So, I'm back with yet another battle report! I'll post a preview including all pre-game interview, lists and whatnot, all the way up to and including turn one (doesn't wanna include turn two as this game was rather short on turns..

)
If you don't feel like reading the pre-game interviews and such, then feel free to skip that part and jump straight into the fray! I even tried making the pictures as comprehensive as possible for those who don't feel like reading very throughly!
Full version can be found here:
http://svartblodgaming.blogspot.com/2011/10/payback-at-barnstensvagen-ogre-kingdoms.html
Comment and critique welcomed with open arms, both regarding the game, players and the battle report itself!
Now, don't let me keep you waiting any longer, here's the report!
Battle Report - Payback at Bärnstensvägen
Having been utterly humiliated, the Tomb King Erik has decided to reclaim his lawn with the help of the mercenary ogre band of Chaos Grinders, lead by the cruel Tyrant Sköll, to kill the Chaos Warriors.
The Chaos Warriors leader Hate however shall not be found unprepared for their assault, and creates an unholy pact with the sadistic Dark Elf Queen Philippa.
Note: Well, another friendly game in my gaming group. 2v2, one new player on each side. You'll see some grey minis and some proxying, but I hope you can stand that. It's the second game for one of the new guys, and the first for the other! So I hope you don't mind.
If you really do mind, and can't stand the sight of grey minis or proxying, then please don't read any further.
If you don't, then feel free to go on reading ^^
The teams are Ogre Kingdoms and Tomb Kings vs Warriors of Chaos and Dark Elves, 1500 pts per player.
The proxies are a a Troll proxying a Irongut, and 3 Tomb King Chariots as well as a Warsphinx proxying 4 Mournfang Cavalry.
Oh, and we play the alliances as trusted, but we can't be arsed using the fragile alliance rule. We simply ruled them as trusted, so we won't have any rules-questions mid-game.
Pre-game interview:
Ogres - Tomb King (Bone Gnawers)
What is your game plan?
Erik: Not to die as fudging hard. Just like last time. Hopefully things will go better with the Ogre pawnch.
Sköll: I'll be true to my faction and follow my gut feeling. Ohyeah.
Me: So basically, Erik does what he always does while Sköll kills everything?
Erik: Yeah, pretty much. My plan is to stand there and get hurt while Sköll manages to hurt the opponents.
*Sköll giggles*
Me: Okay...
What are your hopes?
Erik: Yet again not to die as fudging hard, maybe even with the slight possibility of winning, depending on the Ogre hitting power.
Sköll: I just want to make Erik happy.
What are your fears?
I'm not even gonna bother to write Eriks answer because you already know it.
Sköll: To get too many hits in my guts.
So, do you have any plan to counter his units?
Erik: Ironguts go kill the Hydra and Chimera while Leadbelchers shoot the soft parts (extrahandweaponguys and the likes) or some annoying Dark Elf
sh*t. The Skeleton horde goes anvil while Tomb Guard stand beside them and try to do something... for a change. Necropolis Knights go butthunting from beneath the sands, possibly to kill the BIG UNIT. Oh, and to kill the Dark Elf Sorceress, so I'll be able to do ANYTHIIING with my MAGIIICCSSSS!
Me: Anything to add Sköll?
Sköll: I'll just make sure to follow orders, so I'll get paid later.
For a last question, what unit of yours is your favourite, and what do you hope it will achieve?
Erik: So yeah, my favourite unit is my Skeleton Horde, because it's painted and beautiful! However, they don't do anything (Me: So skeletons are just like the goggles?
Lol.) So I'll just hope they'll survive.
Sköll: My favourite unit is the Tyrant (proxied by a Butcher), because he's fudging bloody and got a cool sword. I hope he'll kill something for dinner.
Chaos Warriors - Dark Elves (Team Satan)
What is your game plan?
Hate and Philippa in unison: To win.
Me: Anything more specific..?
Hate: Well, to destroy... annihilate... eradicate... obliterate... exterminate... and purge.
What are your hopes?
Philippa: To win!
Hate: Victory.
Philippa: And hopefully it'll go well.
What are your fears?
Hate: Philippa.
Philippa: Darn it. Oh well, that's usually the answer to that question...
Me: Any real fear then?
Hate: As in the opponents? Well... no.
Philippa: I'm fearing they'll kill my Hydra. I mean... it's my Hydra...
