Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/11/02 16:16:10
Subject: 1850pts Imperial Guard
|
 |
Been Around the Block
|
Hi there, need some feedback on a list im working on to my wife
CCS - Creed, LC, 2x Plasma guns, Camo Cloaks, MoO
Lord Commissar - Bolter, Camo Cloak
Platoon 1
PCS - 4x Sniper Rifles
PIS - Commissar, 2x PW, Melta gun, AC, Melta bomb
PIS - PW, Melta gun, AC, Melta bomb
Platoon 2
PCS - 4x Sniper Rifles
PIS - Commissar, 2x PW, Melta gun, AC, Melta bomb
PIS - PW, Melta gun, AC, Melta bomb
HWS - 3x LC
HWS - 3x LC
Basilisk
Manticore - Camo Netting
10 Veteran Squad; Flamer; Meltagun (x2); Power Weapon
10 Veteran Squad; Flamer; Meltagun (x2); Power Weapon
Vendetta Gunship
Vendetta Gunship
Models in Army: 85
Total Army Cost: 1845
Automatically Appended Next Post: Any one??
|
This message was edited 1 time. Last update was at 2011/11/02 18:22:18
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/03 02:27:14
Subject: 1850pts Imperial Guard
|
 |
Member of a Lodge? I Can't Say
WI
|
List looks fine to me.
Only thing I might do different is replace the Vets with SWSs. Same number of special weapon slots, still scoring, and much cheaper, specially if your gonna suicide them in.
SWS - 65pts
2x Flamers, Demo charge
With the saved points, you can get a AC HWS for Creed to yell at for his 4th Order and throw a melta bomb on a PCS or get a couple of Bolters for the PCSs.
I would also be very tempted to ditch the Camo Netting and use those points to upgrade your Basilisk. With the 5pts from above, you could have a second Manticore.
If you play a few times and your not satisfied with the PCSs as all snipers (specially if she faces alot of power armor), you can switch out 2 sniper rifles for a AC to give them alittle more versitility and transport popping ability.
Good luck!
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/03 15:19:17
Subject: 1850pts Imperial Guard
|
 |
Tower of Power
|
There's a fair few wrong wargear choices in this list.
Your CCS is going to be static, the plasma isn't too bad but I'd take a heavy weapon instead.
The PCS with snipers isn't going to do very good. They need 4+ to hit and then 4+ to wound. Those are not good odds. Would be better with flamers all round and they just sit and wait until things come close and bodge a charge, then zoom out and flamer them.
You don't want meltaguns and autocannons together as this is bad weapon synergy. Your melta is hardly going to be in range and won't be firing and instead you will be plinking away with the autocannon. If you move the Platoon you cannot fire the autocannon, so always one weapon is suffering.
The Vendettas and Veterans do not suit this army. They will be going ahead and the Vets suicide while everything else just sits back. This isn't a good idea because the Vendettas are vulnerable plus they shouldn't be moving up ahead, if do this they cannot fire all lascannons and you're putting them right into the enemies melta range and doing the opponent a favour. If you want cheap suicide units first max out the specials so they are all the same, 3 chances with meltaguns is better than 2 chances. But in this case I would take Storm Troopers and deep strike them with meltaguns which can do the same job without wasting your Vendettas.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/03 17:27:57
Subject: Re:1850pts Imperial Guard
|
 |
Been Around the Block
|
Ok new update on the list
CCS - Creed, AC, 2x Flamer, Carapace Armor
Lord Commissar - Bolter, Camo Cloak
Platoon 1
PCS - 2x Flamer, AC
PIS - Commissar, 2x PW, Melta gun, AC, Melta bomb
PIS - PW, Melta gun, AC, Melta bomb
Platoon 2
PCS - 2x Flamer, AC
PIS - Commissar, 2x PW, Melta gun, AC, Melta bomb
PIS - PW, Melta gun, AC, Melta bomb
HWS - 3x LC
HWS - 3x LC
Basilisk
Basilisk
Manticore
Vendetta Gunship
Vendetta Gunship
20 Conscripts
20 Conscripts
Models in Army: 102
Total Points: 1830
Well, every thing stays back and shoot my enemy of the table, conscripts stay up front shielding every thing and i have 20 pts to spend, what do you guys think?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/04 07:14:02
Subject: 1850pts Imperial Guard
|
 |
Member of a Lodge? I Can't Say
WI
|
Mercer, he had a Lascannon in his CCS before, with Camo Cloaks. His CCS is now wasting his BS 4 on a AC and he has Carapace.... I feel his CCS is actually worse now.
Your first list is a much better list then the second one.
Conscripts are just not worth it, even as a speed bump due to their low leadership. You do not dabble with conscripts, you do them ('Send in the Second Rank' and Chenkov) or you don't.
You /have/ to be able to move forward and take objectives because 2/3s of the games are objective based. You will be forced to table them otherwise.
Are you sure you want two Basilisks? Are you even sure you want Basilisks?
Mercer's philosophy of 'weapon synergy' of having long ranged special weapons with long range heavy weapons is a tactic I disagree with. Sure, packing GLs with your ACs give you a few extra shots at range, but the foe never stays at range. Close Combat is king in this edition. I prefer tactical flexibility of units being able to deal with AV and high armor value troops. You use the right weapon for the right job.
