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Made in gb
Imperial Recruit in Training




England

VOID now 10char

This message was edited 7 times. Last update was at 2013/07/22 22:35:30


-Flashlight, lighter, stun...dude where is the kill option on my lasgun!?
-I think that's why they gave us bayonets Jimmy..  
   
Made in gb
Cowboy Wannabe



London

It seems to be an okay list on the whole. Here are what I would tweak:

I've never been convinced about vox-casters. I'm not convinced they are worth it. (maybe cos I never remember them)

The regimental standard is fairly pointless for a mech army, so drop it. (it works best in a foot or hybrid list)
Also give the command squad 4x plasma to make full use of their BS and the hatch of the chimera.

Veteran squads seem okay, though I would run 2 melta vets, 2 plasma vets. With all the vehicle flamers you have around the extra plasma will be better.

You could do with a second valkyrie. 1 on it's own will last 1 turn. 2 might last longer.

Rough riders are not amazing, but can be useful if used right. So hide them until you can get the charge off. Try and make them into a full sized unit of 10 too.

Leman russ squadrons are okay, because russes are hard to kill. However I think you have given them too much stuff. I prefer 3x heavy bolters all round, but lascannon/ heavy bolters is good too. Don't give them multi-meltas, they are primarily an anti infantry unit with some anti-tank, not a primary anti-tank unit.

Executioners are awesome, I love em, just be careful not to expose it before it can unleash its firepower.

Same with the manticore, it's great, but hide it in a corner.

Hope this is useful.
   
Made in us
Member of a Lodge? I Can't Say




WI

Why do you have Voxs in units that are mounted in Vehicles? Re-read the Orders section in the Codex. I also have to question the Standard as well, when that could be another plasma gun. What is the standard really doing for your mech troops?

I do not like sponsons on LRBTs due to the Lumbering Behemoth rule... you can only fire one weapon plus the turret when you move. So your hull weapon or one sponson weapon. To fire all of them, you have to be standing still and a non-moving LRBT is a dead LRBT.

Don't bother adding the LC to the Valk, keep it as anti-infantry because if you fire on a AV 12+ vehicle your other weapons are wasted.

I want you to look at your list, now look at your manticore, now look back at your list. Do you see a problem?

You need to ask yourself what your fast slots are really doing. Everything has to have a purpose, a role to fill. You have to ask yourself 'Do I spend 130pts on a Hell Hound to go off and burn out cover save troops or do my Chimeras with hull heavy flamers do the same thing?' With that 130pts, that could be a Vendetta instead. You can say the same thing about the rough riders. Your list needs long range AT till your melta Chimeras get in range.

Same thing goes with flamers on Vets. Your wasting the BS 4 of the vets by giving them weapons that ignore their BS. Besides, put a hull heavy flamer on your Chimera and your vehicle fills the role that you want to have your troops fill.

Here is the thing about Chimera vets... you are effectivily a mech hoard list. The focus of the list is to get those vets in range to do damage, everything else supports that. Vendettas for long range AT (Anti-tank), LRBTs as big scary targets either in front of the Chimers are beside them moving up and shooting every turn. You also have to have enough troops (vets) in chimeras that your opponent can't beat you by just taking out your troops, preventing you from winning objective games because you have nothing left to hold an objective. They also need to get in close... like 6" close. Be worried about any scatterable artillery or guns where your shooting at enemy units and you scatter into /your/ own units.

If your new to 40k, starting out at 2k points is pretty ambitious. If your familure with 40k but not Guard, you still might be bitting off more than you can chew. Play some 1k point games or even some 400pt Combat Patrol games to get your feet wet, /then/ move up to the bigger stuff.

If you insist, here is what I would suggest for a mech Guard at 2000pts...

CCS - 175pts
4x Melta guns, OotF, Chimera HHF

Vets - 155pts
3x Melta guns, Chimera HHF

Vets - 155pts
3x Melta guns, Chimera HHF

Vets - 155pts
3x Melta guns, Chimera HHF

Vets - 155pts
3x Melta guns, Chimera HHF

Vets - 170pts
3x Plasma guns, Chimera HHF

Vets - 170pts
3x Plasma guns, Chimera HHF

Vets - 100pts (in Vendetta)
3x Melta gun, Shotguns

Vets - 100pts (in Vendetta)
3x Melta gun, Shotguns

Vendetta - 130pts

Vendetta - 130pts

Demolisher - 165pts

Demolisher - 165pts

Hydra - 75pts

2000pts

You can dump the Vendetta troops and get a 3rd Vendetta and a 3rd Demolisher, but I wanted to make them scoring so you wouldn't have to hold back a Chimera. Two Vendettas will get alot of fire and will probably not last long , so keep them behind cover that breaks line of sight (like wallks or buildings). But notice the list is pretty streamlined, not alot of extra equipment. You have 7 Chimeras and a total of 9 scoring units in this list. I don't use one Vendetta or one Demolisher, but I use two to form some redundancy and to prevent a unit from singled out. Also, if they focus on one vehicle to take it out, that means the second one may live long enough to survive to get it's shots off or do it's job.

Good luck and I hope this helps!

This message was edited 1 time. Last update was at 2011/10/30 12:57:31


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Imperial Recruit in Training




England

Cheers for the feedback guys, really good and informative. Going to make some changes now.

-Flashlight, lighter, stun...dude where is the kill option on my lasgun!?
-I think that's why they gave us bayonets Jimmy..  
   
 
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