So, do you have any plan to counter his units?
Philippa: I got a Hydra. Other than that, I really don't know.
Hate: No not really. I haven't faced Ogres before, so I made a pretty generic take-all-comers list.
For a last question, what unit of yours is your favourite, and what do you hope it will achieve?
Philippa: Corsairs. Heh, nah just joking. Hydra. I mean, Corsairs are good-looking, but Hydra. And I hope he'll feed until he's full. Oh, and I like my Cold Ones too!
Hate: I would say my Chaos Lord. The very same that in the previous battle had the Eyes of the Gods upon him, even though he only was a meager Exalted Hero. And he still got his Juggernaut.
Me: So what do you hope he'll achieve?
Hate: Is that even a question..? To kill is the answer. Bloodshed.
Lists:
Ogres:
Lord:Tyrant w/ Ironfist, Sword of Anti-Heroes, Gut Maw, Giantbreaker - The General
Hero:Bruiser w/ Dragonhide Banner, Ironfist, Heavy Armour, Battle Standard Bearer
Core:6 Ogres w/ Ironfists, Full Command
6 Ironguts w/ Full Command, Banner of Eternal Flame
Special:4 Leadbelchers w/ Thunderfist
Rare:Mournfang Cavalry w/ Heavy Armour, Ironfists, Full Command
Tomb Kings:
Lord:Liche High Priest lvl4 w/ Dispel Scroll, Scroll of Mighty Incantations
Hero:Tomb Prince w/ Armour of Silvered Steel, Dragonstone Pendant, Great Weapon - The general
Necrotect
Core:48 Skeleton Warriors w/ Shields, Spears, Full Command
15 Skeleton Archers
Special:20 Tomb Guards w/ Full Command
3 Necropolis Knights w/ Entombed Beneath the Sands
Rare:Casket of Souls
Dark Elves:
Lord:Supreme Sorceress lvl4 (Shadow Magic) w/ Sacrificial Dagger, Dispel Scroll, Ring of Darkness
Hero:Master w/ Armour of Darkness, Crimson Death, Cold One - The General
Core:20 Corsairs w/ Additional Hand Weapon, Full Command
16 Crossbowmen w/ Full Command
12 Spearmen w/ Full Command
Special:Cold One Knights w/ Standard Bearer, Dreadknight
Rare:Hydra
Chimera (We let her play the Chimera because why not?)
Warriors of Chaos:
Lord:Chaos Lord w/ Mark of Khorne, Juggernaut, Helm of Many Eyes, Sword of Bloodshed - The General
Hero:Exalted Hero w/ Battle Standard Bearer, Armour of Silvered Steel, Additional Hand Weapon
Chaos Sorcerer lvl2 (Lore of Fire), Powered Familiar
Core:15 Chaos Warriors w/ Mark of Tzeentch (
MoT), Shields, Standard Bearer
15 Chaos Warriors w/ Additional Hand Weapon (AHW), Standard Bearer (Banner of Rage)
Special:5 Chaos Knights w/ Mark of Khorne, Standard Bearer
Pre-game:
Mission: Battleline.
Roll for magic:Tomb Kings has the Killing Blow Spell, the Protection Spell, the Attack Spell, the Movement Spell.
Warriors of Chaos has The Piercing Bolts of Burning, Fireball.
Dark Elves has Enfeebling Foe, The Withering, The Penumbral Pendulum, Pit of Shades.
Terrain:The terrain, with a pretty hydra in a pretty garden:
Deployment:
Roll-off:
Team Satan wins the roll off and lets Bone Gnawers deploy their first unit first.
The Casket of Souls is deployed on the northernmost hill.
Team Satan insults the other team ("JUMP IN YOU FUDGING FOOLS!") while placing 15
MoT Warriors rather south, about 6 inches from the south hill.
Bone Gnawers places Skeleton Horde with Tomb Prince very centrally.
Chimera flies down close to the northern forest.
Skeleton Archers march up diagonally behind the Horde (And I dare assume this is to cast support magic).
Chaos Knights go to support the
MoT Warriors, south of them.
Tomb Guard with Necrotectare placed on the other diagonal from the Archers (for moar support magics).
Crossbowmen walk up next to the Chimera. (And by now, it starts looking like it will be Tomb Kings vs Dark Elves and Warriors of Chaos vs Ogres... It seems pretty split up).
