Switch Theme:

1000 point IG for local Tourney  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User



Texas

Hey all, finally confirmed the news that my local game store will be holding a small tourney on the 30th of October. The FoC is normal, and we have 1000 points to play around with. Most of the participants are new to the hobby or are restarting after hiatus, so competitiveness is not going to be huge. When I first heard rumor of the event, my mind first went with the best way to win the tourney. We have a mix of players, most running power armored wimps fighting for all kinds of factions, so the common meta would work fine. I could run 5 chimeras with CCS plasma and melta vets, with backup of a Leman Russ and I don't think I would have any problems. But when I looked over my list I thought "How boring can I possibly get?" I move vehicles around the table and sweep everyone else away, oh what fun. So I have come up with an alternative list that, I hope, should prove to be both fun and competitive. Here it goes:

CCS w/ mortar

PCS w/ 3 melta in Chimera w/HFlamer

20 blob w/ Commisar, PW for Sarges and Commi

20 blob w/ Commisar, PW for Sarges and Commi

PCS w/ 3 melta in Chimera w/HFlamer

Squad w/ Autocannon

Squad w/ Autocannon

3x Scout Sentinel w/ multilaser

Leman Russ Battle Tank

There it is. The basic idea is that at 1000 points everyone will be expecting vehicles, especially from the IG player, so why not have a little fun and footslog 42 guys across the table. The CCS stays back with the two AC squads, in cover of course, and provides anti-transport fire with orders, switching to personnel when able. The tank stays back as well, but will focus on any anti-armor my opponent has. The two PCS will zoom forward and melta anything that makes it past the halfway point that carries an AV rating, as well as dealing with any deep-striking dreds that might be brought. The Sentinels will be kept in separate squadrons and will focus on transports, as well as being useful distractions for my opponents. The blobs can either charge forward for objectives or sit back and wait for the right moment to counter charge assault units. Is it perfect? No. Is it fun? I sure hope so. Is it competitive? Well, we will see wont we. I plan on testing this list a few times before the tourney, so expect battle reports. Now here is your chance. Comment, like, mock, do what you will, just remember to give me something I can work with.

2500 pts
500 pts 
   
Made in us
Member of a Lodge? I Can't Say




WI

Obviously this depends on what you have...

I will honestly suggest you drop the Chimeras and the Sentinels. Take a deep breath and *embrace* foot Guard! Sentinels go down to a stiff breeze. The Chimeras also give their light AT (str 7-8) targets and those points could be spent giving you more (and consistant) firepower.

You have Platoons yet your ignoring one of the best reasons to have them... HWSs. You should also properly kit out your blobs.

Either use two LRBTs or none... just remember that LRBTs suck as actual tanks. BS 3 and the battle cannon is eh... if you scatter remember that if the center of the marker doesn't touch the vehicle, it is half stregth. LRBTs are pretty much anti-infantry...except for the Vanq.

This is what I recommend...

CCS - 200pts
LC, Vox, Plasma gun, Camo Cloaks, Creed

Lord Commissar - 80pts
Bolter, Camo Cloak

PCS - 55pts
AC, Melta gun, Vox

PIS - 125pts (blob 1)
Commissar, 2x PW, Melta gun, Melta bomb, Vox

PIS - 75pts (blob 1)
PW, Melta gun, Melta bomb

PCS - 55pts
AC, Melta gun, Vox

PIS - 125pts (blob 2)
Commissar, 2x PW, Melta gun, Melta bomb, Vox

PIS - 75pts (blob 2)
PW, Melta gun, Melta bomb

HWS - 105pts
3x LCs

HWS - 105pts
3x LCs

Normally I don't use Voxs, but it should work fine, specially for the PCSs getting Orders from Creed. Put the HWSs within 6" of the Lord to make use of his 'Aura of Discipline' for Orders and watch /any/ armor melt away with 7 LCs firing down range a turn. Obviously cover is key, and you can even attach the Lord to a unit to give it a 3+ cover save (I suggest either a HWS or a PCS) and Stubborn. Your blobs should be well within Creed's Order range for awhile, so 'For Cadia!' will be important for them. Just remember to read up on the rapid fire weapon + Assault rules, but hey, your Melta guns are assault. Don't worry about a 'lack of template' weapons for cover troops and hoards. At 1000pts you should have enough fire power and assault going on to either shoot the hell out of them or assault them. Also nice thing about this list is every unit has a answer for AV 14 at /some/ range.

Enjoy, good luck, and if anything I hope this gives you some food for thought...

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Fresh-Faced New User



Texas

BLKTOM: Thanks for the insight, and I think I may end up changing my list now. But before I do, I have to ask, have you run this kind of list before? I have used Creed and love him, but i don't know how I feel about giving up all of my armor. Most players here hate Russes and spend most of the game firing on them with everything they have, leaving troops to run around with no issue. At most I will be facing 4 AV11 vehicles a game w/ maybe 1 AV14 for the entire group (Chaos termies). With this insight, would you change anything else, or would you keep your list. Thanks for the help and your time.

