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![[Post New]](/s/i/i.gif) 2011/10/27 21:25:48
Subject: Tournament and Scenarios Review
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Growlin' Guntrukk Driver with Killacannon
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2000 point 3 game tournament. Time allotted is 2 hours, 30 minutes for each match. Tournament Organizer will decide if any unfinished rounds will be allowed to finish.
Unit Points are individual entries in your Army's FOC slots for HQ (2), Elite (3), Troop (6), Fast Attack (3), and Heavy Support (3), for a maximum of 17. Anything not filling a FOC slot, such as Chaos Space Marine Daemons and Dedicated Vehicles, will not be considered Unit Points for this Tournament.
Scenario 1
BREACH THEIR LINES!
Deployment: Dawn of War
Victory Conditions: 1 point for every one of your army's Unit Points completely within your opponent's Deployment Zone and not fleeing at the end of the match.
Battle Points:
4 for 2 times or greater
3 for more
2 for tie
1 for less
0 for none
Consolation: 1 point for having all of your Unit Points on the board in the winner's Deployment Zone. You must have at least 1 Unit Point on the board.
The winner chooses one of the surviving units picked from the Troop section of his Codex to be Veterans and gives them a +1 to a specific Profile Characteristic for the rest of the Tournament.
Scenario 2
DOMINATE RESOURCES
Deployment: Pitched Battle. The army with more total Unit Points can only deploy as many Unit Points on the board as the other army's total Unit Points. The rest must go into reserve. Remember, Dedicated Vehicles and other things that do not count as Unit Points may be deployed. Daemons are unaffected and deploy as normal.
Objectives: 5 Objectives placed on the center of the table from left to right, starting with 12 inches from a table edge and every 12 inches across. The middle Objective is worth 3 points, while the two next to it are worth 1, and the outside two are worth 2.
Victory Conditions: To claim an Objective, you must have a scoring unit within 3 inches of an Objective. A scoring unit can only claim 1 Objective. Remember to measure from the center of the Objective marker and not the edge. To contest an Objective, you must have more Unit Points within 3 inches of an Objective than the enemy. If you both have scoring units within the 3 inches, then the army with more Unit Points within 3 inches will claim it.
Battle Points:
4 for 2 times or greater
3 for more
2 for tie
1 for less
0 for none
Consolation: 1 point for claiming as many or more Objectives than the winner.
The winner chooses one of the surviving units picked from the Troop section of his Codex to be Veterans and gives them a Universal Special Rule for the rest of the Tournament.
Scenario 3
OUTLAST!
Deployment: Spearhead. The army with more total Unit Points can only deploy as many Unit Points on the board as the other army's total Unit Points. The rest must go into reserve. Remember, Dedicated Vehicles and other things that do not count as Unit Points may be deployed. Daemons are unaffected and deploy as normal.
Victory Conditions: The player with the most Unit Points remaining at the end of the match.
Battle Points
4 for 2 times or greater
3 for more
2 for tie
1 for less
0 for none
Consolation: 1 Point for having one of each type of FOC alive on the table at the end of the match.
Overall rankings will be decided by Battle Points. Ties will be decided first by any head to head battle, then by points against, and finally by a dice roll.
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This message was edited 4 times. Last update was at 2011/10/30 05:41:44
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![[Post New]](/s/i/i.gif) 2011/10/27 21:49:38
Subject: Tournament and Scenarios Review
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Manhunter
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I kinda like it. Portrays a whole campaign.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/10/27 21:55:39
Subject: Re:Tournament and Scenarios Review
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Stalwart Strike Squad Grey Knight
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I like the concept of whoever has the most KP left wins for Round 3, but dislike its implementation as it automatically favors MSU armies and hordes, while certain armies with very, very few KP such as Draigowing will find it near impossible to pull off a victory unless they completely table the opponent.
Perhaps you could change it to be whoever has a greater percentage of their starting KP still on the table wins?
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![[Post New]](/s/i/i.gif) 2011/10/27 22:46:13
Subject: Tournament and Scenarios Review
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Growlin' Guntrukk Driver with Killacannon
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@ Lewa2321: The third scenario was the first one I thought of, and the one I like the best. I think I heard someone asking about some funky tournament victory conditions where Kill Points were used to measure saturation for a table quarter, and somebody said, "You mean an anti-Kill Point mission?" That's what I wanted to create. I don't think this favors MSU armies and hordes more than a Kill Point mission favors Draigowing. I don't think I will change it, but maybe I should balance it by changing the Victory Conditions in one of the other scenarios. What do you think? Automatically Appended Next Post: After looking at them again, I think they all favor MSU and hordes. And scenarios 1 and 3 are very similar, but 1 is more . . . intricate? Fun? Requires some strategizing? Maybe you shouldn't bring Draigowing. Gray Knights have several strong army builds that are not so unit scarce. Automatically Appended Next Post: Scenario 1 should have the whole unit in the opponent's Deployment Zone to count.
