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Made in ca
Sneaky Chameleon Skink





Western Canada

Hey guys I'm gearing up for a tournament in the future and this is my army list that I was constructing. If you have any tips or things I should remove/add please tell me.

HQ:

Haemonculus Ancient - Venom blade, stinger pistol, hexrifle, Dark Gate - 130

Elites:

9 Trueborn - X2 splinter cannon, 4 shredders, shard carbines, Dracon, phantasom Grenade Launcher (pgl) 248
mounted in: Raider - Disintegrator Flickerfield, splinter racks, Tormentor Grenade launcher, splinter racks, Aethersails, chainsnares- 100

Troops:

3 groups of: 10 warriors - Shredder, Dark Lance, sybarite, pgl - 150 (speratly) 450 (all together)
mounted in: Raider - Nighshields, Splinter racks, Flickerfields, Aethersails, Grisly Trophies - 300 (all together)

Fast Attack:

10 Scourges: x2 Heat Lance, x2 haywire blaster, solarite - 264

Coming out to a grand total of 1492

My stratgy can be summed up in shoot the begeezus out of the enemy and hope for the best. The warriors would generally hang around the perimitor and pile fire into their units (trying to say out of sight of the majority of the army) while the scourgers would move up and disable the tanks with haywire blasters and then destroy them with Heat lances. The trueborn would then move forward and unleash volleys of fire on the non-vehicles. Or if it's a hord army the entire army would hang back while the haemonucli would pin key units or kill synapse creatures. During objective missions the warriors would zip around in raiders and during the last(s) turn(s) of the game would move up to occupy/contest objectives.

I'd like a review of this because for this strategy I'd need to buy 2 more raiders (which I would anyway) and the scourges. Other units I have that I'm not using are: 20 Wyches, 6 kustum Grotesques, Razorwing, 5 hellions, Ravager, 10 Incubi, another Haemoucli, an Archon and Drazhar.

This message was edited 1 time. Last update was at 2011/10/20 21:33:43


Chaos - 3,000

Seraphon - 2100
 
   
Made in us
Crushing Clawed Fiend




mansfield,Tx

Well first off you've gone nutz with upgrades, not a good idea unless you use wound allocation shenanigans which dark eldar don't really have. Get rid of the solarite, aethersails, grisly trophys, shredders, grenade launchers, dracon with his upgrades, sybarite with his upgrades, chainsnares, and finally either the splinter pistol or hexrifle. The haemunculi doesn't need two guns. With kabals if you get caught in close combat your dead dont waste points to "annoy" your opponent. The scourges personally should just have all heat lances you'll penetrate a lot more commonly. Your list is far too geared against horde when you should be be wary of an all mech army which will most assuradly be showing up in a tournament several times. An easy solution is to get your true born squads 4 blasters each wich gives you 8 more lances right there. And a better question, what possessed you not to take heavy support? That is one of the most important slots in the game. Find a way to get that razorwing in your list he can pretty much single handedly deal with a horde unit in a volley of missles so you dont have to buy so many splinter cannons, im not saying splinter caanons are bad but kabalites trueborn or normal are easy to kill.

Thats my 2 cents anyway

 
   
Made in it
Regular Dakkanaut




Use those wyches - if wood elves ever taught me anything, is that you can't kill all the enemies only with shooting

 Etna's Vassal wrote:
*Rolls d6, gets... kumquat?* Damn you, Fateweaver!!!
 
   
Made in ca
Sneaky Chameleon Skink





Western Canada

Eura wrote:Thats my 2 cents anyway


2 cents? I'd say that's at least worth a dollar. Hmm to many upgrades you say? well that's always been my weak point. Maybe I'll switch out the trueborn for the Razorwing.

Use those wyches - if wood elves ever taught me anything, is that you can't kill all the enemies only with shooting


Okay without Trueborn and with less upgrades I culd cut one of the warriors and take 2 groups of wyches. Or would a Incubi unit be more apporpriate?

Chaos - 3,000

Seraphon - 2100
 
   
Made in us
Deadly Dark Eldar Warrior



Los Angeles

*Disclaimer the following advice is from a combination of my own experience and veteran users.
Haemonculi Ancient- Downgrade to a regular, hell maybe even take two.
Trueborn-4 Blasters in a Venom never fails, when in doubt do that.
Warriors- Drop pgl and replace shredder with splinter cannon.
Scourges- They aren't that great if you want to be competitive drop them, they cost too much.

Also DashofPepper has an excellent DE guide with some really good tips. Also the DE tactica here goes in depth about how to equip your units. Good luck, hope this helps!

