Switch Theme:

1500pt IG mech platoons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Longrifle




Ontario,Canada

I have just started with guard and i have come up with this list.

HQ

CCS
4 melta
power fist
astropath
chimera

TROOPS

infantry platoon

PCS
4 melta
chimera

infantry squad
AC
GL
chimera

infantry squad
AC
GL
chimera

infantry platoon

PCS
4 melta
chimera

infantry squad
AC
GL
chimera

infantry squad
AC
GL
chimera

infantry squad
AC
GL
chimera

HEAVY SUPPORT

leman russ

leman russ

manticore

basicaly deploy chimeras in a 4x2 formation with the manticore at the back and a russ on both sides to cover the chimeras sides. I have auto cannons and multi lasers for rhinos and other transports and the russes drop pie plates on the the squads that get out. The manticore to hit heavy armour at long range and for more pie plates and after 2-3 turns the chimeras roll out for objectives with the command squads for melta back up, what do you guys think?

The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates -Morglum Necksnapper  
   
Made in gb
Regular Dakkanaut





Urm drop the Powerfist on the ccs, and why the astropath you have nothing in resever? but other then that it looks good!
   
Made in ca
Longrifle




Ontario,Canada

the power fist is just filler for my last few points because i didnt know what else to get. I think the astropath will be useful though for example in a spearhead game i could have my larger platoon roll on right across from my enemy's quarter to capture their home objectives insted of having to drive all the way from my quarter. Also if I have second turn vs a shooty list i could reserve move on 2nd turn with most of my army with the help of the platoon reserve rules and the astropath allowing me to get first shots on the scariest parts of my opponents army. Thats my idea but if you were to take out the power fist and astropath what would you buy with the extra points?

The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates -Morglum Necksnapper  
   
Made in gb
Regular Dakkanaut





Well with that last 45points you could get heavy bolters on your russes or get a master of the fleet and then put melta bombs on your ccs and pcs. Just my input.
   
Made in ca
Longrifle




Ontario,Canada

I got alot of my models 2nd hand and the russes dont have HB sponsons on them but i do have the officer of the fleet so I will try them both. thanks for the imput.

The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates -Morglum Necksnapper  
   
Made in gb
Regular Dakkanaut





Pleasure.
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah, I have to agree with Luke's advice.

You can also get plasma pistols (3) and bolt pistols (5) and a Melta bomb for your CCS for that 45pts to scatter among the sergeants/officers.

Another option is upgrade all of the GLs to Melta guns to give the unit the ability to deal with armor. Then get a couple of plasma pistols and a couple of Bolt Pistols.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Regular Dakkanaut





Yeah you could give all the officers plasma pistol just to add a little more firepower to there unit cause thats 30p then you could drop the two infentry squads in the first platoon to melta and drop the autocannons and then you got 25p if you could 5 more points some where then you could get the officer of the fleet! Try something like this...HQ

CCS
4 melta
plasma pistol
Master of the fleet
chimera

TROOPS

infantry platoon

PCS
plasma pistol
4 melta
chimera

infantry squad
melta
chimera

infantry squad
melta
chimera

infantry platoon

PCS
4 melta
melta bombs
chimera

infantry squad
AC
GL
chimera

infantry squad
AC
GL
chimera

infantry squad
AC
GL
chimera

HEAVY SUPPORT

leman russ

leman russ

manticore

Then the second platoon can stay back on your objectives will the fist one and ccs and pcs will push up on to there objectives, and you got more melta!
   
Made in se
Dakka Veteran




HB sponsons and plasma pistols? Really guys?

Don't take either, they're a waste of points.

You've got more than enough infantry squads, drop the smaller platoon completely. That should give you 365pts? Spend them on firepower, the kind that best deals with what you expect to face. The IG codex has most of its firepower in the HS and FA slots, so you may need to switch it up a little in HS. Like, maybe squadron up the tanks to make room for a hydra or exterminator squadron.

Then there's FA where vendettas are a popular choice. I prefer sentinels.

If you tell us about your opponents and recurring problems in your games, we might be able to help you better.
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah, but he needs two platoons to give him two troop choices as he has no vets or penal squads.

Sure, 75% of the people who do Chimera rush use Vets. He gets a few more Chimeras on the table doing a platoon version of it and loses some effectiviness (single melta, BS 3). I am assuming this is a choice of Special K's as you can't swing a dead cat without hitting a Vet mech list.

Adding ACs to the squads for a KP game or for camping a home objective isn't a terrible idea. But I don't know if he realises that he can't have just 3 Chimeras rushing. And if this is a Mech gunline, that Vets are still better at doing this.

Should he upgrade the LRBTs, sure... if he has the points. I think he is delusional on the effectivness of GLs and his 3 units that can deal with AV 14 can easily be taken out before they get into range.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Manhunter






Little Rock AR

Personally I'm not a fan of having regular ig in chimeras with HWT. You cant utilize the order system, which is what makes it worth having hwts imo. Of course I'm not a fan of cookie cutter ig mech (hate seeing 6 vet squads, and thats it IG is suspose to be about mass infantry. So i do like the armored fist squads. I usually run a CCS and a Platoon (3-5 squads, some times blobed.) in cover, with the CCS giving them orders. I then have a armored element (3-4 Chimera 1 Demolisher and sometimes a standard LRBT) that has my mechvets and leman russes rushing up a side. Gives a nice hammer and anvil. With a couple of vendettas doing the whole gunship thing.

This message was edited 1 time. Last update was at 2011/10/24 21:12:27


Proud to be Obliviously Blue since 2011!

 
   
Made in ca
Longrifle




Ontario,Canada

My original idea was to have my squads spend the first 2-3 turns shooting and then moving out to claim objectives. I do like the idea of having a platoon as a fire base/home objective holder and then having vets to form a mechanized spearhead to advance and melta tanks/claim enemy objectives. In my current list I have platoons that have to cover both roles with that in mind I incorporated some vets, here is my revised list.

HQ

CCS
Plasma pistol
4 meltas
Chimera
Hull heavy flamer

Troops

Infantry platoon

PCS
4 flamers
Chimera
Hull heavy flamer

Infantry squad
AC
GL
Chimera

Infantry squad
AC
GL
Chimera

HWS
3 auto cannons

Veteran squad
3 melta
Chimera
Hull heavy flamer

Veteran squad
3 melta
Chimera
Hull heavy flamer

Veteran squad
3 melta
Chimera
Hull heavy flamer

HEAVY SUPPORT

Leman russ

Leman russ

Manticore

I have one less chimera but one more melta and now all my meltas are on vets. I still have the same number of auto cannons with my platoons as well. So the vets and CCS advance while the platoon provides fire support and guards the manticore and/or home objective(s) with the PCS to provide a nasty surprise for out flanking/infiltrating units (I'm looking at you snikrot!). I add to my fire power and don't have to have my squads multitask seems like a win win scenario to me.

The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates -Morglum Necksnapper  
   
 
Forum Index » 40K Army Lists
Go to: