purplefood wrote:If i were you i would take 2 packs of 5 GH in razorbacks and then spend the rest on either some long fangs or a pair of Wolf Guard to lead the GH packs...
I thought you had to take a minimum of 3 since they're 3-10 wolf guard. Unfortunately I don't have any razorbacks yet, got 2 rhinos 2 10 man squads of grey hunters, another box not yet assembled of space wolves, 5 scouts, 10
ML LFs, and a rune priest. There's also a dred and termy squad from
AoBR i have sitting around. I may look into the thunderwolf cavelry it shouldn't be too hard to paint some wolves up and put some guys on them,
lol.
I just figured I could make one of the extra guys I have into a lone wolf, but I guess he's not worth the points?
Anyhow, here are the official rules, couldn't post it from my phone earlier but i'm in from work now
Combat Patrol Tournament 10/23
We will be hosting a Warhammer
40k Combat patrol style tournament on Sunday October 23rd. Sign ups begin at 1030 am with first dice at 1130. There will be a $10 entry fee with prizes for 1st, 2nd and best paint which will be voted on by you!
Rules:
• Armies will consist of 400 points or less, and must conform to the following Force Organization restrictions:
⇒ 0-1
HQ
⇒ 1-3 Troops (you MUST bring at least one Troop choice)
⇒ 0-1 Elite
⇒ 0-1 Fast Attack
⇒ 0-1 Heavy Support
⇒ 0-1 ‘Swing Slot’ (this maybe be used to field one additional Troops, Elite, Fast Attack OR Heavy Support choice)
• Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
• You may spend remaining points on units from anywhere in the Codex.
• With the exception of Troops and models with the Swarm Universal Special Rule, No model can have more than 2 Wounds.
• Psykers may be used, but may NOT use any power requiring a psychic test.
• No model may have a 2+ or a 2+ invulnerable save.
• No monstrous creatures.
• No Special/Unique/Named Characters are allowed in the Warhammer
40K Combat Patrol event.
• Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units at permitted provided every unit within the unit individually would be permitted.
• Forge World/Imperial Armor units are NOT allowed in the Warhammer
40K Combat Patrol event, however players may still use their Forge World models to represent a unit from their codex.
so far I've seen one for and one against
LFs. I would imagine they wouldn't do too bad if I could stick them in a corner of the board away from most enemies and just shoot across the board.