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Made in us
Regular Dakkanaut




2 Haemonculi go with the wyches, give them their pain token for Wych FNP, Vect is with the Harlequins.

Total: 1844

HQ
- Asdrubael Vect (240)
- 2 Haemonculi w/ Liquifier Guns (120)

Elite
- 10 Harlequins (258)
- Shadowseer
- 2 Fusion Pistols
- 7 Kiss's

- 5 Kabalite Trueborn (110)
- 2 Dark Lances

- 5 Kabalite Trueborn (110)
- 2 Dark Lances

Troops
- 9 Wyches (188)
- Shardnet/Impaler
- Haywire Grenades
- Raider
- Flickerfield

- 9 Wyches (188)
- Shardnet/Impaler
- Haywire Grenades
- Raider
- Flickerfield

- 3 Wracks (95)
- Venom
- Dual Splinter Cannon

- 3 Wracks (95)
- Venom
- Dual Splinter Cannon

- 3 Wracks (95)
- Venom
- Dual Splinter Cannon

Heavy
- Ravager (115)
- Flickerfield

- Ravager (115)
- Flickerfield

- Ravager (115)
- Flickerfield

   
Made in au
Sinewy Scourge




Downunder

5 Trueborn on foot are the same as 3 Trueborn on foot; They die to easily to be of use.

Where does Vect go? The only unit he seems to work well with are Incubi. Putting him with seems like a bad idea.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Regular Dakkanaut




I'm not too sure I like the idea of Vect going on foot with the harlies. On one hand it makes perfect sense, but i feel in a real sense they're gonna be too slow to really change the battle. But now I'm thinking it could really work... hmm I'd need to read a couple of bat reps!

Hive Fleet Medusa. Working up to 2000pts.

3: 1 :4

Against a mixture of wolves, angels, guard, orks and eldar. 
   
Made in us
Regular Dakkanaut




Keep in mind that if you put Vect with the harlequins then he will slow the entire squad down if moving through cover. Vect's squad is also very squishy. 5++ isn't going to take you far, I wouldn't be surprised if the squad was wiped out turn 1. Now if you ran them through a WWP then that might work fairly well.

2012 Atlanta Tournament Circuit - 1st 
   
Made in us
Lethal Lhamean






Venice, Florida

Immediate thought is trim down the Trueborn to get extra points to invest in the Wracks to make the into either Wracks w. Liquifier or Warriors w. Blaster so that you're getting more value out of those slots.

Vect will slow down the Harlies, though he does have move through cover which will help negate that somewhat - frankly I think it's too expensive for what it's doing that's basically a 500 point unit that will only get into the fight by around turn 3 (unless the enemy rushes forward) and...is it going to be worth that? I can think of a number of 500 point things that would probably mulch it fairly functionally. Heck, a couple of flamers would be a bad day for that unit.

I like some touches of the core concept, but I feel the list needs to be bigger to support it, or you need to downplay the need for the unit to be a Death Star performance for you.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Regular Dakkanaut




Starless Night wrote:Keep in mind that if you put Vect with the harlequins then he will slow the entire squad down if moving through cover. Vect's squad is also very squishy. 5++ isn't going to take you far, I wouldn't be surprised if the squad was wiped out turn 1. Now if you ran them through a WWP then that might work fairly well.


How does Vect get wiped out turn 1? You can't shoot it!


Automatically Appended Next Post:
Thor665 wrote:Immediate thought is trim down the Trueborn to get extra points to invest in the Wracks to make the into either Wracks w. Liquifier or Warriors w. Blaster so that you're getting more value out of those slots.

Vect will slow down the Harlies, though he does have move through cover which will help negate that somewhat - frankly I think it's too expensive for what it's doing that's basically a 500 point unit that will only get into the fight by around turn 3 (unless the enemy rushes forward) and...is it going to be worth that? I can think of a number of 500 point things that would probably mulch it fairly functionally. Heck, a couple of flamers would be a bad day for that unit.

I like some touches of the core concept, but I feel the list needs to be bigger to support it, or you need to downplay the need for the unit to be a Death Star performance for you.


I agree with your points. I think the unit is too expensive and vs other deathstars, won't be able to make up for their points.

I think the trueborn in cover will make use of the bodies for wounds, but maybe not. That I'll have to crunch the numbers on, but at first glance I like the 3 wounds before you lose a DL.

In a 2000 point list, with a few more options to get some venoms or bigger wrack squads, I think the vectequin pack could be good. They might be a bit much at 1850, but I guess I'll find out!

This message was edited 2 times. Last update was at 2011/10/23 19:58:43


   
Made in us
Lethal Lhamean






Venice, Florida

chipstar1 wrote:I think the trueborn in cover will make use of the bodies for wounds, but maybe not. That I'll have to crunch the numbers on, but at first glance I like the 3 wounds before you lose a DL.

Two points;

1. By dropping 'ablative wounds' you are making multiple other troop options better able to inflict damage. You really think something that can kill 3 Trueborn will have trouble killing 5?

2. In the universe where it matters, that means your opponent is shooting long range anti-mech weaponry at 3 dudes in cover - that's awesome on so many levels it's worth it if he manages to kill 2 Trueborn and cost you one lance and leave the other.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
 
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