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/04 08:12:01
Subject: 1850pts Imperial Guard
|
 |
Regular Dakkanaut
|
I like the first list better, but try some thing like dis...
CCS - Creed, LC, 2x Plasma guns, Camo Cloaks, MoO
Lord Commissar - Bolter, Camo Cloak
Platoon 1
PCS - 4x meltas
PIS - Commissar, 2x PW, Melta gun, AC, Melta bomb
PIS - PW, Melta gun, AC, Melta bomb
SWS - 65pts
2x Flamers, Demo charge
SWS - 65pts
2x Flamers, Demo charge
Platoon 2
PCS - 4x meltas
PIS - Commissar, 2x PW, Melta gun, AC, Melta bomb
PIS - PW, Melta gun, AC, Melta bomb
HWS - 3x LC
HWS - 3x LC
manticore
Manticore - Camo Netting
Vendetta Gunship
Vendetta Gunship
Now you got 10p left if you could find 5 more you could get camo netting for that second manticore, Hope this helps.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/04 13:48:23
Subject: Re:1850pts Imperial Guard
|
 |
Tunneling Trygon
|
Barata wrote:Ok new update on the list
CCS - Creed, AC, 2x Flamer, Carapace Armor
Lord Commissar - Bolter, Camo Cloak
Platoon 1
PCS - 2x Flamer, AC
PIS - Commissar, 2x PW, Melta gun, AC, Melta bomb
PIS - PW, Melta gun, AC, Melta bomb
Platoon 2
PCS - 2x Flamer, AC
PIS - Commissar, 2x PW, Melta gun, AC, Melta bomb
PIS - PW, Melta gun, AC, Melta bomb
HWS - 3x LC
HWS - 3x LC
Basilisk
Basilisk
Manticore
Vendetta Gunship
Vendetta Gunship
20 Conscripts
20 Conscripts
Models in Army: 102
Total Points: 1830
Well, every thing stays back and shoot my enemy of the table, conscripts stay up front shielding every thing and i have 20 pts to spend, what do you guys think?
Conscripts are just not worth it - never mind the time to paint 40 men for such poor return.
CCS now has flamer/autocannon. Flamer is a waste of BS4 - put the flamers in the PCS who are only BS3.
One of those HWS can be autocannon. You don't need 2 las squads due to the vendettas, manticore etc giving the high S shooting.
On your plan, what about ojective games? You need one platoon to be mobile (and preferably 30 men) - give this one melta etc. Other one can be static, so stick AC etc in here. PCS to split between platoons, so mobile one can go heavy on say flamers while static one can again take a HW.
|
"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/04 13:52:18
Subject: 1850pts Imperial Guard
|
 |
Tower of Power
|
BlkTom wrote:
Mercer's philosophy of 'weapon synergy' of having long ranged special weapons with long range heavy weapons is a tactic I disagree with. Sure, packing GLs with your ACs give you a few extra shots at range, but the foe never stays at range. Close Combat is king in this edition. I prefer tactical flexibility of units being able to deal with AV and high armor value troops. You use the right weapon for the right job.
 are you serious? close combat is king? Mech is king and shooting goes hand in hand with it. 40k is more of a shooting game than close combat. How exactly is a melta going to do anything when it's at the back of the board with a heavy weapon? It doesn't have the range.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/05 05:31:59
Subject: 1850pts Imperial Guard
|
 |
Member of a Lodge? I Can't Say
WI
|
If your running a defensive blob like this guy is, the opponent is coming to you to get at those artillery peices. They will run drop pods with walkers or Stern Guard to drop within 12" to melta it (which means they are in melta range) or van guard to assault it (which is what the power weapons are for). That right there is 50% of the codexs out there. You start thowing in Terminators and other units that can DS in with Combi-Meltas/Meltas and your Melta guns will be more valuable then a GL. If your offensive, your bringing the Meltas to him. Automatically Appended Next Post: Also, if mech is indeed king, that makes meltas even /more/ valuable.
|
This message was edited 1 time. Last update was at 2011/11/05 05:37:29
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/07 15:20:45
Subject: 1850pts Imperial Guard
|
 |
Tower of Power
|
Why will they run Drop Pods with walkers or Sternguard? Just because he's running blob. If they do that then that's list tailoring. Not everyone fail strikes and taking a melta for just in case isn't making the most out of it.
How you goping to bring meltas to the other player? You start moving out then you cannot fire that autocannon.
It's all about getting the most out of your units and wargear. Not taking things 'just incase' as that's not good enough, because it may not happen.
Melta is valuable if you're going for mech, but if you're in a static position and using melta to stop a tank when it's at your lines, well then that's the problem it's at your lines and it's too late. If a tank is at your doorstep then chances are it's either a suicide tank i.e flamestorm Predator or it's dropping off something and done its job.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/07 15:37:13
Subject: Re:1850pts Imperial Guard
|
 |
Tunneling Trygon
|
I agree. Melta/autocannon is a waste, you're generally only firing one or the other every turn. The only time you would fire both is having not moved with a tank about to tank-shock you off the board ...
Melta is good on mobile units - so mech vets or a blob squad with no heavies that's going to contest the centre of the board.
If you're sitting back and shooting then the general idea is that nothing gets into melta range.
|
"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
|
 |
 |
|
|