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![[Post New]](/s/i/i.gif) 2011/11/02 11:13:27
Subject: Ork Nobz, am I playing them wrong?
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Tough-as-Nails Ork Boy
UK
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Ok I constantly hear about "Wound Shenanigans", but am not exactly sure what is meant by it (Colour me stupid, but I dont expect there to be a rule called "Wound shenanigans"  )
The way I understand it is thus:
5 Nobz, take 3 Wounds...
You have to give 1 wound to 3 Different Nobz.
Next Turn you sustain a further 3 wounds.
you give the remaining 2 Nobz a wound each and then kill one Nob off (of your choosing from the 5).
Is this incorrect? How does the rule change for having different equipment?
Note: I haven't played many games since restarting.
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![[Post New]](/s/i/i.gif) 2011/11/02 11:19:48
Subject: Ork Nobz, am I playing them wrong?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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What you described can only be done if the nobz have different equipment. If they are the same you would have to wound as follows:
5 nobz, take 3 wounds
2 wounds on one nobz, 1 on a different nob
Next turn you sustain a further 3 wounds
you must give the wounded nob a wound first, then the other two go on the third one, leaving two unwounded nobz alive.
So in order to distribute wounds as you describe you make sure all nobz are equipped differently.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/11/02 11:28:10
Subject: Re:Ork Nobz, am I playing them wrong?
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Tough-as-Nails Ork Boy
UK
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Ah excellent, so I have been using Wound Shenanigans when I shouldn't be! Im assuming this applies to all units. So DeffKopta's with different armaments for example would get Wound Shenanigans?
TBH most of my Nobz have been varied though (and have yet to suffer any wounds as they got held up in the battle I used them  )
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This message was edited 2 times. Last update was at 2011/11/02 11:28:32
We need MOAR Dakka!
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![[Post New]](/s/i/i.gif) 2011/11/02 11:36:16
Subject: Ork Nobz, am I playing them wrong?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Correct, applies to all multi-wound models. I wouldn't bother for koptaz though.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/11/02 12:06:05
Subject: Ork Nobz, am I playing them wrong?
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Tough-as-Nails Ork Boy
UK
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Jidmah wrote:Correct, applies to all multi-wound models. I wouldn't bother for koptaz though.
to be fair I probably wouldn't, but if the situation came up its good to know. One last thing, does every single unit have to have completely different setup or just some?
EG:
5 Nobz
Nob 1
PK, EA, Slugga
Nob 2
PK, EA, Slugga
Nob 3
TL-S, EA, Choppa
Nob 4
Kombi-Rokkit, EA, Choppa
Nob 5
Waagh Banner, EA, Choppa & Slugga
What happens to Nob 1 & 2?
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This message was edited 1 time. Last update was at 2011/11/02 12:06:31
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![[Post New]](/s/i/i.gif) 2011/11/02 13:00:00
Subject: Re:Ork Nobz, am I playing them wrong?
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Longtime Dakkanaut
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OK if you had 5 powerweapon wounds. Then you have to distribute the 5 wounds to the 4 different set ups, as one setup has 2 models this is all forced so you would have to give each set up 1 wound and nob1,2 gets two wounds. That is 5 models, 5 wounds means one wound on each model, this gives nob1,2 2 wounds.
The 2 wounds on nob 1,2 would then have to cause as much damage as possible, that is 2 wounds on one model, so you'll have to remove either nob 1 or 2.
If it was 4 wounds powerweapon coming in. You could give them one each set up and be happy.
Or if you wanted to you could give the nob 1,2 set up two wounds as there are two models. Effectively you are distributing 4 wounds to 4 different models which is the rule. Again the 2 wounds on one set up as to remove as many models as possible so nob 1 or 2 would be removed. So perversely you can choose to remove a model if it fits your plans.
That is as best as I can explain it  .
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![[Post New]](/s/i/i.gif) 2011/11/02 14:51:24
Subject: Re:Ork Nobz, am I playing them wrong?
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Tough-as-Nails Ork Boy
UK
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Thanks for the response. I think I get it
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