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![[Post New]](/s/i/i.gif) 2011/10/30 23:58:30
Subject: 1500pt ork killa kan list
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Regular Dakkanaut
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So looking to start a list of killa kan list
Hq
Big mek
KFF
X2
170pts
Troops
20 boyz
nob pk bosspole
shootas
20 boyz
nob pk bosspole
shootas
20 boyz
nob pk bosspole
shootas
20 boyz
nob pk bosspole
choppa
Gretin
40pts
680pts
Killa kans
3 Rokkits
150pts
Killa kans
3 Rokkits
150pts
Killa kans
3 grotzooka
135pts
1285pts total atm
Leave a solid 215pts left over
Few options would be a
Upgrade the squads with some big shottas and add grot riggers and armor plates?
Lottas?
Deff dreads could add another 2 for around 200pts.
1 more squad of boyz? 80 seems enough.
So wanna hear some benefits and cons of the available options thanks
Automatically Appended Next Post: Got some view no post :(
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This message was edited 1 time. Last update was at 2011/10/31 02:57:32
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![[Post New]](/s/i/i.gif) 2011/10/31 04:16:08
Subject: 1500pt ork killa kan list
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Growlin' Guntrukk Driver with Killacannon
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Well man its been a long time since I have played my orks, but let me give some advice if I may. First off, squads of 30 boyz seems amazing to me. Not sure why your only taking 20. It seems that with taking 30, you almost ensure that 20 get stuck in. You know your going to lose quite a bit before you break their lines. Just a thought. As far as the points, I would suggest either Lootas, OR some deff koptas. Deff Koptas will serve a couple purposes for you. First thing they will do is alpha strike a tank that poses a threat. They can pop almost any tank on turn 1, or Tie up that pain in the ass unit thats going to cause mad problems for your army. Also, they serve as a great distraction. Your opponent can't let 3 deff koptas flying around their lines, so, their going to focus fire on them which in turn buys the rest of your army time to get stuck in. Hope that helped a little.
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This message was edited 2 times. Last update was at 2011/10/31 04:17:50
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![[Post New]](/s/i/i.gif) 2011/10/31 04:43:11
Subject: 1500pt ork killa kan list
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Longtime Dakkanaut
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Me personally I think you have way to many boyz. I have never used more then 60 boys in my kan wall and that has been at the 2k mark.
Gretch8in have never been an optino for me as I hate them. I don't think they are even worth the 40 points for the squad. I guess thats just my opinon though.
I like How you have you kans set up. I think with there added BS how can you not usse them for AT. Grotzookas are super nice though.
Honestly its really tough for me to decide what to choose for the extra points. I use dreads and Lootas always. I have used Deffkoptas a few times and they have potential but I have never seen it. They don't do much for me.
This is a list I built for 1500.
Mek: KFF
Mek: KFF
Lootas x10
Lootas x10
Shootas x20: BShoota
-Nob: PK, BShoota, BP
Shootas x20: BShoota
-Nob: PK, BShoota, BP
Shootas x15
-Nob: BChoppa, Bshoota
Kopta: Saw, T-L Rokkit
Kopta: Saw, T-L Rokkit
Kans x3
-Rokkits
Kans x3
-Rokkits
Kans x3
-Rokkits
Like I said the Koptas have potential and maybe they will work for you. 20 boys is honestly enough as they will be getting 4+ cover saves from all the walkers in front of them. The 15 boys squad I keep in reserve to come on late game to hold an objective or to deal with DS'ing units in my back filed. If you play with points a bit you could drop the koptas and take 2 Dreads with 2x Bshootas as troops. I enjoy having the extra armor on my side. Most will tell you that they are useless but I have to disagree. I use 3 of them in my kan army and they are wonderful. Well I hope this helps a bit play around see what works for you.
Good Luck!
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![[Post New]](/s/i/i.gif) 2011/10/31 13:57:03
Subject: 1500pt ork killa kan list
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Growlin' Guntrukk Driver with Killacannon
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At this point level, id load up on Lootas.
With a minor points tweak you'll be able to get 3 squads of 5 lootas in there to rain down some orky shinanigans!
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Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads! |
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![[Post New]](/s/i/i.gif) 2011/11/01 00:17:43
Subject: Re:1500pt ork killa kan list
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Regular Dakkanaut
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Lootas seem the way to go. As for 4 groups of 20 i fugred the more nobz with pk claws the better maybe ill swithc is up too 2 groups of 30 shootas and 1 20 slugga. Atm i have 9 lootas 20 shootas and 20 choppas looking for the cheapest way to make the army.
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![[Post New]](/s/i/i.gif) 2011/11/01 01:10:38
Subject: 1500pt ork killa kan list
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Sneaky Lictor
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MOOOOOOOAAAAR LOOOTAZ
It's basicaly what you need to tag fast transports/skimmers and tools like speeders that can put a dent in your army. Get at least 2 units of 5. Then depending on point levels you can add more.
After that your next choise should be:
Warbuggies (Twin linked rockets naturaly)
Kommandos with Snikrot
Deffkopta
Deffdread in that order.
The strength of the wall is in resiliency, numbers and shooting. It is incredibly slow so you need to take care of transports before you arrive in order to have a shot at assaulting something
You will also be taking alot of incoming fire but things like Kommandos and Deffkoptas can tie up backfield units and contest stuff that is too far away for you to reach. Warbuggies are amazing, nuff said.
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2011/11/01 01:48:10
Subject: Re:1500pt ork killa kan list
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Regular Dakkanaut
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Well at 1500 points i dont see kommandos fitting in. So its better to put the lottas in small groups of 5 instead 10
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![[Post New]](/s/i/i.gif) 2011/11/03 04:36:45
Subject: Re:1500pt ork killa kan list
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Regular Dakkanaut
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Should i give my deffkoptas Saws or not 50 points eems like alot. Buy also give a 2nd chance to destroy armoured vehicles if you can get rear armour on charge.
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![[Post New]](/s/i/i.gif) 2011/11/03 14:16:30
Subject: 1500pt ork killa kan list
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Longtime Dakkanaut
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You always get rear armor when you charge so yes it is worth it.
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![[Post New]](/s/i/i.gif) 2011/11/06 23:10:18
Subject: Re:1500pt ork killa kan list
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Regular Dakkanaut
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So After Re working my list couple thoughts came up Can you cover all your stuff with 1 KFF, Or is 2 Pretty much the way to go. Also Lootas vr Kommandos.
Big Mek
KFF
Big Mek
KFF
30 Shootas
Nob PK BP
30 Shootas
Nob PK BP
20 Sluggas
Nob PK BP
6 Killa kans Rokkit
3 Kans Grotzooka
Possibly
10 Lootas
2 Deffkoptas
Tl-ML PK
Puts me at 1495 Im Not sure if the 2 Deffkoptas are worth 140 points.
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![[Post New]](/s/i/i.gif) 2011/11/06 23:47:09
Subject: 1500pt ork killa kan list
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Longtime Dakkanaut
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In my experience they are not. Though I do feel they have the potential to be very worth it. Honestly though I think the Lootas are a far better choice.
As far as only useing one KFF I am not sure that is really a wise choice. One the reson is if you need to split you army then you are losing cover on one half of the army. Two 9 Kans can be a little hard to cover with just one KFF.
I think you have to many boys IMHO. I would drop the shootas to 20 boys each. I am not a fan of sluggas either in a list like this. But as I might have said allready I don't assault so shootas are a better option fro me.
I do however suggest trying a couple of games out. That way you can see what really works for you and what doesn't.
Good Luck!
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This message was edited 1 time. Last update was at 2011/11/06 23:47:27
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![[Post New]](/s/i/i.gif) 2011/11/07 00:12:17
Subject: Re:1500pt ork killa kan list
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Regular Dakkanaut
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As far as the Sluggas i got them from aobr set i converted 20 other into shootas just turned into a huge pain. Well The list mainly is A green tide with Killa kan screen boyz Before Toyz you know The more boyz you have the better what most people say.
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![[Post New]](/s/i/i.gif) 2011/11/07 00:59:44
Subject: 1500pt ork killa kan list
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Longtime Dakkanaut
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For the most part I agree with you, boys before toys. But I find it hard to say that for a kan wall army. The toys are what makes the army work. My normal 2k list I run 60 boys. They are in 3 squads of 20. I have only lost one squad totally and that was to a direct hitting pod of 20 gaunts with devourers. I could not make enough cover saves and I failed the LD test so the fell off the board. My 3rd squad is always in reserves as 1) I don't have space to deploy and 2) I like them coming in later to take the "home" objective or to help support flankers or DS'ers. So I feel that the toys are what makes this list so powerful and tough to deal with.
If you are planning the Horde with some kan support then that is fine. That is what you are doing and it is totally plausable and effective. I just don't like having to move that many boys especially in a timed event. You just can't do it all. So I minimize the boys so I can move faster and spend my time shooting.
Just my point of view on the matter.
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![[Post New]](/s/i/i.gif) 2011/11/07 04:24:32
Subject: Re:1500pt ork killa kan list
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Regular Dakkanaut
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So im thinking Of Taking out the 20 boyz slugga etc and getting some kommandos to tie up some forces. Im wondering Which is Better Snig or Nob with PK.
