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Made in us
Been Around the Block





I was thinking making all my scouts snipers and maybe getting more scouts to make them snipers. But im just not sure if they will be effective. Are the other load outs you can give scouts good like shot gunz, bolters, or make em a close combat squad.

 
   
Made in ca
Witch Hunter in the Shadows





Earth

A small scout squad with sniper rifles can make decent objective holders. They are also quite good vs high toughness targets. For CC scouts shotties/bp & cc weapon is best, just be sure to give the sarge meltabombs/pf. You may want to consider giving them a lss. Alpha strike what? My personal list actually builds a list around them. Is it competitive? Well it wins its share of games but it requires a little finesse to play. It loses its share to mind you. As for how effective they are in general it really depends on the rest of your list. I haven't used bolter equipped scouts so maybe others can chime in on their effectiveness and uses.

   
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Mechanized Halqa




Pacific Northwest

I run a fluffy Soul Drinkers army with several units of scouts with snipers, shotguns and CCWs. They're all decent at their job, it's their lack of things like meltas and plasmas that make them sub par in this meta. Snipers are ok, but pinning is generally useless and anyone who gets a little lucky on a deepstrike roll can ruin their day. The CCW scouts I usually use in a LSS to contest objectives. Shotgun scouts I just use for the fun factor, although one time they did defeat a 5 man Incubi squad in close combat.
   
Made in us
Nurgle Predator Driver with an Infestation



Reno NV

Along the same lines, and im sorry for the mini thread jack, are the space wolves ok on the scout list? BAH just looked, ours aren't even troops choice.

This message was edited 1 time. Last update was at 2011/10/20 06:12:46


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Made in no
Boom! Leman Russ Commander






Oslo Norway

Skal098 wrote:Along the same lines, and im sorry for the mini thread jack, are the space wolves ok on the scout list? BAH just looked, ours aren't even troops choice.


Well, they are pretty damn awesome compared to all other scouts, so them being troops too might have been slightly over the top


IMO, vanilla/BA scouts should always have ccw/bp, snipers are just so incredibad, they never do anything at all. With ccw/bp, your plucky little objective holders can suddenly punch above their weight.

   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Skal098 wrote:Along the same lines, and im sorry for the mini thread jack, are the space wolves ok on the scout list? BAH just looked, ours aren't even troops choice.

SW ones are also significantly better and thanks to not being troops do not have to contest the spot with Grey Hunters (One of the best troop choice in the game)
The ability to show up right behind your opponent with melta weaponry is nothing to scoff at.

 
   
Made in us
Stealthy Warhound Titan Princeps






I've had good luck with my scout snipers so far.

I run 4x snipers + HB, for 85 points. They sit in the back and hold an objective for cheaper than anything else in the marine codex, so thats pretty good.

a blast weapon that wounds on a 2+ is also not insignificant... against horde armies with lower armor saves its very good.

And you really do need SOMETHING to hold that back objective... the only other option with comparable damage output is a 5 man tac squad in razorback for 130 pts, but your paying 45 points more for arguably less survivability and arguably less firepower.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Horst wrote:I've had good luck with my scout snipers so far.

I run 4x snipers + HB, for 85 points. They sit in the back and hold an objective for cheaper than anything else in the marine codex, so thats pretty good.

a blast weapon that wounds on a 2+ is also not insignificant... against horde armies with lower armor saves its very good.

And you really do need SOMETHING to hold that back objective... the only other option with comparable damage output is a 5 man tac squad in razorback for 130 pts, but your paying 45 points more for arguably less survivability and arguably less firepower.

Or have 10 tacs with 1 special 1 heavy and a razor, combat squad into 2 and have the heavy weapon part sit back on a objective.
But you are right, that's no where as cheap.

 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

5 scouts with camo-cloaks and combat blades hold that rear objective better than the 5 sniper scouts with heavy bolter. Can't be removed with ranged weapons, and you can't send just anything to take them out up close, as they have 16 S4 attacks on the charge

   
Made in us
Sure Space Wolves Land Raider Pilot





5 scouts ccw/bp in lss can do a lot of things. first turn assault, hold obj, contest obj, counter assault.
Scout bikers with 3 launchers and LB = awesome. you get to drop 2 DP dreadnoughts into the enemy without scatter (thanks to LB) or drop some terminators in to the battle too. Or outflank them and fire 6 s6 shots in to rear armor 10.

Trick with scouts is to use them with other units ex: DP dreads, terminators, DP sternguard, librarian with GOI...


Automatically Appended Next Post:
Only time I would take scouts with sniper rifles is when I take Talon, he is awesome.

This message was edited 1 time. Last update was at 2011/10/21 07:26:42


 
   
Made in fi
Roaring Reaver Rider




My personal secret lair

I run almost only scouts. Snipers I do not like that much. Maybe I'm just unlucky with them. The cc scouts I've run with great success. The boltgun scouts are suprisingly fun. But the thing for me is that they all can infiltrate. Having pretty much all your infantry infiltrate... works wonders.

