Drazhar_Incubus2512 wrote:
HQ Drazhar (Venom with the 4 Incubi) 230
Drazhar's weakness is that he has no invul. 3 power weapon wounds or three AP2 shots and he's gone.
FNP doesn't help here either. As thor said for 10 points you get Vect, who is a beast...I'd go with Vect.
Drazhar_Incubus2512 wrote:
HQ Haemonculus, Shattershard, Huskblade, Webway Portal
Haemonculus, Shattershard, Huskblade
Haemonculus, Shattershard, Huskblade 205
Ok I get the portal...kinda. The huskblade I don't get nor the shattershard. Shattershards are a one shot deal then it is back to a pistol. Liquifiers can keep going. As for the huskblade...why? These guys should not be in
CC. They aren't fleet and don't have a good Int for
DE. Let the wyches disembark and take the Haemys' pain tokens with them and leave the haemys in the boats to liquifier stuff.
Drazhar_Incubus2512 wrote:
ELITES Incubi x4 (in venom with Drazhar) 153
Ok not too killy, but killy enough. Please tell me that venom has two
SC on it. If not it needs it.
Drazhar_Incubus2512 wrote:
ELITES Wracks x10 (Raider , Flickerfield, shock prow) 175
Well these guys are troops..not elites with haemys in the army. That said I would drop them for 4 trueborn with blasters...obviously in a Venom with 2
SC.
Drazhar_Incubus2512 wrote:
ELITES Kabalite Trueborn, 4 Blasters, 1 Dark Lance (Venom, extra splinter cannon) 225
And now I'm confused. Why put them in a transport and mix ranges that much on weapons. Either 4 blasters or 2
DL. Blasters get a venom,
DL hide in a building. Blasterborn are my preferred kit out as they are more survivable, have
AT, and a transport that kills infantry.
Drazhar_Incubus2512 wrote:
TROOPS Kabalite Warriors x10, 1 Dark Lance(come through portal) 115
Uhmm...negative. Why bring a
DL through a portal? You waste all the turns they aren't on the board and then can't fire when they do show up. 5 guys, 1 blaster, venom, 2SC.
Drazhar_Incubus2512 wrote:
TROOPS [3x] Wyches x9 (go with Haemies) Haywire grenades (3 Raiders, Flickerfield , Shock Prow) 569
Ok Haywires are good. Now you need a hekatrix with an agoniser per squad, and a razorflial. As for the Raiders, the
FF are good...shock prows...not so much. Save the points for wyche weapons and such.
Drazhar_Incubus2512 wrote:
FA Scourgers x 10(I use them for anti-infantri alongside warriors) 220
Venoms, beasts, and wyches are enough anti-infantry. If you are set on a portal then give them heat lances at 5 guys in the squad...in fact run two squads of them.
Drazhar_Incubus2512 wrote:
FA Hellions x20 320
I also don't get this. Hellions are meh at best. Baron makes them ok...I guess. When compared to scourges, reavers, and beasts. These guys are a pass for me.
Drazhar_Incubus2512 wrote:
FA Beastmaster x1, Agoniser, 1 Clawed fiend, 5 Kyhmerae 135
First off this is illegal. One beastmaster is needed for the fiend alone. Now get about 3 of them and run 5 Kyhmerae and 4 razorwings. The agoniser is fine and putting them in the portal is a great zone denial trick.
Drazhar_Incubus2512 wrote:
HS Razorwing, Flickerfield, 4 Necrotoxin 175
If you run the razorwing as anti-inantry...I can't blame you...then drop the
DL for dissies and pick up the
TL SC, and keep the missiles stock. You should wound almost everything on a 2+ anyway so why pay for it. Honestly though at this level you need every
AT gun you can get. In this case it means dark lances. A Ravager is the best for this for the cost.
Drazhar_Incubus2512 wrote:
HS [2x] Ravager,Flickerfield, Retrofire Jets 240
I really don't get the retrofire jets. Why deep strike one of your best
AT vehicles and not let them shoot till they come in? Save the points and leave the jets behind.
Drazhar_Incubus2512 wrote:
Big Hellion Pack to do some damage to main part of enemy's army, possibly do Hit and Run on leader
This is a trick your opponent will see coming as Hellion scream Hit and Run with a leader...also that leader can do some serious damage to them assuming they are still alive...like I said before leave them behind.
Drazhar_Incubus2512 wrote:
Wych Raiders to go before enmy lines and get out, Haemie drops webway.
Good tactic. Get that portal where your opponent can't run from beasts or scourges.
Drazhar_Incubus2512 wrote:
Kabalite and Scourgers fire at enemy lines, reducing for wyches
Warriors kill tanks best not infantry. Scourges have access to unique
AT weapons like the heat lance and haywire blaster. Don't waste these weapons for anti-infantry. You venoms can weaken squads but you want the wyches to win on your opponent's turn not yours.
Drazhar_Incubus2512 wrote:
Ravagers open fire at vehicles
Ok so why
DS them? Drop the jets.
Drazhar_Incubus2512 wrote:
Wyches assult
Yeah...
Drazhar_Incubus2512 wrote:
Beastmasters pick up and loose prey
Beasts can hose big squads with razorwings too...just remember your's as is right now is illegal.
Drazhar_Incubus2512 wrote:
later on, Razorwing Deep Strikes destroying last of enemy tanks
Then why take necrotoxin? If armor is left by the time you
DS this in to get position you are probably in trouble. Either way ravagers are cheaper for
AT.
Sorry for the wall-o-text.