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Made in nz
Regular Dakkanaut






Hi all. I'm still building my eldar army so am theorising/reading up/math-hammering in the meantime and I've come up with an interesting scenario so I figured I'd put it to the peoples of dakka.

If after I move my fire dragons I estimate that they are more than 6 inches away from their target vehicle, should I stand my ground and shoot without getting the melta bonus, or should I run to get into assault range then meltabomb it and possibly either not get close enough in the first place or possibly eat any resulting explosion?

How would you play it? I'm leaning towards the meltabombing because if I can get into range I'll probably be more successful, and any explosion casualties are acceaptable as they're just as likely to get shot to pieces standing around anyways.

Yes, no, depends?
   
Made in us
Regular Dakkanaut





Melta is not just +2d6. AP 1 is the tank killer. Against anything short of AV 14 AP 1 is the more significant factor. Unless you are shooting at Land Raiders, or unless you somehow cannot find Leman Russ or Battlewagon side armor, firing is better than Meltabombing.




I am a grammar Nazi only because grammar democracy is ineffective. 
   
Made in nz
Regular Dakkanaut






Ah of course. Because then even glances can kill (without having to rely on weapon destroyed and immob spam).
   
Made in nz
Longtime Dakkanaut



New Zealand

Firing is better in almost any situation, the only exception would be immobilised/stationary vehicles which you would be shooting on an AV14 facing (so you can't pen from long range). However if the vehicle moved at all I would probably just shoot it and hope for the best.

The better question is why your Dragons aren't close enough to start with, if they are moving around on foot then they should already be dead (Eldar infantry in the open don't live more than a turn, particularly considering Dragons are a massive threat). If you disembarked from a Serpent outside of 6" then you either completely screwed up your positioning (and wouldn't be able to assault anyway) or the Serpent has gone down in a bad position (which is the only acceptable reason imo, hopefully you brought some redundancy).
   
Made in us
Hardened Veteran Guardsman



Florida

I would shoot, more times than not you will do more damage to whatever vehicles.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I reckon it depends on if the vehicle moved or not. 1 CC attack from each FD that will hit auto, 4+, or 6+ OR 1 shooting attack each that will hit on a 3+. Regardless of Strength, making hits is more important, so if you can autohit, assault. Otherwise, shoot.


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Stoic Grail Knight






Yendor

The biggest situation where you would want to fleet + charge is if you need to make use of that 6 inch assault move to get into contesting range and you can't risk shooting because the grey hunters inside the razor back will still claim the objective while the dragons are too far out, and you'll either be out of charge range on the disembarked troops or slaughtered by them. Its happened to me before... (twice now )

This message was edited 2 times. Last update was at 2011/11/01 02:32:06


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Longtime Dakkanaut





psyklone wrote:
If after I move my fire dragons


Unless their wave serpent got destroyed, why are they on foot?

Anywho, definitely better to shoot. Some chance of killing a vehicle is better than no chance.
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

If you're in range, shoot. As Tuagh said, AP1 is the tank-killer, not the 2d6. And they shouldn't be walking anyway, they should be in their serpent.

Karyorhexxus' Sons of the Locust: 1000pts 
   
 
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