Scoffer wrote:
The way I was going with this list was that the Lycheguard would become the anti-tank with the warscythes rather than an assault squad. It seems to me that giving them the Dispersion shields and Hyperphase swords lets them survive longer with the invuln save but...to what purpose? They still have I2 but lose the ability to hurt vehicles (Entropic strikes aside) which doesn't use initiative anyway.
Solar Pulses I'm not convinced would be worth it for the most part as it will only help with 1 maybe 2 turns but with the amount of spot lights / dark eldar I cant see this being worth the points. Eldritch lance do seem good though so might change out some of those.
The footslogging warriors were mainly for claiming objectives in my own deployment area and back up. Using 1 transport to drop off a unit and go pick up the next one could be used if needed.
Not to mention the threat priority from the opponent. Do they go for the Doomsday ark and leave the transport with lychguard so it can get into assault with their vehicles? Go after the lycheguard and the Doomsday ark opens fire. Not to mention the scarabs, annihilation and CCB. By presenting so many potentially big targets I'm sure something will get overlooked before its too late to stop it doing what it was meant to do.
I think using the Lycheguard as Vehicle hunters, is a poor use of them. They are too slow. You'll likely only be able to kill one with them. And quite likely are going to get assaulted by something. Lychguard are best used as a Counter Assault unit.
Spot lights and Acute Sense/Night Vision Only marginally help. Even if they manage to roll double sixes(Which is very unlikely), it still gives the a max range of 36' it will protect things like your Doomsday Ark, from Manticores, Lascannons, Longfangs at least long enough for you to hopefully cripple them. It also helps your Transports survive. Your Lone
AV 11 Nightscythe is going to get blown up first turn, without night fighting. I guarantee it, with plenty of extra Anti-tank left over to fire at the rest of your Vehicles.
If you want something to claim things in your Deployment Zone, take Immortals. They are much better for that purpose.