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This message was edited 2 times. Last update was at 2011/10/27 22:59:21
I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/10/28 09:28:04
Subject: Tournament and Scenarios Review
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Decrepit Dakkanaut
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Killng SCs just means you will see less variety, as youre not going to see draigo, belial, logan etc turn up.
You are sort of selecting against horde armies, as 2k for 2 hours is simply too short for those type of armies.
Again, armies which can spam cheap troops benefit much more from the vet skills, as theyre much more likely to have unique troops left at mission 2s end and more likely to have any troops left at all.
Every mission favours MSU, dramatically so. Especially mission 3 - you punish some armies by removing a troops choice so much more than other armies, and you then make non-spam armies HAVE to wipe the opponent in order to win?
Imbalanced missions where you can automatically see who will win each match up make the game less fun.
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![[Post New]](/s/i/i.gif) 2011/10/28 12:47:57
Subject: Tournament and Scenarios Review
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Growlin' Guntrukk Driver with Killacannon
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I still like the idea of a tournament in which the results of the previous battles directly influence the later ones, especially the loss of special characters.
I can adjust the time limit, no problem. Thanks for the input.
Should I allow the Vet Skills to be bestowed on any unit?
I would like an Objectives match other than the two in the Rule Book. How could I make one more balanced? I thought giving the Objectives closer to the middle a higher value gave army's with a lower FOC count a competitive way to claim fewer Objectives and still be able to win.
You are right about the Troop Attrition. I may have to save that idea for another Tournament.
I played a League this summer in which no named characters were allowed at all AND 500 points of allies were allowed each match. That was an awesome exercise in list building outside of the normal parameters. I am trying to re-create that. I would plan on posting the scenarios well before the Tournament, so players would have the opportunity to make lists they believe to be competitive.
How about having Mission 3 start where the army with the larger number of Kill Points can only deploy the same number as the lesser army. The rest must go into reserve. Maybe even Mission 2 as well.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/10/28 21:44:13
Subject: Tournament and Scenarios Review
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Decrepit Dakkanaut
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Instead of losing them you could have any HQ characters including non-named, suffer a penalty to a stat - e.g. losing a wound, point of Ld, init, etc.
2hr 30, and grab yourself a projector and a timer so you can have a really clear countdown for people - they dont listen when you call 20min left, trust me on this!
Vet Skills - maybe troops only, unless no troops / no troops without vet skills left alive? You may want to have few test games, seeing what effect adding random skills to units have. infiltrating terminators spring to mind....
The more objectives you have the easier it is for MSU to control and contest where they need to - again, give it a play test. Sometimes you can think these things through, and still not spot the oddities!
Altering 2 and 3 as you suggest would certainly be interesting - essentially DoW for kill points?
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![[Post New]](/s/i/i.gif) 2011/10/29 06:07:27
Subject: Tournament and Scenarios Review
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Growlin' Guntrukk Driver with Killacannon
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I think I am trying to do two different things with this: attrition and trying to make up non-kill point missions. I'm going to drop the attrition of characters and units for a campaign down the line, where you have time to rewrite your list between matches to accommodate losing a named character or an FOC slot, but don't lose 25% or more of your army points for subsequent rounds.
I really just threw out a time. I am easily swayed in that regard.
That Allies tournament used the Planetary Empires Rules, and maybe some house stuff, like D3 USR rolled for from a chart to put on your troops, imbalanced army points, a League Character, etc. I like the idea of earning a buff of some kind, but I never got to give my Nob Bikers scout. More than a USR, I am leaning toward the idea of increasing one stat for a unit from the troops section of your Codex by 1, bypassing pumping up Elites or others who can be counted as Troops. Boyz with I3, or even BS3. Guardians with T4! I can't imagine.
Yes, DOW for Kill Points to limit the initial MSU Army fudge factor for Missions 2 and 3. Force players to make lists that will not be hosed either by fielding too many units or too few. And I am adamant about Dedicated Vehicles contributing but not counting towards victory conditions. I'm thinking Daemons should be unaffected as well.
I just drove into Little Rock tonight. I'll be here for 6 months, and the local game store is amazing. I'll be trying some of these Missions out this weekend and let anybody whose reading know how they go.
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This message was edited 1 time. Last update was at 2011/10/29 06:08:39
I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/10/30 05:36:40
Subject: Tournament and Scenarios Review
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Growlin' Guntrukk Driver with Killacannon
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Tightened up the Missions and overall Tournament.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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