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![[Post New]](/s/i/i.gif) 2011/10/21 00:04:01
Subject: What kind of terrain is an objective?
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Been Around the Block
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When placing objectives (Seize Ground and Capture and Control), what kind of terrain are the objectives? Does it depend on what the objective is modeled as?
My friend has objectives featuring Dreadnought sized bases with small dioramas (a Salamander skinning a dragon, for example). I consider objectives to be like enemy models: You can't pass through them, they're impassable and immovable, much like a space marine standing in that location would be.
My friend considers them clear terrain, and any unit (particularly vehicles) can simply park on top of the base of the objective. This has the effect of a large vehicle (like a land raider) preventing anyone from being within 3" of it without some serious work. If the objective is large, my friend may move the objective (along the lines of wobbly model syndrome and place the vehicle in its location).
How do you play it?
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![[Post New]](/s/i/i.gif) 2011/10/21 00:11:32
Subject: What kind of terrain is an objective?
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Captain of the Forlorn Hope
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Objective markers are not any kind of terrain.
They are Objective markers and have no impact on how models on the table move.
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![[Post New]](/s/i/i.gif) 2011/10/21 00:14:34
Subject: What kind of terrain is an objective?
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Been Around the Block
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DeathReaper wrote:Objective markers are not any kind of terrain.
They are Objective markers and have no impact on how models on the table move.
So they are clear terrain, as my friend plays it?
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![[Post New]](/s/i/i.gif) 2011/10/21 00:16:17
Subject: What kind of terrain is an objective?
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Decrepit Dakkanaut
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Unless the objective markers themselves are placed in difficult/dangerous terrain, then yes, they are essentially clear terrain in that they have no impact on movement whatsoever.
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![[Post New]](/s/i/i.gif) 2011/10/21 00:17:28
Subject: What kind of terrain is an objective?
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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They are, although the game plays much better if you treat them as pseudo Impassable Terrain. Specifically you can move or shoot through them without issue, but can't end your move on top of them. But that is strictly a house rule.
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![[Post New]](/s/i/i.gif) 2011/10/21 00:20:20
Subject: What kind of terrain is an objective?
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[MOD]
Making Stuff
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Krall wrote:So they are clear terrain, as my friend plays it?
No, they're markers.
Unless you are choosing piece of terrain as the objective, in which case it counts as whatever sort of terrain you agree to play it as.
A marker is just a marker. The only impact it has on the game is to denote some sort of in-game effect. In this case, they denote the objective... but unless you agree to treat them as a terrain feature, they should have no other impact on the game.
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![[Post New]](/s/i/i.gif) 2011/10/21 00:20:46
Subject: What kind of terrain is an objective?
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[DCM]
Tilter at Windmills
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The rulebook describes an objective as a piece of a terrain feature or a designated point on the table. There is no indication that they are meant to be impassible, and the fact that you can designate a part of any piece of terrain indicates to the contrary.
I normally see them played as having no terrain qualities of their own.
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![[Post New]](/s/i/i.gif) 2011/10/21 12:04:05
Subject: What kind of terrain is an objective?
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Frenzied Berserker Terminator
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Agreed with the rest - I've only ever played them as having no particular terrain qualities. They are just markers, designating a point on the table; nothing more.
That said, as with all terrain questions, you and your opponent are free to make them difficult/dangerous/impassable as you wish. I have seen tournaments that do that as well.
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