Switch Theme:

1st ork list 1000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Fresh-Faced New User




So Got two lists now

big mek with KFF, Kustom mega blaster, cybork armour (110)

Ork Squad x30, Nob, PK, BP (220)
Ork Squad x30, Nob, PK, BP (220)

Killa Kans x3, 3x grotzookas (135)
Killa Kans x3, 3x grotzookas (135)

Lootas x6 (90)
Lootas x6 (90)

Total Cost 1000 points

2nd list


big mek with KFF cybork armour (95)

Ork Squad x20, Nob, PK, BP (160)
Ork Squad x20, Nob, PK, BP (160)

Killa Kans x3, 3x grotzookas (135)
Killa Kans x3, 3x grotzookas (135)
Killa Kans x3, 3x rokkit launcher(150)

Lootas x6 (90)
Lootas x5 (75)

Do you think its worth losing 20 boys for another three kans

What do you guys think any comments would be great

This message was edited 2 times. Last update was at 2011/10/29 04:36:13


 
   
Made in za
Fresh-Faced New User





This looks pretty good. Just 2 suggestions.

It depends on what you want.
If you just want a fun army, adding the power klaws to the nobs will be enough, this will be a very fun 1000point army to play.
You already have 6 strength 10 weapons from your walkers, so adding 2 power klaws might seems a waste of points, but it's not. And lets say your ork boys get caught by a AV12 walker, or a T8 monstrous creature (it's very likely at 1000points), then they will stand there, locked in combat, waiting to die, no chance to get out. That means you've just lost half of your troops.

If you want it to be a little more competitive, replacing the kommandos with lootas is the way to go. You don't have any real ranged anti tank, and lootas are the only real choice. Adding some custom mega blastas or rokkits to the killa kans is also an option, but not really worth it.
Kommandos are fun if you have Snikrot, I love them! And play them for that reason. BUT they are essentially 10point boyz, little over priced, and seldom their money's worth.
If you're just trying them out, having fun is more important. Some people only have fun when they win, so it's up to you.
   
Made in au
Fresh-Faced New User




just tidying the topic up



This message was edited 1 time. Last update was at 2011/10/29 04:23:29


 
   
Made in nz
Armored Iron Breaker





Karak-Carterton

Yea the Second list is better. Lootas are always the default

Lots
Dwarfs: Lots

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."

Check out my blog at: averydwarfishblog.blogspot.com 
   
Made in za
Fresh-Faced New User





Now you have a pretty solid starting list

After a few games, you can still change the gear a bit.
There's a lot of debate about the usefulness of 'eavy armour, and also big choppa vs PK. See what works for you.
But these things are minor. You'll also be able to change this without any new purchases, since you'll have plenty of bits left over.

This message was edited 1 time. Last update was at 2011/10/28 13:13:02


 
   
Made in gb
Guarding Guardian





i would say its ok, but i would splt the boys down into squads with trucks for fast combat, as their open topped you can assault, then swap the grotzookas to kustom mega blasters.

Dwarfs: 3000pts Won: 5 Lost: 7 Draw: 3

LOTR Dwarfs: 100pts Won: 9 Lost: 0 Draw: 0

Dark Eldar: 2500pts Won: 2 Lost: 3 Draw: 7

Lizardmen: 600/1200/1800/2400 Climber tournament. WiP 
   
Made in us
Regular Dakkanaut





drednaught wrote:i would say its ok, but i would splt the boys down into squads with trucks for fast combat, as their open topped you can assault, then swap the grotzookas to kustom mega blasters.


I would disagree with this advice. If he puts his boyz in trukks, then you've got a half speed freak, half Kan wall army. In my experience, that doesn't work well. You have to pick a theme and stick with it. But, feel free to give it a shot.
   
Made in gb
Longtime Dakkanaut




walking da boyz over with the kanz is better than trukks.

I would take some rockits on kanz as antitank. Also try to bring 9 kanz, it is easy if you try, 6 kanz can be shot down but 9 at 1000pts is hard. Koptas are the alternative source of antitank that I would suggest for a kan list.

Nobz want PKs. It is the only way to kill marines, tanks and lots of other stuff. If you get charged by some marines for example my money is on them if you do not have a klaw.
   
Made in au
Bounding Assault Marine







The optimal set up for boyz is:
20-30 boys
Nob with Pk and Bosspole
Forget the big shootas, you want to be running towards the enemy, not shooting.
remember ork BS=2.
if you really like big shootas, consider a shoota boyz squad. Sit them in cover and spray the enemy with bullets. 1 bullet might hit.

1350 points
200 points I think 
   
Made in us
Longtime Dakkanaut






Um I have to disagree there. Yes Orks BS is not that great but, what you can't get from quaility you can make up with quantity. A squad of 20-30 boys with shootas and some big shootas thrown in can be a nasty sight.

I have been running a kan wall for about 2 years now. It is very hard for most to deal with. I have had great success at the 2k and 1.5k marks. I have never tried it at the 1k mark but I think it coiukld be a very tough army to beat. So here is what i came up with.

Mek: KFF
Mek: KFF

Lootas: x10

Dread: 2x BShootas, Armor, Riggers
Shootas x15
-Nob: Bshoota, PK, BP
Shootas x15
-Nob: BShoota, PK, BP

Kans x3
-Rokkits
Kans x3
-Rokkits

I like having 2 Meks as it helps me cover the filed and if I need to split my army I have to meks to cover the 2 halves. I know most will not say the Dread is worth the points but I have to disagree. They have done tremendous things for me and I use 3 of them. I don't run like most tell you to do either. i move up slowly turtleing it up and shooting everything I can. I rarely get into combat unless I need to. Now I am saying this has worked for me and this is what i would do. Just take this list as you see fit and do with it what you will. I give you this list to help see another take on what you are trying to acheive.

