I'm working on a Renegade Guard project... but I am torn. Very torn. Amazingly torn. This is not meant to be 'competitive' - hell , the entire army would only fit in
Apoc and in the end will be well more than 8,000 points.
But I would like to use a codex that best represents my needs for when I do play 'normal' scale games (not tournament) of 2500 or less... The Forgeworld Vraskian Renegade 'codex' vs. Codex: Imperial Guard.
Quick over-view of my 'fluff'
Several cults dedicated to various chaos gods in a word bearers pantheon style (nurgle platoon, khorne platoon, etc. Each platoon is a separate theme;
Conscripts are traitors to their own regiments, given shiny new red armor, and sent out to prove themselves- only when they gain favor of the 'church' or the gods, do they join a cult;
Dark mechanicus present with high tech provided (annihilator like lemans, men of iron lobotomised bodies slaved to a priest, etc.);
Astartes seen as angels of the gods, like imperial cult. Imperial Astartes are demons.
Very established renegades. Not a single world uprising. Organized politics, church, and military. Some cults of the church more "chaotic"(nurgle zombies) and some cults more organized (generic lost and the damned guardsmen)
P.S. - Running 630 Guardsmen in my 'final' product, not counting spec/heavy/elite/CHQ/fast units/models. Just PHQ, PTroop, and PScript
FW Renegades (PDF on their site.)
PRO Chaos Renegade themed unit options
PRO Chaos Marines with Rhinos/Dreadclaws, Alpha Legion!!! at that
PRO Ogryns that sometimes might not suck in CQC (as much!)
PRO Workers Rabble - delicious theme-unit!
PRO Sabre weapon platforms!
PRO HEAVY STUBBERS!!!!
PRO MINEFIELDS!
PRO Off-map artillery
CON Far fewer models to be fielded
CON D6+4 Leadership (while I think this is good for character...imagine keeping up with 50+ squads in
apoc...)
CON Fewer artillery and armor, no Colossus (I don't like running lots of armor, but I do have Colossus siege mortars.)
CON No chimeras for main platoons (A few here and there for theme, not a chimera-spam army.)
CON No conscripts with Chenkov (Waves of neophyte renegades out to prove themselves are a major theme to my project-- but workers rabble is a nice trade off...)
CON Workers rabble is a troop choice (...or not?)
CON No Tech Priests (Dark Mechanicus is in my fluff)
Codex: Imperial Guard
PRO Everything that is a Con above? Totally in the codex...
PRO Straken makes an excellent 'leading' Chaos Marine (The Angels are with us, brothers!)
PRO Can use Hades drill from Krieg dex for veterans (2nd army list will be vets.)
PRO Conscripts with Chenkov.
PRO Plenty of room for options, count-as-rules, and otherwise.
CON No squads of Marines. I can live with that...but yeah.
CON No heavy stubbers for squads (WHY GOD WHY?! THIS MAKES NO SENSE!)
CON Ogryns have guns- makes operating
FW ones without guns frustrating.
CON No emplacements.
Final comment: In a project this large, I could acquire my marines via
Apoc games, along with demons...but this does not help much for standard play.
Current "standard play" list has the following.
CHQ - Basic Bare Bones
6x Platoons - 1 PHQ, 2 Squad, 50 Conscripts
---Chenkov in there^
---Meltas everywhere^
With room for artillery or two tanks...sporting over 450 models
All within 2500 points. Mostly just meant to prove Chenkov Conscripts are the ultimate trolls in table-top...but fun to "prove how fanatic" the renegades are. Throwing endless waves of neophytes upon the enemy's guns. Not meant to be my regular force mind you.