I haven't actually fielded my vanguard vets yet.... so take this with a grain of salt, but here's how I'm kitting them -
5 man squad w/ thunder hammer, 2x power swords, 2x melta bombs.
5 man squad w/ power fist, 2x power swords, 2x melta bombs.
2 separate squads, so I can roll for them to come in individually for black rage (better chance of ONE of them getting it), and so I will always get at least one squad in on turn 2.
I think the 2 swords + fist gives me enough CC ability to kill dev squads / longfangs / broadsides, ect, while the 2x melta bombs + fist gives me enough anti-vehicle they can kill those too.
at 220 and 215 points each, they don't break the bank, but seem like they should be able to pave the way for the rest of my army to come in safely.
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