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![[Post New]](/s/i/i.gif) 2011/11/02 18:44:03
Subject: Imperial Guard Scout Sentinels.........
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Drone without a Controller
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OK, a quick query, If you load some IG scout sentinels with autocannon/lascannon, put them in reserve and arrive on a flank or rear of a gun line, how effective is this as a tactic as a way of shifting tanks/devastators/transports etc??? Has anybody tried this???? Is it worth the points or are the points better spent in the form of leman russ or vendetta???
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![[Post New]](/s/i/i.gif) 2011/11/02 18:55:37
Subject: Imperial Guard Scout Sentinels.........
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Sneaky Striking Scorpion
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Sentinels are generally uncompetitive of what I've heard. A Leman Russ or Vendetta is always a better choice.
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Alaitoc Eldar: 5000p
Vampire Counts: 3000p
Death Korps of Krieg: 7000p
World Eaters: 2000p |
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![[Post New]](/s/i/i.gif) 2011/11/02 19:01:58
Subject: Imperial Guard Scout Sentinels.........
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Lord Commander in a Plush Chair
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Tried and true. Generally Auto-cannons are better than Cascannons because they are cheaper, have more shots/model, and you will often be coming in behind enemy tanks(so only dealing with AV10 or 11). It is also the better choice for going up against heavy weapon infantry in the back line as you then get 2 shots/ sent instead of 1; and they are likely to be in cover anyways(so the AP4 does nothing different than the AP2 as it is wholly discounted by cover except against marines). Leman Russes don't really compete either points-wise nor in FOC chart. The Cost of 2 Outflanking AC Sents is only 80 points so you could spend the Points on 4 AC sents, outflanking(and taking up at least 2 FA slots) for the 1 Leman russ; and 2 units, even of AV10 open-topped, are slightly more durable than 1. Vendettas directly compete but you will need at least 2 and that is the same cost as 6 AC-outflanking Sents.
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This message was edited 1 time. Last update was at 2011/11/02 19:03:09
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/11/02 19:04:30
Subject: Re:Imperial Guard Scout Sentinels.........
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Lord of the Fleet
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For such a tactic to reliably work, you'd need to include and Astropath in your CCS. They're certainly not super competitive by any stretch, but they're not horrible. Autocannons are better than lascannons, but either is a solid choice.
Problem is that they compete with Vendettas and Hellhounds.
You also need more question marks in your post.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/11/02 19:24:57
Subject: Re:Imperial Guard Scout Sentinels.........
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Cog in the Machine
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They can be quite effective, expecially with HF to deal with massed hordes or autocannons for rear armour sniping (lascannon is generally not a good idea, as they'll usually have at best a single round of shooting and with the low value of IG BS saturating the target with low-powered shots is generally a better idea than a single, more powerful shot for anything but a LR-equivalent, which would make rear armor shot useless anyway). Anyway, you have to be aware that they are almost a suicide unit, as their paper-thin armour, single weapon and squadroned condition mean that even a unit of three could be easily downed by a round of double-tapping bolters. They are quite cheap, but they use up the already crowded niche of the FA slot, usually reserved for Valks/Vendettas or hellhound-types; you may want to exchange them for cheaper double-melta or double-flamer infiltrating or deep-striking stormtroopers or Marbo, using up the maybe less useful Elite slot. The only way to allow them to survive could be (assuming they survive the return fire for one turn) to charge a low-strength, krak granade-less unit and tarpitting them for as long as possible, but that role could be better fulfilled by their, albeit more expensive and non-scout, heavier cousins.
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What is the Fear of Death? That we die, our work incomplete. What is the Joy of Life? To die, knowing our task is done
487th Krieg Siege Regiment - 'Forlorn Hope'
Wild Cards (formerly classified as - - - ob Ordinem Ordinis Xenos Dimotum - - -) 159th Flight, 46th Squadron, 258th Wing, Imperial Navy - Steel Wings (seconded to the Wild Cards) Strike Force Invenitor - Ordo Xenos Strike Force Inflammator - Ordo Malleus
Strike Group Interimor - Legio Deletor
[WH40k]
Crew of Scipio Quaestor, of the merchantman Amor Vacui
44th Empire Line Regiment - Getrampelt
The Wild Hunt
[WHFB]
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![[Post New]](/s/i/i.gif) 2011/11/02 19:35:41
Subject: Re:Imperial Guard Scout Sentinels.........
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Drone without a Controller
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The idea was to spread collateral damage. Peeps focus on massive anti tank I am attempting do disperse damage across an army. Vendettas are also in the list I have in mind. Thank you for quick feedback
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![[Post New]](/s/i/i.gif) 2011/11/02 19:39:20
Subject: Imperial Guard Scout Sentinels.........
