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Made in gb
Freaky Flayed One




Ok so we ran into a problem today in a game. One of my guys was forced to make a strenght test, but he had a power klaw (counts as a power fist in all respects). In the rulebook it states that a power fist doubles the users strength. In the charatceristic test bit in the rulebook it does not mention anything about modified values. I've checked the faq's and there is no mention of characteristic tests. Could anybody provide a link or refence that could help please? Cheers.

Orks orks orks orks.......and so on 
   
Made in gb
Proud Phantom Titan







You use the models base strength ... one exception would be wargear that changes the models base strength. The power fist also only lets the model attack at double his strength (and at initiative one)

This message was edited 1 time. Last update was at 2011/11/06 22:14:16


 
   
Made in us
Annoyed Blood Angel Devastator





I don't think there are any rules regarding whether or not a modified characteristic is used for a characteristic test or not. I think if your group allows that then if you ever roll a 6 it is an auto-fail(IIRC that's how it works for models with an unmodified 6+) if your group doesn't allow then that's that.

 
   
Made in gb
Decrepit Dakkanaut




You use your Stat at the time of the test, unless it SPECIFIES unmodified, like Sweeping Advance does.

No, you are NOT S8 due to the power fist, only your attacks are.
   
Made in us
Annoyed Blood Angel Devastator





nos, I decided to check something, where does it say that the double strength from a Power Fist is for attacks only?

 
   
Made in gb
Decrepit Dakkanaut




"to models using them"
You only use them to make close combat attacks.
   
Made in us
Annoyed Blood Angel Devastator





ok, I can see how you interpret it that way. Though I can think of other ways in which they would be used that isn't attacking but as I don't know all the rules that would force a strength test I can't say whether what I can think of would make sense in those situations.

This message was edited 1 time. Last update was at 2011/11/06 23:18:13


 
   
Made in gb
Decrepit Dakkanaut




The model doesnt have doubled strength until they are using the SCCW, so unless the strength test starts "imagine you're in close combat, making your attacks..." you would use your stat strength
   
Made in us
Sneaky Lictor





Ed Orange wrote:Ok so we ran into a problem today in a game. One of my guys was forced to make a strenght test, but he had a power klaw (counts as a power fist in all respects). In the rulebook it states that a power fist doubles the users strength. In the charatceristic test bit in the rulebook it does not mention anything about modified values. I've checked the faq's and there is no mention of characteristic tests. Could anybody provide a link or refence that could help please? Cheers.


The power fist doesn't double the user's strength. The strength of the power fist is double that of the user. The user's strength is not modified by the fist.

If you game in North Alabama check us out!

Rocket City Gamers 
   
Made in gb
Proud Phantom Titan







TheGreatAvatar wrote:
Ed Orange wrote:Ok so we ran into a problem today in a game. One of my guys was forced to make a strenght test, but he had a power klaw (counts as a power fist in all respects). In the rulebook it states that a power fist doubles the users strength. In the charatceristic test bit in the rulebook it does not mention anything about modified values. I've checked the faq's and there is no mention of characteristic tests. Could anybody provide a link or refence that could help please? Cheers.


The power fist doesn't double the user's strength. The strength of the power fist is double that of the user. The user's strength is not modified by the fist.

Nope I think it just doubles the users strength.
Power fists
A power fist (or 'power claw') is an armoured gauntlet
surrounded by a disruptive energy field. A power fist is
a power weapon, and also doubles the user's Strength
(up to a maximum of 10). Power fists, however, are
difficult and cumbersome to use, so attacks with a
power fist are always delivered at Initiative 1 (ignore
Initiative bonuses from special rules, wargear, etc.).

... and this is another reason that models have to be using them not just have them.
   
 
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