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Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

My brother loves scouts and made his own codex, with an HQ character that makes scouts troops. They have been used to good effect sometimes, but they do have weaknesses, so dont expect that if you use them, your going to auto win, itll take some good playing on your part
   
Made in us
Been Around the Block





KingCracker wrote:My brother loves scouts and made his own codex, with an HQ character that makes scouts troops. They have been used to good effect sometimes, but they do have weaknesses, so dont expect that if you use them, your going to auto win, itll take some good playing on your part


I thought scouts were a troop choice?

 
   
Made in gb
Lieutenant Colonel







To Offset the crap Ballistic Skill (Seriously BS 3 and they think they are snipers?) of Scout Snipers consider either buying Telion (expensive) or rounding out the Squad to 10 Snipers (sort of expensive but you get 5 more models). Rolling 6's helps on the Wound Rolls, and occassionally, very occasionally you can surprise the enemy killing a very tough unit (read Carnifex) by rolling 6's before it has chance to do anything.

My current setup is to run 3 Snipers + 1 ML (+Telion) and 5 CCW scouts in one squad. Combat Squad them, put Telion with the snipers & ML and use the Eye of Vengence and his higher BS to hit MC's or anything vulnerable (e.g Open Top vehicles etc). Then place the 5 Man Squad as a Cover unit, 12" Ahead of the Snipers to counter units coming for the objective (especially things like Scarabs, or Jump Infantry that can get at your snipers quickly). They act as a shield to the Snipers and Telion and allow some extra time to move them, or bring in another unit to assist, which means the snipers can keep fifing at the Enemy.

Expensive but quite effective as Objective campers, remember Telion can use his BS with a Krak Missile on the ML trooper, so i get a firesupport unit on the Backline, with some nice special rules (like picking wound allocation nice for taking out that FNP character or MC) and 5 man skirmish unit that can contribute to the wider battle.

This message was edited 3 times. Last update was at 2011/10/22 11:26:09


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Made in us
Been Around the Block





I thought Snipers had BS 4. It says that in my mini rule book. Pg.98

 
   
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Manhunter





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KingCracker wrote:My brother loves scouts and made his own codex, with an HQ character that makes scouts troops. They have been used to good effect sometimes, but they do have weaknesses, so dont expect that if you use them, your going to auto win, itll take some good playing on your part

Yeah, they are already troops.

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"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in gb
Lieutenant Colonel







@Hazard908 good spot on page 98. It's a typo, as per SM Codex it is BS 3 WS 3 with only the Sergeant having BS 4 WS 4. I would be very happy if their BS was 4, 2/3 chance of a hit. With 50% chance to wound, not bad. Unfortunately not the case, bloody good spot though.

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in us
Hooded Inquisitorial Interrogator





New York State

I have a five man sniper/heavy bolter/camo scout squad in my Imperial Fists list. I like the models and spent a long time painting them well, but they are not as good as I'd hoped they'd be. Their cover save usually keeps them fairly safe in a shootout, but their killing power is really underwhelming. Still, they are handy for holding down an objective in my deployment zone, especially against a list that doesn't have fast/deepstriking assault units. I've proxied a 5 man scout squad with a land speeder storm. They make a good late-game objective contester, but are very situational outside of that role.

   
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Decrepit Dakkanaut






Burtucky, Michigan

Hazard908 wrote:
KingCracker wrote:My brother loves scouts and made his own codex, with an HQ character that makes scouts troops. They have been used to good effect sometimes, but they do have weaknesses, so dont expect that if you use them, your going to auto win, itll take some good playing on your part


I thought scouts were a troop choice?


forruner_mercy wrote:
KingCracker wrote:My brother loves scouts and made his own codex, with an HQ character that makes scouts troops. They have been used to good effect sometimes, but they do have weaknesses, so dont expect that if you use them, your going to auto win, itll take some good playing on your part

Yeah, they are already troops.





Yea I Goofed when I wrote that, I meant he could make an entire scouts army He had "speacial weapons teams" that were made up of scouts for heavies and so on

This message was edited 1 time. Last update was at 2011/10/22 23:10:49


 
   
Made in us
Manhunter





HIDING IN METAL BAWKSES!

KingCracker wrote:
Hazard908 wrote:
KingCracker wrote:My brother loves scouts and made his own codex, with an HQ character that makes scouts troops. They have been used to good effect sometimes, but they do have weaknesses, so dont expect that if you use them, your going to auto win, itll take some good playing on your part


I thought scouts were a troop choice?


forruner_mercy wrote:
KingCracker wrote:My brother loves scouts and made his own codex, with an HQ character that makes scouts troops. They have been used to good effect sometimes, but they do have weaknesses, so dont expect that if you use them, your going to auto win, itll take some good playing on your part

Yeah, they are already troops.





