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Made in nl
Courageous Skink Brave






Good Evening Ladies & Gentlemen,

With a lot of creativity at the moment I came up with a idea that I wanted to work out: A fear causing and leadership reducting lizards army.
Now I see a lot of eyebrows being lifted, but let me explain it a little further.

The lizardmen have a lot of panic causing options. By designing the army in such a manner to get the greatest ld-test output, the army definitely need to contain some aspects of the Lizardmen armybook:
- A death Slann
- More than a couple of skink priests (around 4, one should be equipped with the Terrormask, Eeeeee!!!)
- Kroxigor, in a group of cohorts or just by themselves (my experience doesnt allow me to choose between those options yet)
- Salamanders

All of these units perform a certain role in the tactic; as you can see they are all able to either cause fear or panic or reduce the opponents ld. The death slann has the ability to reduce leadership, cause terror and decimate the opponents ld benificial characters. The priests can reduce ld further with their iceshard blizzard and can channel some additional dice. The kroxigor are fear causing, meaning they can use the reduced ld to enhance their combat abilities. At last the salamanders with their famous frying ability which causes panic even on one casualty.

I hope you get the idea a little and I would like to see what you think of this tactic. I would also ask you for some tips against undead or ogre armies, I think this tactic is rather weak against these armies.
Hope to be hearing from you soon!
Made in nl
Courageous Skink Brave






@ Cryonicleech: In the 7th edition fear was indeed very benificial for your units, especially when you outnumbered your foe. I think it is cool to try to work the new fear into my army, just because no one else does. The new BSB rules gave an additional reason to choose the lore of death on the slann mage priest; sniping the BSB could keep some serious problems away.

@ larose14: I think you're right about the dice gods, they are for sure unpredictable.

What do you think on running a lot of skink priest, all with the signature spell? My initial idea was that of a magic phase where I could blast some characters away or maybe cast a purple sun with the slann mage priest, which doesn't consume that much power dice with his focused rumination, and with the lore of death attribute I could gain some extra dice. These dice could be used to spam iceshard blizzard on a unit in combat for example.
I think that iceshard blizzard is a rather useful spell when cast on a unit in combat. With the decreased chance to hit of your opponent (which is even further decreased if my unit kroxigor is in combat, the chance of their fear going of is increased by the blizzard) you increase your chance of winning the combat. If you win combat, you have an increased chance that your opponent fails his leadership test. that seems like 3 pros to me (of which two can be (partially) denied by either the general and the BSB).

To give you a view of a possible list I came up with this:

Slann mage priest (lore of death): (345)
- Focused Rumination
- Higher state of consciousness
- Plaque of tepok
- Potion of speed

Skink priest (65)
Skink priest (65)
Skink priest: (90)
- Dispel scroll

30 skinks: (337)
- Full command
- 3 kroxigor

10 skink skirmishers (70)
10 skink skirmishers (70)
10 skink skirmishers (70)

6 chameleons (72)
6 chameleons (72)

Salamanders hunting pack: (80)
- extra handlers
Salamander hunting pack: (80)
- extra handler

Razordon hunting pack: (80)
- extra handler

Total points: 1496
 
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