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![[Post New]](/s/i/i.gif) 2011/10/25 17:22:07
Subject: Deep strikeing Gargoyles
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One Canoptek Scarab in a Swarm
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Ive been working on a Alpha strike list for my Nids. So far i have had alot of close calls but turn out to be a win for me. What i was wanting to know is thoe the Gargoyles work when deep strikeing. The Deep strike is that all modles must be within 2" of the frist one placed, that is fine for most armys but not with my Nids. How will the deep strike rule work when you have 30 Gargoyles Deep strikeing? There is no way you are going to all 30 in a 2" spot you can't even get 10 of them in there.
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7500+pts
2500+pts more is to come.
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![[Post New]](/s/i/i.gif) 2011/10/25 17:23:23
Subject: Deep strikeing Gargoyles
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Ultramarine Master with Gauntlets of Macragge
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I don't know why you'd deep strike Gargoyles in the first place. They're more effective as a screening unit for MCs and the like, and they can move fast enough that you can usually get them where you want. Also, maybe 6th ed will change deep striking rules a bit.
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![[Post New]](/s/i/i.gif) 2011/10/25 17:39:03
Subject: Deep strikeing Gargoyles
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One Canoptek Scarab in a Swarm
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i dont need a screen i have that all ready i need some thing for a late game clean up. i have 60 h-gonts and 40 stlears. that get the job done now i just need a clean up crew, and any thing on the table is in combat are braking. 2 out if 3 missions are allways objtives if nothing they can still a victery or a tie from them.
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7500+pts
2500+pts more is to come.
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![[Post New]](/s/i/i.gif) 2011/10/25 17:50:05
Subject: Deep strikeing Gargoyles
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Wight Lord with the Sword of Kings
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Good in cities of death with the Gargoyle Eyrie strategem.
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![[Post New]](/s/i/i.gif) 2011/10/25 17:51:20
Subject: Deep strikeing Gargoyles
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Dour Wolf Priest with Iron Wolf Amulet
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You need to place them in a ring around the first model, until no more can be placed and then another ring is made. And yeah, I usually deep strike my Gargoyles but it is so ineffective - they might kill a couple enemies with their fleshborers, but they will be shot up before they can assault. The only reason I still do it is because then they will tie up the enemy for a turn while my MCs move up.
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![[Post New]](/s/i/i.gif) 2011/10/25 18:18:35
Subject: Deep strikeing Gargoyles
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One Canoptek Scarab in a Swarm
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with everything i have haveing fleet or wing by turn 2 im in cc and dont have a problem. Just 1 or 2 squads that stay back are getting to me and need a way to get read of them befor combat is over and i get shoot to death.
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7500+pts
2500+pts more is to come.
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![[Post New]](/s/i/i.gif) 2011/10/25 18:24:38
Subject: Deep strikeing Gargoyles
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Regular Dakkanaut
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I don't really understand why you are deepstriking or even running gargolyes in the first place. They are, as peope have said, just meat sheilds. They can, with upgrades, be used as a fairly decent killy unit in CC. But, otherwise they don't offer much. Prehaps you can explain your strategy for them and then we can comment on the best way to DS them. For what I can gather, you're not using them as a shield and they are not effective at DS or shooting, so you'd be better off with Devilgants in a spore.
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![[Post New]](/s/i/i.gif) 2011/10/25 18:27:37
Subject: Deep strikeing Gargoyles
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Executing Exarch
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If you need to deepstrike a clean up unit use a Spod with devo guants for the same price.
Not only will they kill more stuff the pod has a chance to stun transports and what not or maybe kill a couple guys.
