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Made in us
Regular Dakkanaut




I found the rules on units but how does damage work on single wound units? For example my warbeast does four wounds too a single wound 6 man unit, do I remove 1 man, remove only the men in base contact, remove four men worth of wounds, or none of the above.

Zombie and modern miniature gaming http://commissar80.blogspot.com/ 
   
Made in us
Rotting Sorcerer of Nurgle





Just the one guy.

You target an individual model with an attack. If you cause an excess of wounds, without additional special rules, that one model is killed regardless of how over killed he is.

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There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
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Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Regular Dakkanaut




wow that's what I thought but it seem a little over powering if you had a large unit like bog trogs or something similiar

Zombie and modern miniature gaming http://commissar80.blogspot.com/ 
   
Made in hk
Fresh-Faced New User




They balance it by giving every faction more than enough mass troop clearing weapons and abilities
   
Made in us
Regular Dakkanaut




What about if the character attacking the unit has more then 1 attack, let's say 3 attacks does it have the potentional too take out 3 guys from a unit or do all three attacks have too target the same 1 wound guy

Zombie and modern miniature gaming http://commissar80.blogspot.com/ 
   
Made in gb
Bane Lord Tartar Sauce





Oxford, Great Britain

When you make an attack you choose your target. With melee this is anything within your melee range. So yes your guy with 3 attacks, assuming there are the models in range, can potentially kill 3 guys.
   
Made in hk
Fresh-Faced New User




Remeber you never target unit as a whole, you target and attack each model in unit individually, and you can target different model with each attack.

This message was edited 1 time. Last update was at 2011/10/22 11:20:38


 
   
Made in de
Praetorian




To be quite honest some general advice for WM and rules:
- Read them
- Remember all the things you learned from 40k and forget them, tough roles are pretty much like armor saves, but thats probably the biggest similarity between the games
- All but some spells and orders work on a model to model basis, you target individual model with attacks, with spells, with charges and so on
- Dont assume things work a certain way, because it works like that in 40k. If you are in a situation where you are unsure, whether or not it works like something in 40k, in 90% of these cases its safe to assume it works the other way
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Vombaticus wrote:To be quite honest some general advice for WM and rules:
- Read them
- Remember all the things you learned from 40k and forget them, tough roles are pretty much like armor saves, but thats probably the biggest similarity between the games
- All but some spells and orders work on a model to model basis, you target individual model with attacks, with spells, with charges and so on
- Dont assume things work a certain way, because it works like that in 40k. If you are in a situation where you are unsure, whether or not it works like something in 40k, in 90% of these cases its safe to assume it works the other way



That's great advice--it is semi-difficult coming from 40k to WM. I remember trying to figure out how the hell certain things worked in units (Shooting, etc)---then finally it sunk in that everything is a unique target in WM--and to toss my damn wound allocation thinking out the window.

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