Orks
Dark Eldar
Void Dragon Corsairs
WIP Tyrants Legion  
   
Made in us
Twisted Trueborn with Blaster




goose creek, SC

Nythryl wrote:*Disclaimer the following advice is from a combination of my own experience and veteran users.
Haemonculi Ancient- Downgrade to a regular, hell maybe even take two.
Trueborn-4 Blasters in a Venom never fails, when in doubt do that.
Warriors- Drop pgl and replace shredder with splinter cannon.
Scourges- They aren't that great if you want to be competitive drop them, they cost too much.

Also DashofPepper has an excellent DE guide with some really good tips. Also the DE tactica here goes in depth about how to equip your units. Good luck, hope this helps!



+1 to this.

DashofPepper and Thor665 are both masters of the dark eldar and their articles will make you deadly on the tabletop.

This message was edited 1 time. Last update was at 2011/10/21 04:47:19


Deathbringers 5500
"we are the defenders of humanity, we are the bringers of death."
Waaaghallans 4000
"We dont fight fer food, or fer teef, or guns, or cos we's told ta fight. We fight cos we woz born ta fight. And win."
Kabal of the Bleeding Shadows 1500
"Fear not the darkness. Fear that which the darkness hides."

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination



 
   
Made in au
Sinewy Scourge




Downunder

First of all, any DE list that is being played in a tournament has 3 Ravagers with Flickerfields. This is a non-negotiable kind of thing.

Scourges are ok as a gap filler, but thats all, Heat Lances on them aren't as good as Haywire Blasters, or using them as tank snipers with Dark Lances.

The warriors don't need a syrabite, don't need PGL, the shredder isn't good either. Strip the Raiders to Flickerfield>Splinter Racks>Nightshield, thats the priority for upgrading Raiders.

Cut the Trueborn into a squad of 4 with 4 Blasters, in a Venom, at the most 5 with one carrying an additional Dark Lance. If you can afford it take two of these units.

Knock one of the warrior squads down 1 guy and stick the Haemonculi there, give him a Liquiefier gun. Use him to clear out things like bunched up Tactical squads that another raider has tankshocked and forced your opponent to bunch them up for the dodge.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in ca
Sneaky Chameleon Skink





Western Canada

Hmm i just found Dashofpeppers guide. Thanks guys.

Chaos - 3,000

Seraphon - 2100
 
   
Made in us
Lethal Lhamean






Venice, Florida

awbbie wrote:Hey guys I'm gearing up for a tournament in the future and this is my army list that I was constructing. If you have any tips or things I should remove/add please tell me.

I'll give some basic thoughts to what you are using and how to make it better - that said I think depending on how competitive you wish to be you could use with some more drastic revisions depending on your available models.

awbbie wrote:Haemonculus Ancient - Venom blade, stinger pistol, hexrifle, Dark Gate - 130

Already I saw someone noted that the Ancient upgrade is kind of...meh.
Hexrifle is one of the flat out most useless things in the dex - generally by the time its power ever works it will have shot the target to death anyway, and it's not that good at actually wounding anything - it's a glorified instant death lasrifle, think about that.
The rest of the loadout sort of looks super muddled and uncertain of what his job will even be - Haems are great because they're cheap and have access to some cool toys, but they are not jack of all trade HQs and they certainly don't have the statline to carry your army like you seem to want this fellow to do. Since he's traveling with the Trueborn (no one else has room) he's really just there to shoot at stuff - equip him appropriately.

awbbie wrote:9 Trueborn - X2 splinter cannon, 4 shredders, shard carbines, Dracon, phantasom Grenade Launcher (pgl) 248
mounted in: Raider - Disintegrator Flickerfield, splinter racks, Tormentor Grenade launcher, splinter racks, Aethersails, chainsnares- 100

You want these guys to be your assault force?
You have noticed those Wyches and Bloodbrides, and Wracks, and Incubi, and Grotesques, and Talos(i?), and Beastmasters and everything else waving at you from inside the codex, yes? These guys are guardsmen with good initiative, they're not close combat units - the Dracon isn't needed, the splinter racks aren't needed (you literally have nothign equipped they'll even help), yadda, yadda, hey. Again, what is this unit's purpose - Trueborn can do a lot of good things - but they should only try to do one good thing at a time, you need to figure out what they're doing for you, DE can't afford to just toss out max squads and figure it will sort out in the wash, we need to be a finely oiled murder machine on the way in.

awbbie wrote:3 groups of: 10 warriors - Shredder, Dark Lance, sybarite, pgl - 150 (speratly) 450 (all together)
mounted in: Raider - Nighshields, Splinter racks, Flickerfields, Aethersails, Grisly Trophies - 300 (all together)

Egads, again, I'm at a loss for where you're going with these. DLs and Shredders have such different target priorities it blows the mind, you also have made an AV 10 open topped vehicle cost 100 points - it will still die to a handful of bolters shooting at it. It feels like you're coming at a lot of these units with a Space Marine mentality, you need to shake that up and change it. I heard someone mention both me and Dash (and thanks for the advertising, cheques in the mail ), and you noted you found Dash's stuff - that's good. Also check out the link in my sig for the Tactica (it's a little more ground floor than Dash, he's more tournament focused which you're not fully ready for yet, you still need to learn to understand the basic core of the army and what you're doing with it before you'll fully appreciate what he's on about methinks).