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Lord Commander in a Plush Chair
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If your meta is heavy on Anti-tank, single shot guns; Might I suggest an infantry swarm?
Either Gunline Blobs or Power Blobs do wonders against Lascannon/Melta-heavy opponents. if you can put more bodies on the table than they can possibly shoot up in 6-7 turns, and have all the tools to take out their armour, you should be able to win by what guard is best at: attrition.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/11/02 20:26:03
Subject: Re:Imperial Guard Scout Sentinels.........
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Drone without a Controller
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This is to work as part of a doubles list for doubles GT the list in mind is:
GK bit.....
Castellan Crowe - 150
5 Purifiers - 194
-2 Psycannons
-1 Daemon Hammer
-2 Force Halberds
-Razorback
5 Purifiers - 194
-2 Psycannons
-1 Daemon Hammer
-2 Force Halberds
-Razorback
5 Purifiers - 192
-2 Psycannons
-1 Daemon Hammer
-1 Force Halberd
-Razorback
Vindicare Assassin - 145
IG bit.........
CCS - 120
-4 Meltaguns
-Astropath
PCS - 60
-3 Meltaguns
Infantry Squad - 65
-Missile Launcher
Infantry Squad - 65
-Missile Launcher
Infantry Squad - 65
-Missile Launcher
3 Scout Sentinels - 120
-Autocannons
3 Scout Sentinels - 120
-Autocannons
2 Vendetta Gunships - 260
1750 total.
Vindicare can be switched for something with 'more presence' if it is needed.
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This message was edited 1 time. Last update was at 2011/11/02 20:26:59
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![[Post New]](/s/i/i.gif) 2011/11/02 22:42:01
Subject: Imperial Guard Scout Sentinels.........
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Wicked Warp Spider
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The standard use of outflanking sentinels (with the weapons you mentioned, which are probably the best) is to shoot up side and rear armour of vehicles. As mentioned already, vendettas are just better for this job. Sentinels aren't bad, just vendettas are one of the best vehicles in the game! Sentinels with any weapon can be used to outflank and assault+tie up heavy weapon squads. But against marines, who can glance you or use krak grenades, this is a bit risky and not a sure thing.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/11/02 22:48:37
Subject: Re:Imperial Guard Scout Sentinels.........
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Regular Dakkanaut
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Having at least one Scout Setinel Squadron outflanking is a rather cheap harassment unit, which can surprsie players for a turn. The Autocannons or Multi-Lasers are your best bet also, they can swiss cheese rear armor or go after heavy weapon units.
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This message was edited 1 time. Last update was at 2011/11/02 22:50:17
- 2000 Points
- 2000 Points
'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.
'The only perk from being a Captain is that I get my own private bathroom.'
Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador. |
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![[Post New]](/s/i/i.gif) 2011/11/03 02:56:31
Subject: Imperial Guard Scout Sentinels.........
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Regular Dakkanaut
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Isn't this the 3rd or 4th Sentinel related thread this week?
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![[Post New]](/s/i/i.gif) 2011/11/03 13:58:59
Subject: Imperial Guard Scout Sentinels.........
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Raging-on-the-Inside Blood Angel Sergeant
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I've had good use with scout sentinels. They sure do die easily but you can get good side armor shots with them. 3 in a squad allow to get 6 s7 shots. They are also easier to hide then vendettas.
You can huge then behind chimeras even giving them a possible cover save. Look up some war walker tactics. the idea is the same. Out flank with high strength shots or flamer templates to remove back field squatters. even if they come on late you can head for an objective to contest.
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![[Post New]](/s/i/i.gif) 2011/11/03 16:40:06
Subject: Imperial Guard Scout Sentinels.........
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Boom! Leman Russ Commander
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Ivan wrote:Isn't this the 3rd or 4th Sentinel related thread this week?
They are just that awesome
Scout Sentinels can be effective, I usually use a single AC sentinel in most of my lists, and he usually does very well for his paltry 40 pts. They have lots of tactical uses. The only problem is that sentinels are fast attack and compete with vendettas and dog-variants. They should come as an add-on option to infantry platoons IMO, that would make them very usable.
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![[Post New]](/s/i/i.gif) 2011/11/03 23:47:02
Subject: Imperial Guard Scout Sentinels.........
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Regular Dakkanaut
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It's just irritating to repeat oneself when there is a thread on the exact same subject already on the front page. But hey, such is forums. *shrug*
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