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Made in au
Fresh-Faced New User




yo just posting up first 1500 pt army list for codex marines

open to criticism i wanna know peoples opinions so let me know what you think

usual opponents being blood angels, grey knights, chaos, eldar and tau

HQ

Chaplain - 100 pts
Jump Pack - 15 pts (note chappy will join with assault squad)
total - 115 pts

Troops

Tac Squad 1 (10 marines) - 170 pts
1 lascannon - 10 pts
1 plasma gun - 10 pts
1 rhino - 35 pts
1 hunterkiller missile - 10 pts
total - 235

Tac Squad 2 (10 marines) - 170 pts
1 lascannon - 10 pts
1 plasma gun - 10 pts
total - 190 pts

Tac Squad 3 (10 marines) - 170 pts
1 heavy bolter - free
1 plasma gun - 10 pts
1 rhino - 35 pts
1 hunterkiller missile - 10 pts
total - 225 pts

Fast Attack

Assault Squad (9 marines) - 172 pts
1 flamer - 10 pts
1 lightning claw - 15 pts
total - 197

1 Land Speeder - 50 pts
1 upgraded heavy bolter - 10 pts
total - 60 pts

1 Land Speeder - 50 pts
1 upgraded heavy bolter - 10 pts
total - 60 pts

Heavy Support

Devestator Squad (6 marines) - 106 pts
4 missile launchers - 60 pts
Razorback (heavy bolter) - 40 pts
1 hunterkiller missile - 10 pts
Total - 216 pts

Elites

Sternguard (8 marines) - 200 pts
1 heavy bolter - 5 pts
Total - 205 pts

Grand Total - 1503 pts

Now the only other option i think that may be takeable is dropping the devestator marine with a boltgun and adding a power weapon to one of the tac squads to help it in cc situations

also considering pulling one tac squad out of a rhino and transporting the sternies around in it

OPINIONS??

This message was edited 2 times. Last update was at 2011/10/30 07:22:40


 
   
Made in gb
Longtime Dakkanaut




I dislike assault marines so I shall not comment on the squad or the HQ: They have combat tactics, made them the most mobile unit in your army and then you gave them fearless.

Tactical squads. I think meltas are needed more than plasma guns. If you went for all three in rhinos you'll find at least one will get through. Also combiweapons can be fun to have a second attempt when they get into range.

Your speeders are good antiinfantry though I would load them up with multimeltas as you need that. Yes they will get close and die but who cares.

Give your razorback to a tactical squad.

Sternguard need some transportation or at least two nasty heavy weapons. Also their combiweapons are great if you know how you will use them.

So in general the razorback goes to lascannon tactical squad, the other one also sits back. This gives a purely infantry back row.
Now the rhino gets given to the sternguard, this is when they need combimeltas and two heavy flamers or something like that 2 meltas and 4 combiplasmas, or two lascannons.
The question is whether 2 rhinos and a razorback will cause the pain.
   
Made in au
Fresh-Faced New User




Alright....

Firstly my whole army is anti-infantry standard that's what space marines do best. I have designed it to defend objectives. I think it does that well. So I'm not gonna mess around with that gameplan just to send suicide units in with meltas. Space marines can't afford that

putting a chappy with the assault marines is heaps smart. I need a hq for starters and the chaplain gives me a power weapon plus the ability to reroll all missed hits when I charge (which I will be doing with 'the most mobile unit in my army'). Where else would I put the chaplian. I'm gonna use that unit to charge troop choices that get too close for comfort. Think ork boyz, hormogaunts, kroot or even ig. None of those type of units are gonna win combat after a charge from 10 space marines including a flamer, two power weapons and all attacks rerolling to hit

and bro you might not care bout wasting land speeders but I do. Between the two of them it's 12 s5 ap4 shots a turn shooting 36" AND they can redeploy 24" in one turn AND they can Move/shoot seperatly Ownage.That's massive support fire. can you imagine them shooting at different fire warrior squads every turn? if I fit them with melta weapons I lose that support fire plus they're gonna be suicidal which means I'm gonna be saying goodbye to them.

and the sternguard are heaps valuable in that they can pretty much hurt any type of infantry. But I'm not gonna inhibit them with too many heavy weapons. They already cost 25 pnts each and they've got 4 different ammo types. Why would I give those options up for a lasconnon or multimelta shot, particularly when I wanna be shooting at infantry
I'm never gonna combat squad unless I verse a very heavily cc orientated army. It's heaps harder to take out a ten man space marine squad than two seperated 5 man squads

it's an objective army. In 1500 pnts I have 54 marines, 7 heavy bolters (one tl) two lascannons four missile launchers three hk missiles three plasma guns and two maybe three power weapons.
   
 
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