2500 pts
500 pts 
   
Made in ca
Witch Hunter in the Shadows





Earth

BlkTom is right about the vehicles. Your two chimera's will be the first thing to go down and then all of your anti tank is walking with short range guns. Nethertheless I have to disagree on BlkTom's list as well. The HQ costs 280 points or 28% of total points for 6 models. That's not good. Couple that with unfocused pcs and the list is just leaking points.

I'd advise to either concentrate on a mech list or on a foot list. Stay away from special characters at 1000 points (creed), don't waste points on marginal equipment(voxes), and don't give squads conflicting equipment choices (mg/ac). Good luck.

   
Made in us
Member of a Lodge? I Can't Say




WI

I run pure foot Guard with Creed so I am very comfortable with no vehicles at all.

I disagree with Barksdale on what he considers 'conflicting' weapon choices. I am sure he feels that you want all long range weapons together (AC/GL), but I play against alot of very mobile lists (mostly BA) where you do not have the luxury of 2-3 turns of pouring fire into a unit before it reaches you. One Dread in a drop pod would run rampant through your back area and will gut your rear. Melta guns are thus defensive weapons for a unit that is not moving.

The closest I come to this is two Sniper Rifles and a AC for a PCS. But for PCSs I feel there are 3 special weapon choices... flamers, Meltas, or Sniper Rifles.

I will agree and admit /I/ do not use Voxs and just suck it up for Orders, thus using those points towards more special weapons or upgrading to better special weapons. But I said that above.

If you have at least 4 units you /want/ to give orders to, you want Creed. Yes it is expensive, but he also greatly improves your overall list. I honestly consider that he doubles a lists effectivness.

If you drop the Voxs and reduce the LC HWSs to AC HWSs (leave the LC on the CCS) and maybe cut something else, you could have a 3rd AC HWS.

CCS - 210pts
LC, 2x Plasma guns, Camo Cloaks, Creed

Lord Commissar - 70pts
Bolter

PCS - 50pts
AC, 2x Sniper Rifles

PIS - 120pts (blob 1)
Commissar, 2x PW, Melta gun, Melta bomb

PIS - 75pts (blob 1)
PW, Melta gun, Melta bomb

PCS - 55pts
4x Flamers, Melta bombs

PIS - 120pts (blob 2)
Commissar, 2x PW, Melta gun, Melta bomb

PIS - 75pts (blob 2)
PW, Melta gun, Melta bomb

HWS - 75pts
3x ACs

HWS - 75pts
3x ACs

HWS - 75pts
3x ACs

I changed up a PCS to 4x Flamers. You can go to AC + Sniper Rifles or GLs, your choice. But you can outflank a Platoon if you want (via Tactical Genius), just make sure it is not the platoon with the HWSs.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Fresh-Faced New User



Texas

Thank you both for your input, but I tried the list suggested by Blktom in two games today and won both. First was against a Chaos SM player w/ two vehicles and the rest deep-strike. After blowing away the transports as well as their cargo, the units that dropped in were easy pickings as they could not assault the turn they came in. I tabled him w/ no lost KP's, not for his lack of trying. The second games was against a 6 Razorback 18 Longfangs list. After a long a brutal fight I won on KP's 8-7, my Lord Commi hiding in the backfield at the end of turn 7! The footblobs worked great and one destroyed 4 vehicles as my HW teams took up most of his fire. I like the list, and it works well for my play style, thanks again.

As for Barksdale's comments on the mixed weapons is not applicable in THIS scenario, though it may be in others. We are playing on 4'x4' tables, so the enemy is in my face turn two at most. I used the meltas in the PCS in the first game to great affect, remember that they kill power armor just as well as transports. The HQ is a bit pricey, but it did its job and allows me to use orders at a whim instead of hoping that the first one works. As for voxes, not really needed, but the points need to go somewhere and the one time it is needed is worth the few points I spend on it. At such close quarters, it almost always has range. Thanks for the ideas, but for this case and my playing style, I think I am good for now. If you can think of something else I could use the points for, then give me a shout.

As t was, both players were experienced, and they will not be in the tourney. Both groaned when I said I had IG, and their looks turned to shock when they saw no vehicles. Just for the surprise factor, and because 15 missile launchers were forced to use frags all game, I think at small points, I will stick with a footslog list.

2500 pts
500 pts 
   
Made in us
Member of a Lodge? I Can't Say




WI

Wow... I am really suprised that you hammered the CSM list that bad. When you mention the meltas in the PCS, I assume you used the 1st list I posted or did you tweak the 2nd list?

Yeah, the Voxs were really there for the PCS. Since the Lord Commissar's Aura should cover the HWSs and the blobs have the Commissar. I put one in the blobs because..well, why not. Check out the second list for one that doesn't have Voxs or mix and match as desired. It was also in responce that you were concerned about having to many Lascannons.

Yeah, I actually enjoy playing against heavy anti-Mech lists with my foot Guard. Oh no, your lascannon killed a lasgunner in a blob! Heh... it does take a certain mentality.

I am glad that what I suggested worked well for you, both in game and with fitting with your play style.

This message was edited 1 time. Last update was at 2011/10/23 08:22:17


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
Forum Index » 40K Army Lists
Go to: