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![[Post New]](/s/i/i.gif) 2011/11/02 14:56:29
Subject: 1850 CSM
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Hardened Veteran Guardsman
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Hello, I'd like some feedback on this list. I don't have any models, so I can't really test it. I'd like some advice and critique before I go spend my money.
I am pretty set on using Plague Marines, and at least one Daemon Prince.
HQ:
• Daemon Prince, Wings, Mark of Nurgle, Warptime, 175pt.
• Daemon Prince, Wings, Mark of Nurgle, Nurgle’s Rot, 165pt.
TROOPS:
• Plague Marines (7): Champion, Fist, 2x Plasma, Icon, Rhino, 271pt.
• Plague Marines (7): Champion, Fist, 2x Plasma, Icon, Rhino, 271pt.
• Plague Marines (7): Champion, Fist, 2x Melta, Icon, Rhino, 261pt.
• Plague Marines (7): Champion, Fist, 2x Flamer, Icon, Rhino, 251pt.
HEAVY:
• Obliterator Cult (2): 150pt.
• Obliterator Cult (2): 150pt.
• Obliterator Cult (2): 150pt.
1824pt.
That leaves me a bit of points left, enough to equip all rhino's with dozer blades, though I'm not entirely sure how useful it is. I went with only 2 meltas in the troop section, since I have 3x2 Obliterators.
The Warptime prince is for dealing with big stuff, and the rot prince is for hordes/weak infantry.
Any ideas?
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![[Post New]](/s/i/i.gif) 2011/11/02 16:52:39
Subject: Re:1850 CSM
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Longtime Dakkanaut
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I like it alot, and to be honest I wouldn't bother changing anything.
Maybe a couple of combi-meltas on rhinos to use up the rest of your points instead of the dozer blades, not sure which would really be more use.
Obviously its a pretty small army for Marines at 1750, your Plague squads are pretty expensive a lot of people will just run squads of 5 Plagues with 2 Meltas, but I think having the extra two and the power fists as well as the variance in weaponry makes the squads pretty tough and more capable of killing things (I find my 5 man squads of Plagues do nothing, my Meltas seem to miss nearly all the time, and then they die...Or it sit them back and they do nothing other than maybe capture an objective).
Would be good to hear how this list does in some games
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/11/03 12:46:18
Subject: Re:1850 CSM
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Hardened Veteran Guardsman
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Anyone else with some advice?
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![[Post New]](/s/i/i.gif) 2011/11/03 14:38:44
Subject: 1850 CSM
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Tough Tyrant Guard
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Well, courtesy might say that you;d at least thank the previous poster for his before asking again.
As for the list, well, you've taken 3 of if not the 3 strongest units and repeated them enough to make a list. I'm sure it will hold its own but how much fun will it be to play? That and making (realistically) and painting only 3 different kinds of models, I don't if that floats your boat or not. But, if you want to condense the best of what the codex has to offer into a single, if somewhat repetitive list then I'm sure it will win you some games.
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![[Post New]](/s/i/i.gif) 2011/11/03 15:07:01
Subject: 1850 CSM
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Tower of Power
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Double Princes are cool but nurgle's rot isn't a good power.
As for your list you don't really need the icons because you need to be in close with your Plague Marines for the Oblits to deep strike, I wouldn't deep strike the Oblits just run them behind Rhinos. Cut your Plague Marines down to 5 man units and drop the Champion as not needed. This will give you a lot more point back, at least 272 which is a decent amount.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/11/03 15:59:56
Subject: 1850 CSM
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Hardened Veteran Guardsman
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Reanimator wrote:Well, courtesy might say that you;d at least thank the previous poster for his before asking again.
As for the list, well, you've taken 3 of if not the 3 strongest units and repeated them enough to make a list. I'm sure it will hold its own but how much fun will it be to play? That and making (realistically) and painting only 3 different kinds of models, I don't if that floats your boat or not. But, if you want to condense the best of what the codex has to offer into a single, if somewhat repetitive list then I'm sure it will win you some games.
