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Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Got a tourney coming up this weekend, and would like a review of my list. I haven't had any problems against my local opponents, but would like to know of the potential weaknesses.

Total points: 1496

-----HQ
Daemon Prince
Mark of Tzeentch
Warptime
Wings

Daemons Prince
Mark of Tzeentch
Warptime
Wings

-----Troops
Noise marines x 8
-Champion
-Power Weapon
-Doom Siren
-Sonic Blaster x 8
-Personal Icon
Rhino
-Extra Armor
-Dozer Blade

Thousand Sons x 6
-Sorceror
-Warptime
-Meltabomb
-Personal Icon
Rhino
-Extra Armor
-Dozer Blade

Plague Marine x 6
-Champion
-Power fist
-Meltagun x 2
-Personal Icon
Rhino
-Extra Armor
-Dozer Blade

-----Heavy Support
Vindicator
-Daemonic Possession
Obliterator x 1
Obliterator x 1

Thoughts, concerns, hopes, dreams, wishes, and all such forms of feedback are appreciated. Thanks!

----Warhammer 40,000----
10,000  
   
Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

2 Demon princes and "no lash", I am not a Tzeentch fan I normally play Khorne. I would remove 1 demon prince atleast and get a squad of Termies or Havocs for the point cost.

Noise Marines work better and better cost effective in a 5-man team.

Plague Marines are great in a defencive role but these are in a rhino and will have some staying power.

Thousand Sons are a cool unit for an anti-infantry role, I see a mech force would run over this list.

Vindi's are cool but die by turn 2-3.

Oblit squads are best in groups of 3.

My list would look something like this:

HQ
Demon Prince, MoK, Wings.

Troops
5 Noise Marines, Champ, power weapon, plasma pistol, Doom Siren, sonic blaster, blastmaster, rhino,x-armor.

Troops
10 Thousand Sons, Sorceror, warp time or doom bolt, rhino, x-armor.

Troops
10 Plague Marines champ, power weapon, plasma pistol, melta bombs, rhino, x-armor.

HVY
5 Havocs, 2 auto-cannon, 2 missile launcher.

HVY
3 Oblits.

HVY
Vindi, demon possession.

But my opinion is just mine alone others will tell you different, I say run with what yuo want to run with and don't listen to the angry snerts.

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Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Two DP's like that are a bit pricey for 1.5k list I feel. I think I would have @ least one lash prince, they're a bit cheaper & will fit the role not only w/ your NM's but also the blasts laid out by the vindi & the oblits.

I would also agree that 10 NM's is a bit on the hefty side. 6 is generally sufficient, they're still pumping out more dakka than a standard CSM squad @ that point & you're not going overboard on price. Run the PM's & TS's in their sacred #'s as well, 7 & 9 respectively. 7 PM's sitting in cover on an objective are fantastic & 9 TS's are enough to do what they need to do - they're expensive enough, 1 more isn't going to do enough to justify its pts. Also, the power is all wrong on the sorc, Doombolt is far more cost effective, or Wind of Chaos if you want something close & personal. TS's suck in assault, even w/ the sorc having WT, so again, that's a bit of a cost saver.

I would also get rid of the Vindi & get two more Oblits & have two squads of two - you have lots of icons out there, take advantage of them With some of the cost saving (if of course you like these suggestions, lol) you could mount some combi-melta's on the Rhino's. I swear by them.

~Vryce

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Ok, so here's the justification behind the list choices. Meaning I've used them in combat this way with great success.

The daemon princes excel at causing destruction to both vehicles and infantry. Their primary bane is getting blasted by heavy weapons (lascannons\rockets). I find 5 attacks on the charge more than enough, so no mark of khorne. Mark of Nurgle making me toughness 6 does nothing against a lascannon or rocket. Tzeentch gives the +1 to my invuln, which does help against lascannons and such.

Slaneesh\whip daemon princes are what I used to run, and I do approve of them tremendously. However, I know for a fact that over half the armies in the tourney will be space wolves spamming rune priests and such, nulling my whip all too often to make it a dependable tactic.

I run the noise marines in a set of 8, so 7 marines and 1 champion. They are the ones I prefer spearheading an assault. The doomsiren is beast, assault shots do their job, and init 5 isnt bad either. No Blastmaster, way too expensive.

The thousand sons act as a clog unit. They mow down infantry while their stumbling across the field, and if you do want to hit them in close combat, knock yourself out. 4+ invuln against absolutely anything, 3+ armor save. I find they somehow manage to draw the agro of a nice command squad, hence I give the sorcerer warptime. That way he's allowed to reroll everything, almost guaranteeing a wound, and still be able to use his force weapon to smite the multi-wound leaders.

Plague marines do exactly what you mentioned, sit on an objective and live. They usually get assaulted pretty quickly, so thats why the powerfist. I've found 6 to be enough to hold their own for the points cost when you add the rhino.

As for the heavies, I can agree id rather change out the vindicator for two more oblits, but here's why I dont. It draws agro like a mother, and that's why I like it. For 145 points, I get an armor 13 behemoth that screams "you better kill me or suffer the consequences". This keeps my daemon princes alive longer to get down field and smash things up, and allows my rhinos to speed up without as much fire coming their way.

The oblits are my fire and forget units. they deep strike in wherever they will be best suited, usually to twinlinked melta a vehicle to death or to plasmacannon a nice clump.

The feedback is much appreciated. I'll definitely consider the vindicator-oblitx2 swap in todays game to see how it fairs, and against a tournament of fewer anti-psyker armies, id definitely bring back the lash princes.


----Warhammer 40,000----
10,000  
   
Made in us
Virulent Space Marine dedicated to Nurgle





Fox Lake, IL

your argument for the lash should also be an argument against the tzeentch ones i would think. now your trying two powers and if its rune priest spam, well thats a big point sink. if the lash prince fails thats almost 50 points less thats sitting around like a fool. but thats just me, ive run both and although i love what these guys can do, they dont live longer enough to justify 200 a pop. but all that aside one thing i would highly highly suggest is putting your two oblits in one squad, having them seperate is two very easy kill points.

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WI

To be honest, since your an experienced player, the only thing I would try to do is add in a 4th troop choice.

I am not sold on the Extra armor or the Dozer blades.... and even the possession to make a scatter weapon even worse. I totally understand where your coming from with the selections, but those points and 5 man squads could get you a 4th squad. Specially since you can only shoot two guys from a rhino as it is. I would even ditch the personal Icons and just start out with the Oblits on the board firing twin linked plasma cannons or lascannons on turn 1 to give you some long range support.

And yeah, redundancy in Chaos is key... two princes are a must. I honestly feel that Mech is more the death of Lash then the Rune Priest... really comes down to Nurgle or Tzeentch now days.

DP - 175pts
MoT, Wings, Warptime

DP - 175pts
MoT, Wings, Warptime

TS - 250pts
5xTS, AS, BoC, Melta bomb, Rhino, Combi-Melta

TS - 250pts
5xTS, AS, BoC, Melta bomb, Rhino, Combi-Melta

PM - 160pts
5x PMs, 2x Plasma Guns, Rhino, Havoc Launcher

NM - 215pts
5x NMs, Champ, PW, Melta Bomb, Doom Siren, 4x SB, Rhino, Combi-Melta

Oblit - 75pts

Oblit - 75pts

Vindicator - 125pts

How does that look to you?

Been playing 40k on and off since 89.
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Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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