Look at these Warriors - you're paying 250 for them each, for that you're getting;
2 Lance shots (1 if you move at all) Good versus mech and can hurt infantry but isn't a core value of the weapon.
8-16 S. Rifle shots depending on moving and range. Good versus infantry, useless versus mech.
A Shredder blast that is not good against vehicles and is 'okay' versus infantry unless it has armor, because then even the s. rifle starts competing in kill value.
1 Scoring unit.
Enhanced Aethersails for...some reason.

For 250 you could get 2x Venom w. Extra S.Cannons and 5 Warriors w. 1 Blaster
24 S. Cannon shots (at 36" range move or no move)
8-16 S. Rifle shots depending on moving and range.
2 Blaster shots (independently targetable, and independent of the S.Cannon shooting)
2 Scoring units.

Both of those units are just about as hard to kill as your one mega unit. That's a DE type of build, it's maximizing firepower and understanding that what can kill 5 DE can probably kill 10, so why take the random extra guys? This doesn't mean you *have* to go Venomspam (oh dear lord, if only people could learn that Venomspam isn't the only option) but depending on what you want to do there are some very solid and aggressive ways to make it happen - and even when building max size DE squads you want to keep them lean, mean, and focused on their job, and their job isn't running around with a heavy weapon that hurts tanks while also packing a infantry killing blast weapon with minimal range, that's crazy talk.

awbbie wrote:10 Scourges: x2 Heat Lance, x2 haywire blaster, solarite - 264

Again, basic problem here and a simple solution.
Heat Lances and Haywire Blasters have dramatically different ranges, and even have different targets they are better for.
If you split the Scourges into two five man squads you can compatmentalize the weapons, have more threats on the board, and also force the enemy to use more resources to kill you.

awbbie wrote:My stratgy can be summed up in shoot the begeezus out of the enemy and hope for the best. The warriors would generally hang around the perimitor and pile fire into their units (trying to say out of sight of the majority of the army)

By adjusting the Warriors towards either lance or anti-infantry work you can establish stationary gun emplacements with lances and/or get more aggressive and mobile killing platforms. I tend to advocate the mobile DE because, as you noted, controlling LoS in games is really vital.

awbbie wrote:while the scourgers would move up and disable the tanks with haywire blasters and then destroy them with Heat lances.

Requiring two turns - by splitting them up they can both be locking stuff up and moving in to wreck it all in one glorious turn.

awbbie wrote:The trueborn would then move forward and unleash volleys of fire on the non-vehicles. Or if it's a hord army the entire army would hang back while the haemonucli would pin key units or kill synapse creatures.

Statistically, the Haem has something along the lines of a 3% chance per shot of killing most synapse creatures, rarely better than 5% (I think 5% is his chance of popping a Librarian per shot, I just did that math recently). Generally speaking I would not count on that as any sort of plan, since that means, oh, say five shots to probably pop one synapse (25% chance is worth banking on I think).
Pinning is also...chancy, most foot hordes will be immune to the check anyway, and most armies will have enough leadership to be fine versus the check anyway. Besides, if you want pinning to be a strategy (you shouldn't) you need more than one gun that can pin - you're going to miss 33% of the time already, much less even managing to pin anyone - you'd need at least 10 Hexrifles to even begin to make this a viable thought.

awbbie wrote:During objective missions the warriors would zip around in raiders and during the last(s) turn(s) of the game would move up to occupy/contest objectives.

Another good reason they shouldn't have dark lances.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in ca
Sneaky Chameleon Skink





Western Canada

Hmm, okay so no just shooty armies then. Close combat is a must?

Chaos - 3,000

Seraphon - 2100
 
   
Made in us
Lethal Lhamean






Venice, Florida

No - it isn't, but you building shooty units and trying to make them semi-assault really isn't optimal.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

What Thor is saying is right on the money. Your army needs to do both shooting and assault...but different units should be doing different things.
As well you have a whole 8 extra points your not even using...on top of piling on upgrades...
at 1500 points my DE Kabal army brings: (its really a pared down 2000 pt list)
40 Warriors w. 4 Raiders
5 Incubi w. a Raider
3 Ravagers
1 Archon

Thats 14 mobile DL shots, a strong CC unit, and a decent ammount of shooting

Know thy self. Everything follows this.
 
   
 
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