So, yet another Battle report! This time, I'll actually be one gaming, with my Vampire Counts! Although I don't have a full army, but Tomb King Erik borrowed me his skeletons, and Hate borrowed me his Chaos Warrior Chariot to use as my Black Coach. I also had to proxy a wraith as a Necromancer, and my normal Wight King as a Wight King
BSB. Not that many proxies though, they're barely visible between the skeletons!
As per usual, I'm going to include all pre-game facets,
VC turn 1, Lizardmen turn 1, and finally
VC turn 2 as a preview, the rest can be found here:
http://svartblodgaming.blogspot.com/2011/11/clash-at-opalvagen-1650-pts-lizardmen.html
However, since I'm playing, that means someone else has to write the battle report, and that someone is... Hate! I'll be leaving now, to tend to my Undead army.
So give a warm welcome to Hate!
Hail!
The cool evening breeze blows across the fields of Opalvägen (which actually is pretty close to Bärnstensvägen). The lizardman general, Erik is slowly moving towards the evil Vampire Count Jack's undead forces... The clash of forces is imminent.
So, today I will be doing the batreping. I'm bringing you a battle between The Cornerfag's Vampire Counts and Erik's (not the Tomb King player) Lizardmen. It will be an ultimate showdown of life vs death.
As usual, it will be a friendly game.
Vampire Counts
Lord:
Vampire Lord
Weapon: Blood Drinker
Armour: The Flayed Hauberk
Talisman: Crown of the Damned
Power: Infinite Hatred
Power: Beguile
Hero:
Necromancer
Spell: Vanhel's Danse Macabre
Arcane Item: Dispel Scroll
Wight King
Battle Standard Bearer
Talisman: Luckstone
Core:
36 Skeletons
Musician
Standard Bearer
10 Skeletons
Special:
19 Grave Guard
Great Weapons
Full Command
Banner of the Barrows
5 Black Knights
Barding
Hell Knight, Banner
Standard of Strigos
Rare:
Black Coach
Lizardmen:
Lords:
Slaan w/ two disciplines, cupped hands, wardrum of xauthec
Hero:
Scar Veteran w/ bane head and
bsb and halberd shield, light armor
Core:
30 Saurus warriors w/ champ and standard
10 Skink skrimishers
10 Skink skirmishers
Special:
20 Temple guards w/ champ and standard
Rare: Ancient Stegadon
Pre-game interview:
Erik's Lizardmen
What is your game plan?
Erik: Uhm... I don't really have a plan. I'm goint to try to kill his Black Coach with my skink skirmishers, because it's going to annoy me. I'm going to face his unit of skeletons with my saurus warriors and crush them into bone-dust. My temple guards will be able to kill his Black Knights pretty easily, and then I'll leave my Stegadon and other unit of Skinks to give long-range support across the field.
Hate: So you don't intend to just win?
Erik: I guess I'll try... But I'm just here to have fun. I didn't want to make a competetive list.
Hate: Define fun.
Erik: Crushing him, winning.
Hate: Good boy.
What are your hopes?
To have "fun" (win). I hope the skirmishers will roll a lot of 6:s, and kill that black coach (I find this very likely due to Erik's extreme luck...)
Hate: So you think it's going to be "fun"?
Erik: Yes, I will find it enjoyable.. But Jack won't.
What are your fears?
Erik: That I will be too lucky and roll lots of 6:s and evolve his black coach way to early.
Hate: Horrible fate being lucky and all.
Erik: Yeah, you know. People hate you. (I do, how ironic when I'm called "Hate"..)
Hate: Wonder why...
So, do you have any plan to counter his units?
Erik: My Saurus warriors will destroy his skeletons and my skirmishers will take out his expensive and tough units.
Erik (Tomb king): It doesn't work that way.
Erik: My stegadon will STOMP.
Hate: How can anything go wrong?
Erik: My luck could suddenly disappear.
Hate: That would be quite unlucky.
Erik: Indeed.
Erik(Tomb king):
IT REALLY DOESN'T WORK THAT WAY!!
Hate: And that is all.
*Erik ran away, fetching terrain.*
The Cornerfag's Vampire Counts:
What is your game plan?
TC: Well fudge... I usually don't have any. I haven't played my army enough to make good game plans. I just play units that are COOL!
Hate: Define cool.
TC: Define cool... Yeah. You know that awesome unit that you just wanna play? The unit that really sucks but you play anyway?
Hate: ...
TC: I just realized I have a game plan! The black coach will lock down his magic phase and then charge the flank with my Black Knights. I call it the "Black Flank Technique". And my skeletons and grave guards go phalanx.
Hate: Okay.
What are your hopes?
TC: HOPES... Ahhh... A good and even game. And that my Vampire will beguile something.
Hate: So you have no hopes in winning?
TC: Yeah, but I really don't care.
Hate: ...
What are your fears?
TC: That it will be a short and uneven game.
Hate: Any specific unit that you fear or such?
TC: The stegadon. I don't have any way to counter it.
So, do you have any plan to counter his units?
TC: I really don't know what units he got..