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This message was edited 1 time. Last update was at 2011/11/07 04:59:16
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![[Post New]](/s/i/i.gif) 2011/11/07 05:15:35
Subject: 1500pt ork killa kan list
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Longtime Dakkanaut
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Well most will tell you that Kommandos are iffy. I tend to agree with them, but they can be good from time to time. They do need snikrot in there to make them even playable IMO. A sqaud of 15 is a must with 2 burnas and snikrot. Again IMO.
But I think a better choice would be more lootas. Again a personal thing cause I love lootas so much. 2 squads of 15 is what I use. some would tell you either squads of 5 or 15. I think squads of 10 work fine as well. You just have to try them out as well to see.
Also if you do take out the 20 sluggas how will you take the shootas? 2x30, 3x20, 2x25+1x10? I believe the best choice would be 3x20.
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![[Post New]](/s/i/i.gif) 2011/11/09 01:49:58
Subject: Re:1500pt ork killa kan list
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Regular Dakkanaut
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After Re working it a Little
Ive got
Big Mek
KFF
Burna
CB
Big Mek
KFF
Burna
CB
Im stuck On the Troop Set up
On 30x2 or 20X3
Shootas
2-3 Big shootas
Nob Bp PK
10Lootas
10 lootas
3 kans Rokkit
3 kans Rokkit
3 kans Grotzooka
1 Deffkopta
TL-Rokkit
Buzzsaw
That what im at atm Getin it painted have 30 boyz so far and 1 of my Big meks There coming out Very Nicely My Purple people eater army. Purple Clothing
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This message was edited 1 time. Last update was at 2011/11/09 01:51:08
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![[Post New]](/s/i/i.gif) 2011/11/09 04:12:57
Subject: 1500pt ork killa kan list
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Growlin' Guntrukk Driver with Killacannon
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I read this post and thought about what could be threatening you that your current list abilities won't be able to handle: Scarab Swarms and IG pie plate layers. I would change one more of the Rokkit Kan Squadrons to Grotzookas for those Scarabs, and free up 15 points (GZs are pretty nifty, anyway). Drop the Burnas on the Big Meks, free up 40 more. Get another Buzzsaw Deffkopta. Use them to Scout, Turboboost, tap dance, whatever, over to the IG Big Gunz in the back. Snikrot and his Kommandos could be used to do this, but he does not reliably show up early in the game, and his unit would cost at least as much as the 2 Deffkoptas.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/11/09 05:37:23
Subject: 1500pt ork killa kan list
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Longtime Dakkanaut
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I don't know about scarabs yet but I don't think you really need more grot zookas. I think what you have is fine. You have a good mix of AT and AI.
I don't hink you should spend the points for the burna or the CBB on the meks. Use those points to try to fit in another kopta for sure.
I also would go 20x3 squads. Covers field better and spreads shots out. You could keep one squad in reserve to bring in later.
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![[Post New]](/s/i/i.gif) 2011/11/09 05:40:27
Subject: 1500pt ork killa kan list
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Bounding Assault Marine
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Get lootas or boyz
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1350 points
200 points I think |
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![[Post New]](/s/i/i.gif) 2011/11/09 05:42:14
Subject: 1500pt ork killa kan list
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Krazed Killa Kan
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My KKW list
has BMs with KFF and PKs x2
I'd add Lootas, Boyz, and Rokits. Consider mechanizing but that defeats the purpose of KKW lists which are slogers. So beyond that, maybe nobs or some fast attack (suicide koptas) with twin-linked rokits as they can be bought at a bargin only 10pts. Recall that boyz must pay 10 for non twinlinked.
My two teeth worth,
Dr G
Oh, BTW i didn't read the thread, but I don't think you'll be able to add any dreds with 9 kans already. maybe meks can allow that but i dont remember.
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![[Post New]](/s/i/i.gif) 2011/11/09 05:56:40
Subject: 1500pt ork killa kan list
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Longtime Dakkanaut
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Thats all well and good, but he has his list. He just wants some last minute fine tuneing.
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![[Post New]](/s/i/i.gif) 2011/11/09 06:21:28
Subject: 1500pt ork killa kan list
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Pulsating Possessed Chaos Marine
In Firenze kicking Templar arse.
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Lootas for Tank Huntin. Good luck on da WAAAAAAAAGH!
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![[Post New]](/s/i/i.gif) 2011/11/09 17:17:24
Subject: 1500pt ork killa kan list
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Regular Dakkanaut
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So your Thinking Its more worth have a second Deffkopta Compared to a Power weapon at a High Initative. The Cb's i understand was thinking in case they were gonna single out the Big mek in Cc.
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![[Post New]](/s/i/i.gif) 2011/11/09 17:33:49
Subject: 1500pt ork killa kan list
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Longtime Dakkanaut
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Yes.
My thinking behind it I really don't want to get my Mek in CC anyways. If he does he really isn't the greatest and will probably die anyways. So why waste the points. The CBB isn't really going to help you that much enough to say so anyways IMHO.
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