I should have, didn't mean any disrespect. I'm thankful for all the advice I'm given
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![[Post New]](/s/i/i.gif) 2011/11/03 16:09:46
Subject: 1850 CSM
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Tough Tyrant Guard
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On re-read my tone was a bit off there too- apologies. If you do go ahead with the list, or and edited one as per the above advice, then let us know goes for you
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![[Post New]](/s/i/i.gif) 2011/11/03 16:55:48
Subject: 1850 CSM
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Sinister Chaos Marine
Flagstaff, Arizona
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Nurgles wrote is not stronge enough to kill hordes. If there is one thing I have learned about DPs, do not get them into close combat with a unit larger than 15. DP dies to numbers every time. If you really want something anti horde, better to take Wind of Chaos or even warptime is my favorite.
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![[Post New]](/s/i/i.gif) 2011/11/03 19:44:44
Subject: 1850 CSM
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Despised Traitorous Cultist
Amherst and New Bedford, MA
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Warptime and Lash of Submission are probably the two most effective psychic powers the CSM codex has to offer. If you're going to take a DP, it will definitely be most effective with either or both of those psychic abilities.
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![[Post New]](/s/i/i.gif) 2011/11/03 21:22:47
Subject: Re:1850 CSM
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Hardened Veteran Guardsman
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The only problem with Lash, is that I'd like my army to be more nurgle-esque, so I'm not sure how I'd get around it WYSIWYG wise. Any ideas?
Would it be ok to just have a swap-able item on the model, that is the mark, so I can change it in accordance to psychic powers, or does the whole model have to represent the chaos god in question?
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This message was edited 1 time. Last update was at 2011/11/03 21:23:35
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![[Post New]](/s/i/i.gif) 2011/11/04 07:34:16
Subject: 1850 CSM
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Virulent Space Marine dedicated to Nurgle
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Im not a fan of fister champs in your PM squads. they are tough as nails in combat but they are better at shooting with those two special weapons. especially with GK walking around.
So even more awesome spam would be
DP wings MoN Warptime
DP wings MoN Warptime
5 PM 2 melta rhino combi flamer
5 PM 2 melta rhino combi flamer
5 PM 2 melta rhino
5 PM 2 melta rhino
5 PM 2 melta rhino
5 PM 2 plasma rhino
2 oblits
2 oblits
2 oblits
1850 exact. two princes 6 rhinos 6 oblits 30 plague marines.  happy disease spreading
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![[Post New]](/s/i/i.gif) 2011/11/04 11:29:16
Subject: 1850 CSM
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Longtime Dakkanaut
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Steve Shields wrote:Im not a fan of fister champs in your PM squads. they are tough as nails in combat but they are better at shooting with those two special weapons. especially with GK walking around.
So even more awesome spam would be
DP wings MoN Warptime
DP wings MoN Warptime
5 PM 2 melta rhino combi flamer
5 PM 2 melta rhino combi flamer
5 PM 2 melta rhino
5 PM 2 melta rhino
5 PM 2 melta rhino
5 PM 2 plasma rhino
2 oblits
2 oblits
2 oblits
1850 exact. two princes 6 rhinos 6 oblits 30 plague marines.  happy disease spreading
That list might be more competitive in the general sense. But from my experience 5 man Plague Marine squads just don't do it. Its probably because my Melta guns seem to miss 90% of the time, but when i've used a squad of 7 with a PF, it just does more damage but it seems its only me that thinks that.
There is obvious advantages to having two more squads and rhinos, perhaps i've not had the best of luck with them because i'm not using them in enough numbers, but I still like the first list more than this one...
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/11/04 12:16:29
Subject: 1850 CSM
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Hardened Veteran Guardsman
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Steve Shields wrote:Im not a fan of fister champs in your PM squads. they are tough as nails in combat but they are better at shooting with those two special weapons. especially with GK walking around.
So even more awesome spam would be
DP wings MoN Warptime
DP wings MoN Warptime
5 PM 2 melta rhino combi flamer
5 PM 2 melta rhino combi flamer
5 PM 2 melta rhino
5 PM 2 melta rhino
5 PM 2 melta rhino
5 PM 2 plasma rhino
2 oblits
2 oblits
2 oblits
1850 exact. two princes 6 rhinos 6 oblits 30 plague marines.  happy disease spreading
Thanks for the input. The fists in the squads, are mainly if they happen to get stuck in combat, not so that they aim to get into close combat. I can see the obvious benefit though, of 2 extra troop choices and more rhino's.
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