Erik (Tomb king): Saurus warriors.... etc
TC: We shall see!
Erik the Tomb King will be joing me on the sidelines (as you may have noticed already).
MAGIC:
TC: 5, 6: Summon Undead Horde, Winds of Undeath (but swapped for Raise Dead) (Vampire lord)
Erik: Lore of Light (All spells via loremaster.) (Slann)
TC: So, Sköll. Who do you think is going to win?
Sköll: I think you're going to win.
Terrain Set-up:
Deployment.
TC gets to deploy first and picks the west side. He starts of with putting his big skeleton unit with the wight king
BSB in the centre of the board.
Erik deploys his saurus warriors with Scar Veteran facing the spooky scary skeletons.
TC deploys Black Knights on the south flank close to the ruined wizard tower.
Erik places his ancient stegadon by the arcane ruins.
TC summons for his black coach and places it right behind his Black Knights.
Erik's Slaan and Temple guards are deployed facing the Blackflank.
TC deploys his Grave guards and vampire lord next to his skeletons.
Erik deploys his skink skirmishers between the stegadon and the saurus warriors.
TC builds his magic bunker (10 skeletons with Necromancer) slightly south of his skeletons.
Erik places more skink skirmishers on the north flank.
That's it for deployment.
Sideline's Comment:
Hate: Well.. The stegadon is placed in a pretty bad spot based on his gameplan...
EtTK: I agree.
Turn one goes to The Cornerfag's undead forces!
Turn 1
Movement:
TC marches his black knights forward more to the south flank. And then follows them with his Black Coach. Then he marches the Grave Guard forward into the woods, taking cover from the (not-so-very-)lethal damage of the skinks. He moves his necromancer and his bunker closer to the vampire lord. The big skeleton unit marches forward.
Magic:
Roll: 5, 2. No channel
The black coach eats two of his precious power dice.
TC tries to summon an undead horde with four power dice... And miscasts.(Hate: Delighful.) Twenty dead rise from their graves, forming an evil line of DEATH.(EtTK: Slightly above average.) The miscast results in a magical feedback (Hate: Reminds me of Bärnstensvägen...) He loses one power dice and saves all wounds on his casters. Then he fails to cast his next spell.
Erik's Lizardmen turn 1
Saurus warriors charge the dreaded zombie line and get there. The northern skink skirmisher unit tries to march, and passes their
Ld-test. They march into the northern woods. The stegadon moves forward slightly, and the temple guards move up to the fence, defending it (Erik the Tomb King called this action.). The skinks moved forward "slowly".
Magic:
Roll: 5, 3 No Channel
The Coach eats two more delicious power dice.
Erik tries to cast Banishment aiming for the Black Coach with 2 + 1 power dice (He gets a free power dice from a discipline).
TC lets it pass, and Erik fails to wound it. (Hate: He should have aimed for the knights. EtTK: I agree.)
Then he tries to cast Net of Amynoodlepants (Hate: I won't bother with the names..) with 2+1 power dice.. And miscasts, of course. The result of the miscast being dimensional cascade. Erik comments "Serves me right
fo rolling all those 6:s..". The entire unit is hit by the large template. 18 of the Temple guards die and the Slaan is wounded, but manages not to be sucked into a maelstrom of evilness.
Then he tries to cast Shem's Burning Gaze... And miscasts yet again... But this time, just a magical feedback. Wounding the Slaan and loses his last power dice, although killing two Black Knights.
Close Combat:
The Saurus warriors pass the fear test.
The zombies and Saurus warriors fight, resulting in no wounds from the zombies... And 8 of the zombies die. So the dreaded line of zombies crumble to nothingness (or a pile of rotting flesh).
TC Turn 2
Movement:
TC: Let's go for the full out fudging gak, dawg!
(Hate: Probably meaning everything will charge)
The grave guards declare a charge against the Saurus warriors and the skeletons charge the skinks.
Los caballeros negro
de la muerte charge the Slaan.
The grave guards fail their charge, moving four inches further into the woods. The skeletons make their charge! The skinks stand and shoot, making three poisonous wounds on the skeletons.
The black Knights make their S-test and then make their charge.
The Magic bunker moves forward, and so does the Black Coach.
Magic:
Roll: 5,6 No channeling.
The black coach get another power dice for lunch.
TC cast invocation of Nehek twice, Erik just dispelled it once, on the Skeleton unit. Then
TC tries to cast Vanhels Danse Macabre three times, Erik dispells it only twice, on the Skeleton unit.
Close Combat:
The battle starts at the skeletons and the skinks. The wight king strikes first, killing two of the skinks. Then the skeletons kill five of them. The skinks retaliate, killing a couple of skeletons. The skeletons are victorious, and reforms, facing the saurus warriors.
The black knights kill the two remaining temple guards. They drive the Slaan of the board with their victory, overruning 10 inches straight forward. Right off the table.
And that's it for the preview. As I said, rest can be found here:
http://svartblodgaming.blogspot.com/2011/11/clash-at-opalvagen-1650-pts-lizardmen.html
Tell me what you think!