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![[Post New]](/s/i/i.gif) 2011/10/25 18:37:24
Subject: Deep strikeing Gargoyles
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One Canoptek Scarab in a Swarm
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90% of the games i play i have a player you leaves a 5 man heavy weapon team in his back line and they have range to hit any thing that get out of cc for 2 turns befor i can get to them with a uint. If i deepstriking 30 gargolyes near them a get 30 shots off i should be able to get 15 hits and 5-10 wounds. with that i should be able to kill at less 1-2 maybe 3 or more. if not it then blocks the heavy weapon teams los and now are the meat sheild.
devo guants are 10pts and the spore is 40pts with no upgrades. and the Gargolyes are only 6pts are 8 pts with all the upgrades
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7500+pts
2500+pts more is to come.
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![[Post New]](/s/i/i.gif) 2011/10/25 18:44:48
Subject: Deep strikeing Gargoyles
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Regular Dakkanaut
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But 30 golyes is 180 points. Minus 40 for the pod, you have enough points for 14 devil gants. If you spore them in they don't mishap like gargolyes will. And you get 42 shots from them and the pod's shooting.
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![[Post New]](/s/i/i.gif) 2011/10/25 18:55:34
Subject: Deep strikeing Gargoyles
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One Canoptek Scarab in a Swarm
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if they kill 4 devil gonts they run and then kill the pod its 2 kill pts. when the have to kill 8 gargolyes to brake then and it only 1 kill pts. there not so much fire power as just to tie down the heavy teams in the back lines so the mane force can get to them.
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This message was edited 1 time. Last update was at 2011/10/25 19:15:20
7500+pts
2500+pts more is to come.
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![[Post New]](/s/i/i.gif) 2011/10/25 19:20:55
Subject: Deep strikeing Gargoyles
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The Hive Mind
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If you can't fit them, they can't deep strike. So no, you can't DS 30 garg units.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/10/25 19:26:28
Subject: Deep strikeing Gargoyles
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One Canoptek Scarab in a Swarm
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then why gove them deep strike when there min is 10 and you cant even fit that in the 2"
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7500+pts
2500+pts more is to come.
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![[Post New]](/s/i/i.gif) 2011/10/25 19:46:21
Subject: Deep strikeing Gargoyles
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The Hive Mind
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They only have Deep Strike as a result of them being Jump Infantry.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/10/26 02:28:15
Subject: Deep strikeing Gargoyles
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[MOD]
Making Stuff
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Kenmure wrote:then why gove them deep strike when there min is 10 and you cant even fit that in the 2"
You need to go have another look at the Deep Strike rules.
You don't have to plce them all within 2" of the first. You have to place them in concentric circles around the first. They'll take up as much room on the table as they physically fit into.
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![[Post New]](/s/i/i.gif) 2011/10/26 06:57:31
Subject: Deep strikeing Gargoyles
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Blackclad Wayfarer
From England. Living in Shanghai
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Thank you Insaniak for pointing out the rules.
Gargoyles are better off just flying up the table. I don't use them (though I have) since I consider them junk. Look good on paper but I would rather save the points for something other than a meat shield. Put another thread up in tactics if you advice on how to use them (though for the record what everyone saying about just flying them up 12" a turn is the correct thing to do).
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![[Post New]](/s/i/i.gif) 2011/10/26 11:52:54
Subject: Deep strikeing Gargoyles
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One Canoptek Scarab in a Swarm
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ok so the 2" is only for the spore and drop pods? if so that makes a little more since. even tho it can be hard to drop 20 gonts it can be done in till you hit something. thanks for the ruleing clarification now all i have to do is see how this works out.
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7500+pts
2500+pts more is to come.
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![[Post New]](/s/i/i.gif) 2011/10/26 12:03:17
Subject: Deep strikeing Gargoyles
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Decrepit Dakkanaut
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2" is for disembarking, not DeepStrike. When you land a spore pod you "disembark" from the pod, hence having to be within 2" of it.
Deepstrike is simply concentric circles.
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![[Post New]](/s/i/i.gif) 2011/10/26 12:09:02
Subject: Deep strikeing Gargoyles
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One Canoptek Scarab in a Swarm
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much better then i been getting cheated with my ravagers. oh will i know now.
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7500+pts
2500+pts more is to come.
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