Good Luck!
   
Made in us
Squishy Squig




Calgary AB, Canada / Columbia Falls, MT, US

Yeah I agree with balsak, shootas are one of the most formidable and over looked weapons in an ork arsenal. A squad of 20 can dish out 40 shots, with the same hitting power of a bolter.

But I don't think a Big Shoota is a great heavy weapon match up with a shoota squad. They'll naturally be staying away from the enemy so why not give em' a Rokkit Launcha. Big Shootas are great compliments to Slugga Boyz because they can spit spit lead into the enemy as they advance, dishing out a few more wounds, before assaulting them, ensuring a win in combat.

Besides that I think the only thing I would cut from this army is the kommandos, or at least Snikrot. I personally only use Kommandos in higher point games, because there are more units closer together. If your kommandos emerge from cover and assault a unit and win the combat, they're won't be any more units (in range to assault), so every gun will be pointed at them. With this list, they won't really be used as a distraction to cover the 'horde' either...

I think more slugga boyz is what you need. At 1000 point games, it does;t take much to overwhelm a Marine army.
   
Made in us
Longtime Dakkanaut






But rokkits are for killing vehicles shootas are for kill troops. Why mix the 2? Sluggas you would want to run so no special weapons with them either.

I guess i shoot really well with my Bshootas. I hit on average 3-4 hits from 2 bshootas. With there higher str it helps get those wounds that you want and need. but to each there own.
   
Made in us
Squishy Squig




Calgary AB, Canada / Columbia Falls, MT, US

Theres 3 rokkits in the squad, so it will take out a light tank. If theres a tank around its either #1 Containing the troops the squads trying to shoot or #2 The biggest threat around.

From my experience a big shoota has more of an effect on the outcome of a game, when its used to guarantee a combat or cut down an enemy unit, in order to safely assault it.
   
Made in au
Bounding Assault Marine







Whatever an ork is doing with a gun, it will be doing it a hundred times better beating someone over the head with it. Fact. Big shootas can be good (i've never taken a wound from one but...) but orks are made for CC. Why let 3 shots from a Bshoota go instead of charging the enemy? it's stupid. Drop the Bshoota and get +1attack from 2 handed weapons +1 attack for initiating the assault and +1 for the waaaggggghhhhhhhh. that's like 4 hits (5 if your a nob) each from 30 boyz.

1350 points
200 points I think 
   
Made in us
Longtime Dakkanaut






Yes but I don't assault so yeah the Bshootas work better for me. But honestly you can still shoot 3 times and still assault with 3 more attacks so its a win win really.

But you have 5 attacks if you shoot and then assault with a shoota and 6 with a big shoota and assault.

As far as the transports go that is what lootas or kans w rokkits are for. then you have the squad shoot at what came out of said transport. That is what I do. Seems to work for me, but what do I know?
   
Made in au
Fresh-Faced New User




Lists updated and in first post,

thanks for the feedback guys
   
Made in au
Bounding Assault Marine







Magnix wrote:

Do you think its worth losing 20 boys for another three kans

What do you guys think any comments would be great


I personally don't know much about kans but keep the boyz. you can never have too much boyz. 2 squads of 20 is perfect for 1000 points.
That could potentiallly be 100 attacks in CC.

1350 points
200 points I think 
   
Made in us
Regular Dakkanaut



Antioch CA

The only problem I have with Kan wall is running towards an IG army. Without alpha strikers like buzzcoptas, those big blasts can really put a dent in your kan/boyz numbers before you get into hitting range. With the copta ( if you go first ) you can usually assault AV10 with 4 attacks before he has a chance to do anything. So with all that said, 1 or 2 deffcoptas may be something you can try out, your 2nd list is the standard ~40 shoota ~10 loota & 9 Kans, you can drop a group of lootas for a deffcopta, but that is always risky, the deffcopta is a suicide unit, and if it doesnt get at least a weapon destroyed or a wreck, you lost more than 70 points, you lost 4-5 turns of loota shooting. I play 1500 so i can have the deffcoptas and the lootas, but it is a personal choice on which unit is most effective for your play style.

This message was edited 1 time. Last update was at 2011/10/29 07:07:13


ALL YOUR BASE ARE BELONG TO US 
   
Made in us
Longtime Dakkanaut






Just noticed your first list. You can not have a Kustom megablaster and a KFF. The KFF replaces the slugga so you no longer have it to replace for a KMB.

I think 60 boys is alittle over the top for 1k. Take out 20 boys and fit in 3 more kans with rokkits. You have no AT in that army at range. If you have points left over get a couple more lootas.

Yeah just noticed 2nd list. That is probably the better one.

   
Made in za
Fresh-Faced New User





I like your new "first list", that is almost exactly the way I would run it.
Just check the gear on your big mek, not sure if that is legal.
Besides, anything more than a KFF on a big mek is an overkill, rather save those points, drop your lootas to 5 each, and put back the squad of grots, they are more useful than you'd think.
   
Made in ca
Growlin' Guntrukk Driver with Killacannon





Owen Sound, ON. Canada

Play list #1, though your Big Mek cant have the Kustom Mega-Blasta! Swap back to the slugga to open up a few points!
I play a similar list at this point level and only my friends Tyranid list has caused any trouble to it! Its fun yet nasty at 1000pts

This message was edited 1 time. Last update was at 2011/10/31 13:48:35


Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads!  
   
 
Forum Index » 40K Army Lists
Go to: