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2000 Points, Imperial Guard vs Imperial Guard || Chattanooga Classic, Round 1  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User






My first battle report. Go easy on me.

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Suppressing the rebellion of Nereus II




When the revolt broke out on Nereus II, the Corsican 523rd was the first to be deployed to the sector. They would lead the charge into a fully equipped rebel army. Colonel 'Blitzkrieg' Caine was more than up to the task. The battle cry for Nereus II would soon grow into the regimental motto, 'Sic Semper Hereticus,' thus always to heretics.

Alright, time for my game one recap from the Chattanooga Classic. Scenario one had the table split into thirds, going left to right, as you can see from the picture above. Primary objective was to have more infantry units in the middle third of the table than your opponent at the end of the game. Secondary was controlling your own deployment zone, and tertiary was kill points.
My opponent was playing a guard list similar to mine, it was:

Lord Commissar w/Carapace Armor, Power Sword

Marbo

Penal legion
Veteran Squad w/Harker, 2xMeltas, 1xHeavy Flamer, Demolitions, Chimera w/Heavy Stubber
Veteran Squad w/2xMeltas, 1xMissile Launcher, Demolitions, Chimera w/Heavy Stubber
Veteran Squad w/2xMelta, 1xFlamer, Lascannon, Carapace armor, Chimera w/Heavy Stubber
Veteran Squad w/2xMelta, 1xFlamer, 1xMissile Launcher, Carapace Armor, Chimera w/Heavy Stubber

2xVendettas

2xLeman Russ Battle Tanks w/Heavy bolter sponsons, hull lascannons, heavy stubbers
1xDemolisher w/hull lascannon, Plasma cannon sponsons

My list was:

Command Squad
Straken, 2xMeltaguns, Medic, Regimental Standard, Carapace, 1xBodyguard, Astropath, Chimera

Veteran Squad, 3xPlasmaguns, Chimera
Veteran Squad, 3xMeltaguns, Chimera
Veteran Squad, 3xMeltaguns, Chimera
Veteran Squad, 3xMeltaguns, Chimera

Platoon Command Squad, Al'rahem, 2xMeltaguns, Medic
Infantry Squad w/Commissar
Infantry Squad

Vendetta
Vendetta

Leman Russ Demolisher
Leman Russ Demolisher
Manticore

Getting first turn was going to be very important in this game. I expected an air battle from the vendettas, and a simultaneous ground fight from the tanks. And that is exactly what happened.

I won the roll off and elected to go first. I deployed my Vendettas centrally, and my two demolishers were off to the right, giving cover to my chimera wall that was also on the right. Scenario rules allowed for one troop unit to outflank, and you could choose which board edge it game in on when it arrived from reserves, so I put a unit of melta veterans in reserve to help out al'rahem's platoon. Finally, the manticore was stuck beneath a building in my deployment zone, shown below.



He deployed across from me, fairly spread out across the board. He kept harker's squad in reserve, to outflank, along with another veteran squad as his designated special outflanking unit, per the scenario rules.

We rolled off on scout moving, which I won as well. I scouted my vendettas to the left, to draw line of sight on his vendettas for our air duel. He scouted back and away with his. We both moved far enough to gain a cover save. He failed to seize, and we were off.

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For the rest of the report, see: http://anygivencodex.blogspot.com/2011/10/chattanooga-classic-game-one.html
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It was a back and forth struggle, but in the end(Spoiler Alert), the Imperial Guard won.

   
 
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