Yea I Goofed when I wrote that, I meant he could make an entire scouts army He had "speacial weapons teams" that were made up of scouts for heavies and so on

Lol, yeah, changed the whole meaning doesn't it

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in ph
Long-Range Land Speeder Pilot





Don't buy camo cloaks for your sniper scouts. Buy Telion--he grants the unit stealth (which is why you purchase camo cloaks in the first place), adds more killing power and chance to snipe targets, and makes that missile launcher much more deadly.

Violence is not the answer, but it's always a good guess. 
   
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Ork Boy Hangin' off a Trukk




I thought tellion had stealth for himself so he doesn't need a Canon cloak, are you sure he confers it to his unit?
   
Made in gb
Gun Mage





In the Chaos Wastes, Killing the Chaos scum of the north

The Stealth rule says
Page 76 of the BGB wrote:The ability to make maximum use of available cover has saved many a warrior from discovery and death. All of the units cover saves are improved by +1

So he might.
If he does, then he is pure awesome sauce, since the Eye of Vengeance rule (which only affects him imo), the Voice of Experience rule, and the fact that he gives his unit Acute sense and stealth.

 Thortek wrote:


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Made in ph
Long-Range Land Speeder Pilot





DukeBadham wrote:The Stealth rule says
Page 76 of the BGB wrote:The ability to make maximum use of available cover has saved many a warrior from discovery and death. All of the units cover saves are improved by +1

So he might.
If he does, then he is pure awesome sauce, since the Eye of Vengeance rule (which only affects him imo), the Voice of Experience rule, and the fact that he gives his unit Acute sense and stealth.


He's FAQed. He grants Stealth to the squad. So instead of buying camo cloaks, get Telion.



Q: If only some of the models in a unit have the Stealth
special rule, does the whole unit benefit from the +1
cover save? (p76)
A: Yes. In effect the ones with the Stealth special rule
ensure their colleagues also find good places to hide

This message was edited 1 time. Last update was at 2011/10/31 19:04:39


Violence is not the answer, but it's always a good guess. 
   
Made in gb
Gun Mage





In the Chaos Wastes, Killing the Chaos scum of the north

starsdawn wrote:
DukeBadham wrote:The Stealth rule says
Page 76 of the BGB wrote:The ability to make maximum use of available cover has saved many a warrior from discovery and death. All of the units cover saves are improved by +1

So he might.
If he does, then he is pure awesome sauce, since the Eye of Vengeance rule (which only affects him imo), the Voice of Experience rule, and the fact that he gives his unit Acute sense and stealth.


He's FAQed. He grants Stealth to the squad. So instead of buying camo cloaks, get Telion.

Telion, being the most awesome scout around was not enough, he is so good, he makes calgar look like crap

 Thortek wrote:


Was she hot? I'd totally bang a cougar for some minis.

Wanna see some Cygnar? Witty coments? Mediocre painting? Check this out! 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

I have been thinking of running Telion as a "count-as" Shadow Captain Korvydae for my Raven Guard Scout force.

Related question: If you take Telion as well as cloaks, do you get a +2 on your cover saves, or is it the same rule?

I've been using a Thunderfire Cannon, and 5 scouts in terrain with a 2+ cover save are very hard to get rid of.
   
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Stealthy Warhound Titan Princeps






d-usa wrote:I have been thinking of running Telion as a "count-as" Shadow Captain Korvydae for my Raven Guard Scout force.

Related question: If you take Telion as well as cloaks, do you get a +2 on your cover saves, or is it the same rule?

I've been using a Thunderfire Cannon, and 5 scouts in terrain with a 2+ cover save are very hard to get rid of.


No, you do not get +2 to cover from tellion + cloaks.

You just get stealth twice, which is the same as having nothing, because you cannot stack special rules like that unless it implicityly says in the ability that you can (like hammerhand from GK).
   
Made in ph
Long-Range Land Speeder Pilot





Well if you have an MotF, a Techmarine or TFC, or Lysander.... you can just reinforce a ruin. Place objectives there and make the scouts sit. 2+ cover saves baby.

Violence is not the answer, but it's always a good guess. 
   
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Bloodthirsty Bloodletter






USA, OREGON

Double stacking Stealth is a waste of points but it makes it so Talion can die and everyone in the Unit still get +1 to cover.

Talion does give his units +1 cover, as does a Techmarine's Fortify Defences. I have read many forums, Codex, and numbers. To some up Telion he is a 73pt model with one wound. Risky, yes, but in a 10 man unit with ML he is money. In a five man unit he is iffy. Consider him a standard barror, who can deside who he hits with two sniper shots.

Voice of Experience, you give up one BS 3 ML and two deligated B6 sniper shots for one B6 ML shot. It is a fair trade but should not be used every shot.

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Made in ph
Utilizing Careful Highlighting





Manila, Philippines

What? Telion almost always die last for me. I see him as an IC with 4 wounds (the other scouts). Usually the scouts don't attract that much fire since they're in the backfield and if they're in a bolstered ruin, they have 2+ cover save.


 
   
 
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