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Made in gb
Drone without a Controller




OK, a quick query, If you load some IG scout sentinels with autocannon/lascannon, put them in reserve and arrive on a flank or rear of a gun line, how effective is this as a tactic as a way of shifting tanks/devastators/transports etc??? Has anybody tried this???? Is it worth the points or are the points better spent in the form of leman russ or vendetta???



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Sentinels are generally uncompetitive of what I've heard. A Leman Russ or Vendetta is always a better choice.

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Tried and true.

Generally Auto-cannons are better than Cascannons because they are cheaper, have more shots/model, and you will often be coming in behind enemy tanks(so only dealing with AV10 or 11).

It is also the better choice for going up against heavy weapon infantry in the back line as you then get 2 shots/ sent instead of 1; and they are likely to be in cover anyways(so the AP4 does nothing different than the AP2 as it is wholly discounted by cover except against marines).

Leman Russes don't really compete either points-wise nor in FOC chart. The Cost of 2 Outflanking AC Sents is only 80 points so you could spend the Points on 4 AC sents, outflanking(and taking up at least 2 FA slots) for the 1 Leman russ; and 2 units, even of AV10 open-topped, are slightly more durable than 1.

Vendettas directly compete but you will need at least 2 and that is the same cost as 6 AC-outflanking Sents.

This message was edited 1 time. Last update was at 2011/11/02 19:03:09


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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

For such a tactic to reliably work, you'd need to include and Astropath in your CCS. They're certainly not super competitive by any stretch, but they're not horrible. Autocannons are better than lascannons, but either is a solid choice.

Problem is that they compete with Vendettas and Hellhounds.

You also need more question marks in your post.

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Made in it
Cog in the Machine





They can be quite effective, expecially with HF to deal with massed hordes or autocannons for rear armour sniping (lascannon is generally not a good idea, as they'll usually have at best a single round of shooting and with the low value of IG BS saturating the target with low-powered shots is generally a better idea than a single, more powerful shot for anything but a LR-equivalent, which would make rear armor shot useless anyway). Anyway, you have to be aware that they are almost a suicide unit, as their paper-thin armour, single weapon and squadroned condition mean that even a unit of three could be easily downed by a round of double-tapping bolters. They are quite cheap, but they use up the already crowded niche of the FA slot, usually reserved for Valks/Vendettas or hellhound-types; you may want to exchange them for cheaper double-melta or double-flamer infiltrating or deep-striking stormtroopers or Marbo, using up the maybe less useful Elite slot. The only way to allow them to survive could be (assuming they survive the return fire for one turn) to charge a low-strength, krak granade-less unit and tarpitting them for as long as possible, but that role could be better fulfilled by their, albeit more expensive and non-scout, heavier cousins.

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Made in gb
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The idea was to spread collateral damage. Peeps focus on massive anti tank I am attempting do disperse damage across an army. Vendettas are also in the list I have in mind. Thank you for quick feedback



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If your meta is heavy on Anti-tank, single shot guns; Might I suggest an infantry swarm?

Either Gunline Blobs or Power Blobs do wonders against Lascannon/Melta-heavy opponents. if you can put more bodies on the table than they can possibly shoot up in 6-7 turns, and have all the tools to take out their armour, you should be able to win by what guard is best at: attrition.

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Made in gb
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This is to work as part of a doubles list for doubles GT the list in mind is:

GK bit.....

Castellan Crowe - 150

5 Purifiers - 194
-2 Psycannons
-1 Daemon Hammer
-2 Force Halberds
-Razorback

5 Purifiers - 194
-2 Psycannons
-1 Daemon Hammer
-2 Force Halberds
-Razorback

5 Purifiers - 192
-2 Psycannons
-1 Daemon Hammer
-1 Force Halberd
-Razorback

Vindicare Assassin - 145

IG bit.........

CCS - 120
-4 Meltaguns
-Astropath

PCS - 60
-3 Meltaguns

Infantry Squad - 65
-Missile Launcher

Infantry Squad - 65
-Missile Launcher

Infantry Squad - 65
-Missile Launcher

3 Scout Sentinels - 120
-Autocannons

3 Scout Sentinels - 120
-Autocannons

2 Vendetta Gunships - 260

1750 total.

Vindicare can be switched for something with 'more presence' if it is needed.

This message was edited 1 time. Last update was at 2011/11/02 20:26:59




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The standard use of outflanking sentinels (with the weapons you mentioned, which are probably the best) is to shoot up side and rear armour of vehicles. As mentioned already, vendettas are just better for this job. Sentinels aren't bad, just vendettas are one of the best vehicles in the game! Sentinels with any weapon can be used to outflank and assault+tie up heavy weapon squads. But against marines, who can glance you or use krak grenades, this is a bit risky and not a sure thing.

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Having at least one Scout Setinel Squadron outflanking is a rather cheap harassment unit, which can surprsie players for a turn. The Autocannons or Multi-Lasers are your best bet also, they can swiss cheese rear armor or go after heavy weapon units.

This message was edited 1 time. Last update was at 2011/11/02 22:50:17


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Isn't this the 3rd or 4th Sentinel related thread this week?
   
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I've had good use with scout sentinels. They sure do die easily but you can get good side armor shots with them. 3 in a squad allow to get 6 s7 shots. They are also easier to hide then vendettas.

You can huge then behind chimeras even giving them a possible cover save. Look up some war walker tactics. the idea is the same. Out flank with high strength shots or flamer templates to remove back field squatters. even if they come on late you can head for an objective to contest.

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Ivan wrote:Isn't this the 3rd or 4th Sentinel related thread this week?


They are just that awesome

Scout Sentinels can be effective, I usually use a single AC sentinel in most of my lists, and he usually does very well for his paltry 40 pts. They have lots of tactical uses. The only problem is that sentinels are fast attack and compete with vendettas and dog-variants. They should come as an add-on option to infantry platoons IMO, that would make them very usable.

   
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It's just irritating to repeat oneself when there is a thread on the exact same subject already on the front page. But hey, such is forums. *shrug*
   
 
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