Ogres with Tyrant and Bruiser get's deployed straight forward from the Chaos Knights and
MoT Warriors.
MoK Warriors then cover the Knights' other flank. Either that, or they'll just be in their way, it seems to me.
Leadbelchers are the next to get to the battle, positioning themselves south of the generic Ogres.
The Hydra gets driven forth in front of the house's garden (in which it is standing in the terrain picture. Personally I just think it wanna go home there again, but the mean Tomb Kings chased it out of there!).
Suddenly, wild Liche Priest appears! In the archer unit. Wow, I'm so surprised.
Hate deploys the Lord on Juggernaut in between the Chaos Knights and
MoT Warriors, as a part of the Knight-unit. Straight in the sight of the Tyrant with Giantbreaker. Awesome challenge ensues.
Ironguts are placed on the other side of the woods from their fellow Ogres.
Corsairs are the next up, getting placed... Wait what, they are placed on the CHAOS SIDE OF THE BATTLEFIELD OMG! This is actually the first unit to be placed this way, every other unit has been grouped up with their brethren. And the Corsairs are straight ahead of the Ironguts.
Next skeleton chario-- err, Mournfang Cavalry, are placed (in an attempt to imitate the Dark Elf feat) beside the Tomb Guard. Not sure what they aim to do though. Kill the Chimera?
Now, only Team Satan have units left to deploy.
Exalted Hero go hugging the
MoK Warriors.
El wizardo of chaos goes to assure the Crossbowmen act nicely and join their unit. North of the Chimera, Dark Elf Spearmen move into position with their Supreme Sorceress while Hate goes searching for his family. I mean familiar. And then the Cold One Knights with Master place themselves even more north. Though what they're doing there I have no idea. They'll stand no chance against the Mournfang...
Team Satan win the roll for deciding who gets the first turn, and decide that Bone Gnawers go first.
Turn 1 (Bone Gnawers):
Movement:
Forward is a good song by Angels and Agony
imo (We go forward, forward~). Also, it well describes what happens. Skeleton Horde, Archers and Tomb Guard go forward. This is also true for generic Ogres, Leadbelchers, Ironguts and Mournfang Cavalry.
Magic:
Roll is 6 - 3, Casket of Souls grants 1. So 10 Power dice, 6 Dispel dice.
First spell in the air is the Movement Spell, successfully cast and moving the Skeleton Horde, Tomb Guard and Archers even more forward.
Next up: Extended Protection Spell, which is dispelled by Philippa.
Casket bound spell kills 2 Spearmen.
Shooting:
Leadbelchers, go! Firing at the Chaos Knights, but three wounds does not manage to kill any of them.
Skeleton Archers kills two Crossbowmen.
Close Combat:
Nope.
Turn 1 (Team Satan):
Movement:
Charging attempts!
Chimera say ROAR and tries to charge the Tomb Guard. A swiftstriding 17" seals the deal.
And yet again everything goes forward. Except for Cold One Knights, who just wheel a little and then back up away from the Mournfang. The Supreme Sorceress' Unit seeks shelter in the woods, while crossbowmen simply hold their ground.
Magic:
4 Power Dice, 3 Dispel Dice. Powered Familiar grants another Power Dice, and so it's 5 vs 3.
First cast is Power of Darkness, granting 1 extra dice. 6 Power Dice, 3 Dispel Dice.
Pit of Shades is then cast on all 6 dice, but is promptly sucked up by a dispel scroll.
Shooting:
Crossbowmen fire their awesome volley of bolts at the "clusterf*ck" as Philippa lovingly described the Skeleton Horde. Pew pew! Actually, that's a lot more pew than I thought. 4 Wounds, and three 6+ saves saved later, 1 Skeleton die.
Close Combat:
CHIMAERARAREARAREA gets attacked. 13 attacks, and 6 of them wounds as Philippa begin begin to despairs. However, saves keeps the Chimera alive with one wound. The Chimera exacts vengeance by killing 4 and then stomping 5 for a total kill streak of 9. Combat resolution kills another 6 of the Tomb Guard. Sweet.
To read the rest, if the battle report was to your taste, I direct you to
http://svartblodgaming.blogspot.com/2011/10/payback-at-barnstensvagen-ogre-kingdoms.html
Happy reading!