Review, I had 1 Bye (lame) 1 Tie, 1 win.
[*]Stormtroopers were excellent.
[*]
GLs pulled thru many time against Transports combined with the "Bring it down" order
[*]Lasguns using
FRFSRF are excellent.
[*]Orders are necessary for a foot list to succeed.
[*]
LRMBTs are excellent.
Tie was against Dark lance Dark eldar. (12 Dark lances) see report below
Win was against Mech spacemarines. Stormtroopers pulled this off along with
GLs.
GLs Immobilized a predator near the backfield whirlwind..... which was taken out by the stormtroopers.... then they took a leisurely walk and destroyed the predator next turn.
GLs also took out a Rhino,
LRMBTs destroyed a Rhino, a razorback w/ twin linked assault cannons.
Lasguns killed off a Stern Guard squad, and the proceeding turns, pedro cantour (sp?) was stabbed to death by bayonets
First game: Table quarters 4 objectives I take bottom right corner, he takes top left
Dark Eldar:
3 Ravagers (? w/ 3 dark lances)
2 Venoms w/ 5 Warriors in them with assorted gear
3 Raiders w/ witches and dark lances
1 Succubite or whatever the witch
HQ is
Turn 1:
I steal initiative, he castles in a corner, I move infantry forward, fire off grenade launchers and do nothing.
He moves units back into cover and out of range in fear of upcoming
LRMBTs, fires venoms off at platoon, kills like 5 of them.
Turn 2
LRMBTs move on, storm troopers fail reserve roll. whole lot of shooting and all I do is knock off a venom cannon.
He manuvers units out of cover, 1 ravager splits off to my left corner, the 3 raiders zoom toward the center 2 ravagers and a venom split off to the corner to my front. 1 Venom (damaged) takes his corners objective and kills 4 men in a
PCS leaving the officer, who passes moral.
Turn 3
My phase:
Storm troopers decide to take an extended smoke break. Movement consists of 1 30 man platoon and single officer moving towards enemy objective point which fires
GLs and takes out a Raider sending out 8 Witches , the 20 man platoon boards the center point (which has an imperial landing pad) and
GLs a raider up there and blow it up, and an
LRMBT fires into the Ravager which had moved into my left flank destroying it. 20 man squad charges witches who pop out of center rhino. Single officer pistol whips a witch. 20 man squad kills off 3 witches bringing their number to 6 they kill 4 guardsmen.
Enemy phase:
He brings last surviving raider in to support the 7 witches not on the landing pad, they move within 2 inches of a 30 man platoon and the lonely officer that laser whipped a witch. Fire off, kill a couple guardsmen, assault, kill off officer, witch unit get
FnP defeat me by alot, commissar stubborn
LD 9 fails. Shoots a guardsmen. Re Fail. Run, get run down, unit with
FnP since pain tokens are randomized get another pain token.

Fight on landing pad continues.. lamely. He kills 4, I kill 2, pass
LD.
Also he moves ravagers into range of an
LRMBT fire and destroy it .
Turn 4:
Stormtroopers decide now is the time to show up. Arrive behind Venom hiding in the back. 1 (and only)
PCS move within 6" of the 2 Ravagers that killed off the
LRMBT, and the
CCS with plasma moving within the 2 witch squads that killed off the 30 man platoon.
Shooting:
Remaining
LRMBT fires into witch squad without the pain token. Kills all but 2.
CCS fires plasma into unit with
FNP.... killing all but 2
Both fail
LD and run.
Stormtroopers fire on the venom, blowing it up, enjoying the flames (4" explosion hits all stormtroopers) killing 2 warrior inside. Unit passes pinning.
PCS with 3 melta fires on a ravager, destorying it.
Assault:
Fight on Platform is still lame. Witches kill 4. I kill 2..with bayonets. again.
Enemy Turn 4:
Remaining Ravager moves 6" to line up shot on remaining
LRMBT.
Remaining Venom sits on home objective. Witches still run for the table edge.
Remaining Raider attempts to block off last 30 man platoon.
Warriors make a run for nearby objective
Enemy Shooting:
Ravager stuns
LRMBT
Raider fails to do anything to
LRMBT
Remaining venom (lost 1 weapon on turn 2) kills off 1 guardsmen in
CCS
Stormtroopers save 6 wounds.
Assault phase is lame. Platform is lost, 20 man platoon killed to a man. 4 witches left
Turn 5.
Movement
30 man mob takes over home objective,
CCS moves towards unclaimed objective contesting, 5 man
PCS moves towards same objective warriors are going for, storm troopers move within range of last remaining Ravager.
Platoon fires
GLs at last raider. Destroying it.
CCS fires at witches killing 2, including syrabrite with plasma. 1 guardsmen blows up due to plasma malfunction.
Stormtroopers destroy last Ravager.
Enemy Turn 5:
Moved 3 warriors towards an unclaimed objective, 6" away
Moved last 2 witches 6" to within range of
CCS.
Last Venom stays on home objective.
Shooting.
Warriors run. 1".......
Witches fire... do nothing.
Venom fails to get through storm trooper armour... with 4 wounds.
Assault
Witches charge 4 men of the
CCS. Combat kills a Grenadier. A plasma gunner beats a witches face it. tied combat. Objective contested.
We roll a 1 for turn 6.
I had one objective
He had one objective.
Contested 1. 1 Witch vs 2 guardsmen and the commander.
Unlclaimed 1. W/ 3 warriors in route from 5" a 5 man stormtrooper squad trailing them by 3" and a
PCS intercepting them from 5" away.