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Made in us
Waaagh! Warbiker





Pleasant Hill CA

Hi guyz
okay, so tonight, i went up against an IG gun line for the first time, and i was completely decimated... here are the lists for 1250:
Mine:
Warboss: PK, CB, Bike, Kombi Schorcha (With nobs)
Big Mek: KFF, Burna.

Troops:
Diversified Nob bikers all with CB, painboy (with Warboss)

2x12 ork boyz w/nob, pk, boss pole, trukk with RR
11 boyz w/nob, pk, boss pole, trukk, with RR (big mek in here)

Heavy
BW: 2 Rokkit lunchas, plates, DeffRoller.


His (from what i can remember)

Master of ordinace, (2 orders each turn)
Command squad thing (2 orders each turn)

40 IG guards men with upgrades here and there
1 veteran sqaud with Lascannon platform
1 vet squad in vendeta (or whatever there bird is, but this unit never acutally came in)
2x 3 Las cannon platforms
3 auto cannon platforms.

Now, to start, he got first turn, and deployment was table courters, AND, the middle line of the field was scattered with tightly packed terrain, so i acutally could not get my trukks through easily. So, he packs all of his guyz tightly into his back corner. First turn comes, he drops master of ordinace on my KFF trukk, blows it up, kills a few boyz. But then, every turn after that, he gives the order "Fire on my target" or whatever, which makes me re-roll all succsessful cover saves, which basically negates my KFF, as it ended up doing nothing for me the enite game as all the re-rolls failed... By the 2ed turn, all my turkks were dead, my BW gone the first turn, and my Nob squad was down to just a PK and the Boss...
Turn 3 comes around, i actually get into combat, wipe out one of his Vet squads, but then after i kill them, i get shot up by the platforms, while the other only remaing squad (with Big Mek) takes on the group of 40, and kills halk of them, only to be killed by a few hidden power weapons in that squad (5 if i recall correctly). By turn 4, i had lost everything, uncluding my Nob sqaud, which he had shot every turn with stuff that my pain boy did nothing against, and i got no cover saves (and CB's failed me)....

So in the end, i basically had no chance it seems, since turn one... Or did I and i just missed something? I would love all the help i can get, as i don't want this happening to me again.

Note: I have won 18 out of 22 games mostly running this list...

Da Red onez Alwayz go Fazta!
1750
Da Red Boyz: 24-1-5
W-T-L 
   
Made in au
World-Weary Pathfinder







So he has castled in a parking lot in the opposite corner of the table, and popped your transports before you got near. Is there any way to disrupt him without having to drive right at him?

infiltrators? deep strike?
it sounds like denied flank is no good with those fire orders...

Upgrading your painting station

5000+ pts
1000+ pts 
   
Made in us
Waaagh! Warbiker





Pleasant Hill CA

well I could not drive right at him, becuase of the terriain in the middle, this was the problem.

And nope, in this list, there is no infiltraitors or deep strikers.

Da Red onez Alwayz go Fazta!
1750
Da Red Boyz: 24-1-5
W-T-L 
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

I play IG, master of the ordinance cannot fire turn 1, and cant fire the next turn if he moved in the prior one. Also, MOO cant give orders, he is just an advisor in the command squad.

As for the platoon, flamers and any other template weapons are the answer.

It seems like his list is tailored to take out transports with all of those lascannons and autocannons (did he have 2 platoons because only 2 Heavy weapon teams are allowed per platoon), so you just want to flat out anything possible and stay out of sight.

Also, just get some shots off at the heavy weapon teams, if they take 2 wounds, then they are taking a leadership test at Ld7 and will probably run away unless he has the flag with his CCS and even then its still pretty likely.


Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Regular Dakkanaut





Eureka, CA

Interesting How Gunline armies negate KFF cover. Tau have Markerlights, IG have "fire on my target". Makes me think I'd rather take a Warboss than a KFF but perhaps it's all situational.
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

Fire on my target is definitely a good order, but i dont know why the guy used that order rather than Bring it down because that twin links your shots against vehicles, which helps alot with that BS3 and will probably help more than making them reroll successful cover saves because it only makes the unit reroll cover saves from the unit that was issued the order, now if he had missile launchers then i could understand the fire on my target because he could make all of the boyz reroll cover saves.

and i forgot to say, watch out for power blobs, they will kill you in combat, especially on the charge, because if he had 4 seargeants and a comissar with a power weapon, that is 20 power weapon attacks, and against WS4 that means he is hitting 10 and againt T4 he is wounding on 3-4 of those which are unsaved. So as i said before, get them with templates whether it is flamers or missile launchers and the unit will die.

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Plastictrees






Salem, MA

To win this scenario, you should start with your entire army in reserve. This does three things that allow you to win:

1. Because the guard player doesn't get to shoot in turn 1 or turn 2, you deprive him of two whole turns of shooting. He only has 3-5 shooting phases to kill your army.

2. You get to move onto the table before he shoots (staring turn 2). That means your nob bikers can turbo-boost on and get their 3+ cover saves when he shoots them. The IG don't get that free turn of shooting turn 1.

3. Probably most important: in a spearhead deployment, you enter from reserves anywhere on your long table edge. That means that instead having to cross the board diagonally (and deal with all that terrain) you enter on your edge directly across from his army (in the neutral quarter) and cross the table the short way, avoiding the terrain in the center. He gets, at most, one turn to shoot your guys before you're assaulting his parking lot.

Remember, as noted above, that a normal command squad gets only 2 orders per turn. Adding a master of ordinance doesn't add any orders. A unit can only be given one order per turn, and they have to pass a leadership test for the order to work, and the orders have to be at the beginning of the shooting phase before anybody shoots. And it only affects that one unit that got the orders--so you only have to reroll cover saves from that one unit's shooting.

Usually these rules mean that maybe one order per turn actually works, which makes me suspect maybe your opponent is not playing by the rules.

So if he's taking more than 2 orders per turn (unless he has the special character who gets 4) or if he's not making leadership tests or giving more than one order to the same unit in the same turn, he's cheating.

This message was edited 1 time. Last update was at 2011/10/25 12:56:58


"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in gb
Longtime Dakkanaut




+1 to Flavius Infernus

Not that reserving everything is your only option.

Check the IG codex I have seen a few cases and heard of loads of case where IG players have not fully read all their rules.

I would not field a single battlewagon and you are putting a lot of pressure on your bikers to perform.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

At 1250, I wouldn't put in nob bikers. They're too much of a point sink at this point level.

I'd trade in the nob bikers for another trukk of boyz or two...

Trade the BW for 1 or 2 Green Barons (TL-rokkits w/ Buzzsaw). If you go second, outflank with these boyz... trust me, they'll make IG a little nervous. Otherwise, if you get first turn, you should be able to auto-hit a take.

Live Ork, Be Ork. or D'Ork!


 
   
Made in se
Sneaky Striking Scorpion





Sweden

It seems like your IG opponent cheated, indeed.

Alaitoc Eldar: 5000p

Vampire Counts: 3000p

Death Korps of Krieg: 7000p

World Eaters: 2000p 
   
Made in us
Been Around the Block




I play IG, master of the ordinance cannot fire turn 1, and cant fire the next turn if he moved in the prior one. Also, MOO cant give orders, he is just an advisor in the command squad.


That's not entirely correct. The MoO is perfectly capable of firing on turn one. the rest is true, however.
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

fotta wrote:
I play IG, master of the ordinance cannot fire turn 1, and cant fire the next turn if he moved in the prior one. Also, MOO cant give orders, he is just an advisor in the command squad.


That's not entirely correct. The MoO is perfectly capable of firing on turn one. the rest is true, however.


hmmmmm...had to check the rules on this one and...i was wrong, which i guess is good for me because now i can shoot him on turn 1!

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
 
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