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Using the playtest version of KG-Kursk along with some bits from my next set of lists, last night we played out a game based upon the Rapid Fire scenario from the Third RF Supplement.
The German forces must assault the Soviet defence line located in a forested area. To do this the Germans had a much larger force - three full platoons (a total of 40MV) with support against two understrength Soviet rifle platoons with some support (a total of 30MV). This was an opportunity that the KGN rules will work fine for historical, non-point based encounters. The German objective was to break the Soviet defences and knock-out the Soviet army.
The game played out very well, remaining close for the entire battle. The Germans found it tough to break the initial line due to heavy enemy fire, with progress made at a snails pace until German reserves pushed into a blind spot in the Soviet line. However the Germans took considerable losses in doing so and the Soviet bunkers proved formidable targets. Even with two Stukas, the Germans found it tough.
In the end however the Germans managed a win, causing the Soviet morale to eventually crack. At the games end the Soviets had broken on 30MV but the Germans were just as fragile on 35MV. It could easily have gone either way for either side. It turned out that using the RF scenario as a basis gave a very well balanced encounter, and I will be using more of the superb RF scenarios and playing them out in KGN.