for any cc punch. Just to get a cheaper(er) venom.

I don't like the DL on the scourges. You limit your mobility. I think a haywire blaster would be a much better choice. They're more suppression than destruction though. Direct comparison, they are a lot more likely to shake/stun/wep destroyed/ and equally as likely to explode, but they can't wreck anything, unless it's open topped. Decent range, coupled with scourges movement.


I think I'm going to stick with my Beastmasters and drop all the Scourges.


Okay, I get it, you don't like to admit you're wrong. That's fine, but now you know how to fix it (Coven of 1000 Corpses) if you don't want a dumb name (Coven of a 1000 Corpses).

Agreed, Hexrifles aren't worth it. And I think you'd be fine dropping the scourges. You've got a ton of darklight weapons already without them.

   
Made in us
Sybarite Swinging an Agonizer



Alabama

mercer wrote:
Ysclyth wrote:

Hexrifles aren't that good.

ThePhish wrote:I could see maybe taking a venom w/ 3 wracks, basically the absolute cheapest way to get a venom and leave it hanging out around an objective, but not for any cc punch. Just to get a cheaper(er) venom.

I don't like the DL on the scourges. You limit your mobility. I think a haywire blaster would be a much better choice. They're more suppression than destruction though. Direct comparison, they are a lot more likely to shake/stun/wep destroyed/ and equally as likely to explode, but they can't wreck anything, unless it's open topped. Decent range, coupled with scourges movement.


I think I'm going to stick with my Beastmasters and drop all the Scourges.



Agreed, hexrifles kind of suck.

Beastmasters are what I typically run. They make a good countercharge unit and can eat smaller squads for lunch and some bigger ones too. You have the points available to keep a squad of scourges and still run beasts. Granted, you don't have any other cc units than the beasts though.

This message was edited 4 times. Last update was at 2011/10/21 16:23:49


 
   
Made in gb
Tower of Power






Cannock

Nate668 wrote:

Okay, I get it, you don't like to admit you're wrong. That's fine, but now you know how to fix it (Coven of 1000 Corpses) if you don't want a dumb name (Coven of a 1000 Corpses).

Agreed, Hexrifles aren't worth it. And I think you'd be fine dropping the scourges. You've got a ton of darklight weapons already without them.



Nothing to do with admiting I am wrong, which I quite easily do. You even said yourself you're just nit picking and nothing to do with the list itself, which is my point. Anyway...

I think I will be fine without the Scourges. I would like them, but I know the Beastmasters are just loads better from previous game experience.

ThePhish wrote:
mercer wrote:
Ysclyth wrote:

Hexrifles aren't that good.

ThePhish wrote:

Agreed, hexrifles kind of suck. Very small chance to to a lot of damage. Very large chance to do nothing at all.

Beastmasters are what I typically run. They make a good countercharge unit and can eat smaller squads for lunch and some bigger ones too. You have the points available to keep a squad of scourges and still run beasts. Granted, you don't have any other cc units than the beasts though.


I used hexrifle twice before and it was the pits. Won't be doing so again. Shame as it sounds a nasty weapon.

You're totally right about Beastmasters. In a recent game they weapon destroyed a Vindicator, immobilised and stunned another Vindicator, killed two Assault Squads (5 man) and chased off a Assault Squad and a Honour Guard unit. I worked out that's about 750 points damage from a single Beastmaster unit.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sybarite Swinging an Agonizer



Alabama

My favorite list at 2k, which is fairly similar to yours, is:


HQ
Haemonculus, liquifier

Elite

3 x Kabalite Trueborn w/ 3 x blasters - Raider w/ FF
3 x Kabalite Trueborn w/ 3 x blasters - Raider w/ FF
3 x Kabalite Trueborn w/ 3 x blasters - Raider w/ FF

Troops

5 x Kabalite Warriors w/ blaster - Raider w/ FF
5 x Kabalite Warriors w/ blaster - Raider w/ FF
5 x Kabalite Warriors w/ blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ blaster - Venom w/ splinter cannon
7 x Wyches, Hekatrix w/ Agoniser Included, Haywire Nades - Raider w/ dissy
8 x Wyches, Hekatrix w/ Agoniser Included, Haywire Nades - Raider w/ dissy

Fast Attack

Beastmasters - 3 x beastmasters, 4 x khymerae & 4 x razorwing flocks
Beastmasters - 2 x beastmasters, 4 x khymerae & 2 x razorwing flocks

Heavy Support

Ravager - flickerfield
Ravager - flickerfield
Ravager - flickerfield

Total: 1,998

   
 
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